Heirlooms of Qud: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|W|Heirlooms of Qud}}}} | | title = {{Qud text|{{Qud shader|W|Heirlooms of Qud}}}} | ||
Line 17: | Line 16: | ||
{{name}} documents the types of items preferred by each [[faction]] as heirlooms. | {{name}} documents the types of items preferred by each [[faction]] as heirlooms. | ||
During [[The Earl of Omonporch]] quest, at [[The First Council of Omonporch]], the player may have an opportunity to obtain one of these items. | During [[The Earl of Omonporch]] quest, at [[The First Council of Omonporch]], the player may have an opportunity to obtain one of these items.{{Code Reference|class=SpindleNegotiation}} | ||
== Faction Heirlooms == | == Faction Heirlooms == | ||
The | The heirloom type for each faction is chosen randomly during each individual playthrough. Each heirloom type has an equal chance of being chosen for a faction.{{Code Reference|namespace=XRL.World|class=Faction|name=Faction}} | ||
The full list of heirloom types, along with the chance to get a specific item within each heirloom type, are as follows:{{Code Reference|namespace=XRL.World|class=Items}}<ref><code>PopulationTables.xml</code></ref> | |||
{| class="wikitable" | |||
! Heirloom Type | |||
! Possible Items | |||
! Item Chance | |||
|- | |||
| rowspan="4" | swords | |||
| {{favilink|fullerite long sword}} | |||
| 25% | |||
|- | |||
| {{favilink|two-handed fullerite long sword}} | |||
| 25% | |||
|- | |||
| {{favilink|crysteel long sword}} | |||
| 25% | |||
|- | |||
| {{favilink|crysteel great sword}} | |||
| 25% | |||
|- | |||
| rowspan="3" | daggers | |||
| {{favilink|fullerite dagger}} | |||
| 25% | |||
|- | |||
| {{favilink|fullerite short sword}} | |||
| 25% | |||
|- | |||
| {{favilink|crysteel dagger}} | |||
| 50% | |||
|- | |||
| rowspan="4" | axes | |||
| {{favilink|fullerite battle axe}} | |||
| 25% | |||
|- | |||
| {{favilink|fullerite two-handed axe}} | |||
| 25% | |||
|- | |||
| {{favilink|crysteel battle axe}} | |||
| 25% | |||
|- | |||
| {{favilink|crysteel halberd}} | |||
| 25% | |||
|- | |||
| rowspan="4" | cudgels | |||
| {{favilink|fullerite maul}} | |||
| 25% | |||
|- | |||
| {{favilink|two-handed fullerite maul}} | |||
| 25% | |||
|- | |||
| {{favilink|crysteel mace}} | |||
| 25% | |||
|- | |||
| {{favilink|crysteel warhammer}} | |||
| 25% | |||
|- | |||
| rowspan="2" | pistols | |||
| {{favilink|overloaded laser pistol}} | |||
| 50% | |||
|- | |||
| {{favilink|blood-gradient hand vacuum}} | |||
| 50% | |||
|- | |||
| rowspan="6" | rifles | |||
| {{favilink|chain laser}} | |||
| 18.33% | |||
|- | |||
| {{favilink|eigenrifle}} | |||
| 18.33% | |||
|- | |||
| {{favilink|linear cannon}} | |||
| 18.33% | |||
|- | |||
| {{favilink|freeze ray}} | |||
| 18.33% | |||
|- | |||
| {{favilink|turbow}} | |||
| 18.33% | |||
|- | |||
| {{favilink|hypertractor}} | |||
| 8.33% | |||
|- | |||
| shields | |||
| {{favilink|fullerite aegis}} | |||
| 100% | |||
|- | |||
| rowspan="3" | helms | |||
| {{favilink|fullerite armet}} | |||
| 25% | |||
|- | |||
| {{favilink|ganglionic teleprojector}} | |||
| 25% | |||
|- | |||
| {{favilink|crysteel coronet}} | |||
| 50% | |||
|- | |||
| rowspan="2" | gloves | |||
| {{favilink|fullerite gauntlets}} | |||
| 50% | |||
|- | |||
| {{favilink|crysteel gauntlets}} | |||
| 50% | |||
|- | |||
| rowspan="5" | shoes | |||
| {{favilink|fullerite boots}} | |||
| 47.62% | |||
|- | |||
| {{favilink|crysteel boots}} | |||
| 39.91% | |||
