Cybernetics rack: Difference between revisions
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{{Item | {{Item | ||
| title = {{Qud text|cybernetics rack}} | | title = {{Qud text|cybernetics rack}} | ||
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| inheritingfrom = Chest | | inheritingfrom = Chest | ||
| desc = Chrome pegs form a lattice where bionic modules await coupling. | | desc = Chrome pegs form a lattice where bionic modules await coupling. | ||
| categories = | | categories = Chests | ||
| gameversion = 2.0.201.50 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 01:07, 19 November 2020
HP
|
10 |
---|---|
Tier
|
5 |
Character
|
≡ |
ID?
|
CyberneticsRack |
MA Bonus
|
+0 |
Extra Info:
| |
Infobox data from game version 2.0.201.50
|
Chrome pegs form a lattice where bionic modules await coupling.
The cybernetics rack is a receptacle that contains cybernetic implants and which is most commonly attached to a nearby becoming nook.
For details about where becoming nooks and cybernetics rack can be found, refer to the cybernetics locations page.
Contents
The cybernetics rack has a 50% chance to contain one cybernetic implant, and a 50% chance to contain 2 cybernetic implants.
The type of implants found in the cybernetics rack will be based on the current zone tier.[1]
Zone Tier | Chance of Obtaining Cybernetics of License Tier | ||
---|---|---|---|
1-license point or 2-license point |
3-license point | 4-license point or higher | |
1 | 80% | 15% | 5% |
2 | 70% | 22% | 8% |
3 | 58% | 32% | 10% |
4 | 48% | 38% | 14% |
5 | 38% | 44% | 18% |
6 | 28% | 50% | 22% |
7 | 0% | 75% | 25% |
8 | 0% | 50% | 50% |
Chances of Obtaining Specific Cybernetics
The following sections indicate the chance of obtaining a specific cybernetic associated with one of the tiers specified above. The chances below apply only when the game has already selected the appropriate tier based on the probabilities listed above.[1]
1 or 2 License Points
Cybernetic | Approx. Chance of Obtaining |
---|---|
![]() |
5.9% |
![]() |
5.9% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
4.0% |
![]() |
0.4% |
![]() |
0.4% |
![]() |
0.4% |
3 License Point
Cybernetic | Approx. Chance of Obtaining |
---|---|
![]() |
11.1% |
![]() |
7.4% |
![]() |
3.7% |
![]() |
3.7% |
![]() |
3.7% |
![]() |
3.7% |
![]() |
3.7% |
![]() |
3.7% |
![]() |
3.7% |
![]() |
3.7% |
![]() |
3.7% |
![]() |
3.7% |
![]() |
3.7% |
![]() |
3.7% |
![]() |
3.7% |
![]() |
3.7% |
![]() |
3.7% |
![]() |
3.7% |
![]() |
3.7% |
![]() |
3.7% |
Cyberliver(favilink error!) | 3.7% |
![]() |
3.7% |
![]() |
3.7% |
![]() |
3.7% |
4 License Point or Higher
Cybernetic | Approx. Chance of Obtaining |
---|---|
![]() |
10% |
![]() |
10% |
![]() |
10% |
![]() |
10% |
![]() |
10% |
![]() |
10% |
![]() |
10% |
![]() |
10% |
![]() |
10% |
![]() |
10% |
References
![]() |
This information is reliable as of patch 2.0.201.50. |