Heirlooms of Qud: Difference between revisions

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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
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{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|W|Heirlooms of Qud}}}}
| title = {{Qud text|{{Qud shader|W|Heirlooms of Qud}}}}
Line 17: Line 16:
{{name}} documents the types of items preferred by each [[faction]] as heirlooms.
{{name}} documents the types of items preferred by each [[faction]] as heirlooms.


During [[The Earl of Omonporch]] quest, at [[The First Council of Omonporch]], the player may have an opportunity to obtain one of these items.
During [[The Earl of Omonporch]] quest, at [[The First Council of Omonporch]], the player may have an opportunity to obtain one of these items.{{Code Reference|class=SpindleNegotiation}}


== Faction Heirlooms ==
== Faction Heirlooms ==
The possible types of faction heirloom for each faction are:
The heirloom type for each faction is chosen randomly during each individual playthrough. Each heirloom type has an equal chance of being chosen for a faction.{{Code Reference|namespace=XRL.World|class=Faction|name=Faction}}


* swords
The full list of heirloom types, along with the chance to get a specific item within each heirloom type, are as follows:{{Code Reference|namespace=XRL.World|class=Items}}<ref><code>PopulationTables.xml</code></ref>
* daggers
* axes
* cudgels
* pistols
* rifles
* shields
* helms
* gloves
* shoes
* chest pieces
* bracelets
* cloaks


A faction heirloom will:
{| class="wikitable"
! Heirloom Type
! Possible Items
! Item Chance
|-
| rowspan="4" | swords
| {{favilink|fullerite long sword}}
| 25%
|-
| {{favilink|two-handed fullerite long sword}}
| 25%
|-
| {{favilink|crysteel long sword}}
| 25%
|-
| {{favilink|crysteel great sword}}
| 25%
|-
| rowspan="3" | daggers
| {{favilink|fullerite dagger}}
| 25%
|-
| {{favilink|fullerite short sword}}
| 25%
|-
| {{favilink|crysteel dagger}}
| 50%
|-
| rowspan="4" | axes
| {{favilink|fullerite battle axe}}
| 25%
|-
| {{favilink|fullerite two-handed axe}}
| 25%
|-
| {{favilink|crysteel battle axe}}
| 25%
|-
| {{favilink|crysteel halberd}}
| 25%
|-
| rowspan="4" | cudgels
| {{favilink|fullerite maul}}
| 25%
|-
| {{favilink|two-handed fullerite maul}}
| 25%
|-
| {{favilink|crysteel mace}}
| 25%
|-
| {{favilink|crysteel warhammer}}
| 25%
|-
| rowspan="2" | pistols
| {{favilink|overloaded laser pistol}}
| 50%
|-
| {{favilink|blood-gradient hand vacuum}}
| 50%
|-
| rowspan="6" | rifles
| {{favilink|chain laser}}
| 18.33%
|-
| {{favilink|eigenrifle}}
| 18.33%
|-
| {{favilink|linear cannon}}
| 18.33%
|-
| {{favilink|freeze ray}}
| 18.33%
|-
| {{favilink|turbow}}
| 18.33%
|-
| {{favilink|hypertractor}}
| 8.33%
|-
| shields
| {{favilink|fullerite aegis}}
| 100%
|-
| rowspan="3" | helms
| {{favilink|fullerite armet}}
| 25%
|-
| {{favilink|ganglionic teleprojector}}
| 25%
|-
| {{favilink|crysteel coronet}}
| 50%
|-
| rowspan="2" | gloves
| {{favilink|fullerite gauntlets}}
| 50%
|-
| {{favilink|crysteel gauntlets}}
| 50%
|-
| rowspan="5" | shoes
| {{favilink|fullerite boots}}
| 47.62%
|-
| {{favilink|crysteel boots}}
| 39.91%
|-
| {{favilink|ninefold boots}}
| 9.98%
|-
| {{favilink|flawless crysteel boots}}
| 2.38%
|-
| {{favilink|zetachrome pumps}}
| 0.12%
|-
| rowspan="4" | chest pieces
| {{favilink|fullerite plate mail}}
| 25%
|-
| {{favilink|fullerite flake armor}}
| 25%
|-
| {{favilink|crysteel shardmail}}
| 25%
|-
| {{favilink|nanoweave vest}}
| 25%
|-
| rowspan="4" | bracelets
| {{favilink|hologram bracelet}}
| 25%
|-
| {{favilink|force bracelet}}
| 25%
|-
| {{favilink|displacer bracelet}}
| 25%
|-
| {{favilink|ontological anchor}}
| 25%
|-
| rowspan="3" | cloaks
| {{favilink|mercurial cloak}}
| 25%
|-
| {{favilink|powered exoskeleton}}
| 25%
|-
| {{favilink|rainboweave cloak}}
| 50%
|}


