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== Faction Heirlooms == | == Faction Heirlooms == | ||
Each faction's preferred heirloom type is randomly selected during each individual playthrough. There is an equal chance of each heirloom type being chosen for a faction.{{Code Reference|namespace=XRL.World|class=Faction|name=Faction}} | |||
The full list of heirloom types, along with the chance to get a specific item within | The full list of heirloom types, along with the chance to get a specific item within those heirloom type groupings, are as follows:{{Code Reference|namespace=XRL.World|class=Items}}<ref><code>PopulationTables.xml</code></ref> | ||
<div style="display:flex;flex-wrap:wrap;"> | <div style="display:flex;flex-wrap:wrap;"> |
Revision as of 21:20, 11 November 2020
Heirlooms of Qud
1 lb. Weight | |
Character
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ID?
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HeirloomsCatalog |
Book ID
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@HeirloomsBook |
Heirlooms of Qud
An unadorned codex of goatskin vellum.
Heirlooms of Qud documents the types of items preferred by each faction as heirlooms.
During The Earl of Omonporch quest, at The First Council of Omonporch, the player may have an opportunity to obtain one of these items.[1]
Faction Heirlooms
Each faction's preferred heirloom type is randomly selected during each individual playthrough. There is an equal chance of each heirloom type being chosen for a faction.[2]
The full list of heirloom types, along with the chance to get a specific item within those heirloom type groupings, are as follows:[3][4]
Heirloom Type | Possible Items | Item Chance |
---|---|---|
swords | ![]() |
25% |
![]() |
25% | |
![]() |
25% | |
![]() |
25% | |
daggers | ![]() |
25% |
fullerite short sword(favilink error!) | 25% | |
![]() |
50% | |
axes | ![]() |
25% |
![]() |
25% | |
![]() |
25% | |
![]() |
25% | |
cudgels | ![]() |
25% |
![]() |
25% | |
![]() |
25% | |
![]() |
25% | |
pistols | ![]() |
50% |
![]() |
50% | |
rifles | ![]() |
18.33% |
![]() |
18.33% | |
![]() |
18.33% | |
![]() |
18.33% | |
![]() |
18.33% | |
![]() |
8.33% |
Heirloom Type | Possible Items | Item Chance |
---|---|---|
shields | ![]() |
100% |
helms | ![]() |
25% |
![]() |
25% | |
![]() |
50% | |
gloves | ![]() |
50% |
![]() |
50% | |
shoes | ![]() |
47.62% |
![]() |
39.91% | |
![]() |
9.98% | |
![]() |
2.38% | |
![]() |
0.12% | |
chest pieces | ![]() |
25% |
![]() |
25% | |
![]() |
25% | |
![]() |
25% | |
bracelets | ![]() |
25% |
![]() |
25% | |
![]() |
25% | |
![]() |
25% | |
cloaks | ![]() |
25% |
![]() |
25% | |
![]() |
50% |
A faction heirloom will:[2]
- generally be a tier 5 or 6 item, with a few exceptions.
- have a proper name like a relic.
- have at least one mod if any are applicable.
- be unmoddable by Tinkering.
- have a minor relic enhancement if possible.
- have either a major relic power or a second minor relic enhancement bestowed (50% chance of each) if possible.
- have its value increased by 20%, plus 20% per minor relic enhancement, plus 40% for a major relic power.
References
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This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.