|- | |||
| {{favilink|ninefold boots}} | |||
| 9.98% | |||
|- | |||
| {{favilink|flawless crysteel boots}} | |||
| 2.38% | |||
|- | |||
| {{favilink|zetachrome pumps}} | |||
| 0.12% | |||
|- | |||
| rowspan="4" | chest pieces | |||
| {{favilink|fullerite plate mail}} | |||
| 25% | |||
|- | |||
| {{favilink|fullerite flake armor}} | |||
| 25% | |||
|- | |||
| {{favilink|crysteel shardmail}} | |||
| 25% | |||
|- | |||
| {{favilink|nanoweave vest}} | |||
| 25% | |||
|- | |||
| rowspan="4" | bracelets | |||
| {{favilink|hologram bracelet}} | |||
| 25% | |||
|- | |||
| {{favilink|force bracelet}} | |||
| 25% | |||
|- | |||
| {{favilink|displacer bracelet}} | |||
| 25% | |||
|- | |||
| {{favilink|ontological anchor}} | |||
| 25% | |||
|- | |||
| rowspan="3" | cloaks | |||
| {{favilink|mercurial cloak}} | |||
| 25% | |||
|- | |||
| {{favilink|powered exoskeleton}} | |||
| 25% | |||
|- | |||
| {{favilink|rainboweave cloak}} | |||
| 50% | |||
|} | |||
* be a [[tier]] 5 or 6 item | A faction heirloom will:<ref name="Faction" /> | ||
* have a proper name like a [[relic]] | |||
* have at least one [[Item Mods|mod]] if any are applicable | * generally be a [[tier]] 5 or 6 item, with a few exceptions. | ||
* be unmoddable | * have a proper name like a [[relic]]. | ||
* have a minor [[relic]] enhancement if possible | * have at least one [[Item Mods|mod]] if any are applicable. | ||
* have either a major relic power or a second minor relic enhancement bestowed (50% chance of each) if possible | * be unmoddable by [[Tinkering]]. | ||
* have its value increased by 20%, plus 20% per minor relic enhancement , plus 40% for a major relic power | * have a minor [[relic]] enhancement if possible. | ||
* have either a major relic power or a second minor relic enhancement bestowed (50% chance of each) if possible. | |||
* have its value increased by 20%, plus 20% per minor relic enhancement, plus 40% for a major relic power. | |||
== References == | |||
{{As Of Patch|2.0.201.49}} | |||
<references /> |
Revision as of 20:26, 11 November 2020
Heirlooms of Qud
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Character
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ID?
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HeirloomsCatalog |
Book ID
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@HeirloomsBook |
Heirlooms of Qud
An unadorned codex of goatskin vellum.
Heirlooms of Qud documents the types of items preferred by each faction as heirlooms.
During The Earl of Omonporch quest, at The First Council of Omonporch, the player may have an opportunity to obtain one of these items.[1]
Faction Heirlooms
The heirloom type for each faction is chosen randomly during each individual playthrough. Each heirloom type has an equal chance of being chosen for a faction.[2]
The full list of heirloom types, along with the chance to get a specific item within each heirloom type, are as follows:[3][4]
A faction heirloom will:[2]
- generally be a tier 5 or 6 item, with a few exceptions.
- have a proper name like a relic.
- have at least one mod if any are applicable.
- be unmoddable by Tinkering.
- have a minor relic enhancement if possible.
- have either a major relic power or a second minor relic enhancement bestowed (50% chance of each) if possible.
- have its value increased by 20%, plus 20% per minor relic enhancement, plus 40% for a major relic power.
References
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.