Cave spider: Difference between revisions
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Cave spiders prefer not to directly engage with their targets, and will attempt to avoid them as much as possible, actively fleeing from hostile creatures.{{Code Reference|class=AITryKeepDistance}} If a hostile creature is directly adjacent to a cave spider, the spider will stop trying to flee until the creature moves away again, and will attack with their {{favilink page|Data:fangs (cave spider)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d2}} damage.{{File Ref|file=ObjectBlueprints|name=Object}} | Cave spiders prefer not to directly engage with their targets, and will attempt to avoid them as much as possible, actively fleeing from hostile creatures.{{Code Reference|class=AITryKeepDistance}} If a hostile creature is directly adjacent to a cave spider, the spider will stop trying to flee until the creature moves away again, and will attack with their {{favilink page|Data:fangs (cave spider)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d2}} damage.{{File Ref|file=ObjectBlueprints|name=Object}} | ||
While idle, cave spiders will occasionally spin {{favilink|web|plural}} with their [[Spider Webs]] mutation, which they possess at level 1.<ref name="Object"/> This mutation grants a spider the "Spin Webs" activated ability, which allows it to create webs in tiles it moves into. Each use of Spin Webs will allow a cave spider to create 4 webs.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SpiderWebs}} | While idle, cave spiders will occasionally spin {{favilink|web|plural}} with their [[Spider Webs]] mutation, which they possess at level 1.<ref name="Object"/> This mutation grants a spider the "Spin Webs" activated ability, which allows it to create webs in tiles it moves into. Each use of Spin Webs will allow a cave spider to create 4 webs. Spider Webs also makes cave spiders immune to becoming stuck themselves.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SpiderWebs}} | ||
If a creature hostile to a cave spider becomes [[stuck]], whether by walking through webs or through another source such as {{favilink|asphalt}}, the cave spider will cease trying to flee and will advance on the creature in order to attack. The spider will resume fleeing if the creature becomes unstuck and moves out of melee range.{{Code Reference|class=AIKillStuckStuff}} | If a creature hostile to a cave spider becomes [[stuck]], whether by walking through webs or through another source such as {{favilink|asphalt}}, the cave spider will cease trying to flee and will advance on the creature in order to attack. The spider will resume fleeing if the creature becomes unstuck and moves out of melee range.{{Code Reference|class=AIKillStuckStuff}} |
Revision as of 00:03, 10 March 2021
Level: 5 | |
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Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
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ID?
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Cave Spider |
Faction
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arachnids (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Inventory
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Inventory
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\fangs1d2 4/1004 x1(100%) | |
Skills
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Skills
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Mutations
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Mutations
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Corpse Dropped
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cave spider corpse(favilink error!) (25%) |
Experience?
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50 XP |
XP Tier
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1 |
Role
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Minion |
Extra info:
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Infobox data from game version 2.0.201.60
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Spindle-limbed, brown, and skittish, it spins a home anxiously.
A cave spider is a creature belonging to the arachnids faction. Cave spiders can be found underground, notably within Red Rock and the Rust Wells.[1]
Cave spiders prefer not to directly engage with their targets, and will attempt to avoid them as much as possible, actively fleeing from hostile creatures.[2] If a hostile creature is directly adjacent to a cave spider, the spider will stop trying to flee until the creature moves away again, and will attack with their \fangs, a natural short blade weapon that deals 1d21-2 (Avg: 1.5) damage.[3]
While idle, cave spiders will occasionally spin webs with their Spider Webs mutation, which they possess at level 1.[3] This mutation grants a spider the "Spin Webs" activated ability, which allows it to create webs in tiles it moves into. Each use of Spin Webs will allow a cave spider to create 4 webs. Spider Webs also makes cave spiders immune to becoming stuck themselves.[4]
If a creature hostile to a cave spider becomes stuck, whether by walking through webs or through another source such as asphalt, the cave spider will cease trying to flee and will advance on the creature in order to attack. The spider will resume fleeing if the creature becomes unstuck and moves out of melee range.[5]
References
This information is reliable as of patch 2.0.201.73. |
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