Cybernetics rack: Difference between revisions
imported>Trashmonks |
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! rowspan="2" | Zone Tier | ! rowspan="2" | Zone Tier | ||
! colspan="3" | Chance of Obtaining Cybernetics of License Tier | ! colspan="3" | Chance of Obtaining Cybernetics of License Tier | ||
! rowspan="2" | Population<br>Table Name | |||
|- | |- | ||
! 1-license point or<br>2-license point | ! 1-license point or<br>2-license point | ||
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| style="text-align:center" | 15% | | style="text-align:center" | 15% | ||
| style="text-align:center" | 5% | | style="text-align:center" | 5% | ||
| style="text-align:center" | Cybernetics1 | |||
|- | |- | ||
| style="text-align:center" | '''2''' | | style="text-align:center" | '''2''' | ||
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| style="text-align:center" | 22% | | style="text-align:center" | 22% | ||
| style="text-align:center" | 8% | | style="text-align:center" | 8% | ||
| style="text-align:center" | Cybernetics2 | |||
|- | |- | ||
| style="text-align:center" | '''3''' | | style="text-align:center" | '''3''' | ||
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| style="text-align:center" | 32% | | style="text-align:center" | 32% | ||
| style="text-align:center" | 10% | | style="text-align:center" | 10% | ||
| style="text-align:center" | Cybernetics3 | |||
|- | |- | ||
| style="text-align:center" | '''4''' | | style="text-align:center" | '''4''' | ||
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| style="text-align:center" | 38% | | style="text-align:center" | 38% | ||
| style="text-align:center" | 14% | | style="text-align:center" | 14% | ||
| style="text-align:center" | Cybernetics4 | |||
|- | |- | ||
| style="text-align:center" | '''5''' | | style="text-align:center" | '''5''' | ||
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| style="text-align:center" | 18% | | style="text-align:center" | 18% | ||
| style="text-align:center" | Cybernetics5 | |||
|- | |- | ||
| style="text-align:center" | '''6''' | | style="text-align:center" | '''6''' | ||
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| style="text-align:center" | 50% | | style="text-align:center" | 50% | ||
| style="text-align:center" | 22% | | style="text-align:center" | 22% | ||
| style="text-align:center" | Cybernetics6 | |||
|- | |- | ||
| style="text-align:center" | '''7''' | | style="text-align:center" | '''7''' | ||
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| style="text-align:center" | 25% | | style="text-align:center" | 25% | ||
| style="text-align:center" | Cybernetics7 | |||
|- | |- | ||
| style="text-align:center" | '''8''' | | style="text-align:center" | '''8''' | ||
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| style="text-align:center" | 50% | | style="text-align:center" | 50% | ||
| style="text-align:center" | 50% | | style="text-align:center" | 50% | ||
| style="text-align:center" | Cybernetics8 | |||
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{{references|2.0.201.50}} | {{references|2.0.201.50}} | ||
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{{Aliases|ids=@Cybernetics1,@Cybernetics2,@Cybernetics3,@Cybernetics4,@Cybernetics5,@Cybernetics6,@Cybernetics7,@Cybernetics8}} |
Revision as of 16:38, 26 November 2020
HP
|
10 |
---|---|
Tier
|
5 |
Character
|
≡ |
ID?
|
CyberneticsRack |
MA Bonus
|
+0 |
Extra Info:
| |
Infobox data from game version 2.0.201.50
|
Chrome pegs form a lattice where bionic modules await coupling.
The cybernetics rack is a receptacle that contains cybernetic implants and which is most commonly attached to a nearby becoming nook.
For details about where becoming nooks and cybernetics rack can be found, refer to the cybernetics locations page.
Contents
The cybernetics rack has a 50% chance to contain one cybernetic implant, and a 50% chance to contain 2 cybernetic implants.
The type of implants found in the cybernetics rack will be based on the current zone tier.[1]
Zone Tier | Chance of Obtaining Cybernetics of License Tier | Population Table Name | ||
---|---|---|---|---|
1-license point or 2-license point |
3-license point | 4-license point or higher | ||
1 | 80% | 15% | 5% | Cybernetics1 |
2 | 70% | 22% | 8% | Cybernetics2 |
3 | 58% | 32% | 10% | Cybernetics3 |
4 | 48% | 38% | 14% | Cybernetics4 |
5 | 38% | 44% | 18% | Cybernetics5 |
6 | 28% | 50% | 22% | Cybernetics6 |
7 | 0% | 75% | 25% | Cybernetics7 |
8 | 0% | 50% | 50% | Cybernetics8 |
Chances of Obtaining Specific Cybernetics
The following sections indicate the chance of obtaining a specific cybernetic associated with one of the tiers specified above. The chances below apply only when the game has already selected the appropriate tier based on the probabilities listed above.[1]
1 or 2 License Points
Cybernetic | Approx. Chance of Obtaining |
---|---|
Skillsoft [low sp] | 5.9% |
Skillsoft [medium sp] | 5.9% |
optical technoscanner | 4.0% |
translucent skin | 4.0% |
hyper-elastic ankle tendons | 4.0% |
pentaceps | 4.0% |
carbide hand bones | 4.0% |
stabilizer arm locks | 4.0% |
rapid release finger flexors | 4.0% |
parabolic muscular subroutine | 4.0% |
dermal insulation | 4.0% |
night vision | 4.0% |
optical bioscanner | 4.0% |
communications interlock | 4.0% |
beautiful visage | 4.0% |
electromagnetic sensor | 4.0% |
inflatable axons | 4.0% |
Schemasoft [low-tier] | 4.0% |
force modulator | 4.0% |
pneumatic pistons | 4.0% |
navigation system | 4.0% |
anchor spikes | 4.0% |
fire suppression system | 4.0% |
reactive cranial plating | 4.0% |
nocturnal apex | 0.4% |
cherubic visage | 0.4% |
air current microsensor | 0.4% |
3 License Point
Cybernetic | Approx. Chance of Obtaining |
---|---|
Skillsoft [high sp] | 11.1% |
Schemasoft [mid-tier] | 7.4% |
dermal plating | 3.7% |
transparent skin | 3.7% |
bionic hands | 3.7% |
ultra-elastic ankle tendons | 3.7% |
bionic arm | 3.7% |
giant hands | 3.7% |
security interlock | 3.7% |
intravenous port | 3.7% |
high-grade dermal insulation | 3.7% |
dopamine synth | 3.7% |
bionic heart | 3.7% |
custom visage | 3.7% |
matter recompositer | 3.7% |
motorized treads | 3.7% |
gun rack | 3.7% |
Skillsoft plus | 3.7% |
fullerite hand bones | 3.7% |
equipment rack | 3.7% |
Cyberliver(favilink error!) | 3.7% |
anomaly fumigator | 3.7% |
medassist module | 3.7% |
palladium electrodeposits | 3.7% |
4 License Point or Higher
Cybernetic | Approx. Chance of Obtaining |
---|---|
motorized treads | 10% |
gun rack | 10% |
Skillsoft plus | 10% |
fullerite hand bones | 10% |
high-fidelity matter recompositer | 10% |
penetrating radar | 10% |
reactive trauma plate | 10% |
micromanipulator array | 10% |
onboard recoiler | 10% |
biodynamic power plant | 10% |
References
This information is reliable as of patch 2.0.201.50. |