* be a [[tier]] 5 or 6 item
A faction heirloom will:<ref name="Faction" />
* have a proper name like a [[relic]]
 
* have at least one [[Item Mods|mod]] if any are applicable
* generally be a [[tier]] 5 or 6 item, with a few exceptions.
* be unmoddable
* have a proper name like a [[relic]].
* have a minor [[relic]] enhancement if possible
* have at least one [[Item Mods|mod]] if any are applicable.
* have either a major relic power or a second minor relic enhancement bestowed (50% chance of each) if possible
* be unmoddable by [[Tinkering]].
* have its value increased by 20%, plus 20% per minor relic enhancement , plus 40% for a major relic power
* have a minor [[relic]] enhancement if possible.
* have either a major relic power or a second minor relic enhancement bestowed (50% chance of each) if possible.
* have its value increased by 20%, plus 20% per minor relic enhancement, plus 40% for a major relic power.
 
== References ==
{{As Of Patch|2.0.201.49}}
<references />

Revision as of 20:26, 11 November 2020

Heirlooms of Qud
Heirlooms of qud.png
$
150.00
Commerce Value
1
lb.
Weight
Character

=

ID?Use this ID to Wish for the item

HeirloomsCatalog

Book ID

@HeirloomsBook

Heirlooms of Qud

An unadorned codex of goatskin vellum.

Perfect

Heirlooms of Qud documents the types of items preferred by each faction as heirlooms.

During The Earl of Omonporch quest, at The First Council of Omonporch, the player may have an opportunity to obtain one of these items.[1]

Faction Heirlooms

The heirloom type for each faction is chosen randomly during each individual playthrough. Each heirloom type has an equal chance of being chosen for a faction.[2]

The full list of heirloom types, along with the chance to get a specific item within each heirloom type, are as follows:[3][4]

Heirloom Type Possible Items Item Chance
swords fullerite long sword 25%
two-handed fullerite long sword 25%
crysteel long sword 25%
crysteel great sword 25%
daggers fullerite dagger 25%
fullerite short sword(favilink error!) 25%
crysteel dagger 50%
axes fullerite battle axe 25%
fullerite two-handed axe 25%
crysteel battle axe 25%
crysteel halberd 25%
cudgels fullerite maul 25%
two-handed fullerite maul 25%
crysteel mace 25%
crysteel warhammer 25%
pistols overloaded laser pistol 50%
blood-gradient hand vacuum 50%
rifles chain laser 18.33%
eigenrifle 18.33%
linear cannon 18.33%
freeze ray 18.33%
turbow 18.33%
hypertractor 8.33%
shields fullerite aegis 100%
helms fullerite armet 25%
ganglionic teleprojector 25%
crysteel coronet 50%
gloves fullerite gauntlets 50%
crysteel gauntlets 50%
shoes fullerite boots 47.62%
crysteel boots 39.91%
ninefold boots 9.98%
flawless crysteel boots 2.38%
zetachrome pumps 0.12%
chest pieces fullerite plate mail 25%
fullerite flake armor 25%
crysteel shardmail 25%
nanoweave vest 25%
bracelets hologram bracelet 25%
force bracelet 25%
displacer bracelet 25%
ontological anchor 25%
cloaks mercurial cloak 25%
powered exoskeleton 25%
rainboweave cloak 50%

A faction heirloom will:[2]

  • generally be a tier 5 or 6 item, with a few exceptions.
  • have a proper name like a relic.
  • have at least one mod if any are applicable.
  • be unmoddable by Tinkering.
  • have a minor relic enhancement if possible.
  • have either a major relic power or a second minor relic enhancement bestowed (50% chance of each) if possible.
  • have its value increased by 20%, plus 20% per minor relic enhancement, plus 40% for a major relic power.

References

This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.49.
  1. XRL.World.Parts.SpindleNegotiation
  2. 2.0 2.1 XRL.World.Faction
  3. XRL.World.Items
  4. PopulationTables.xml