Solar condenser: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
 
(11 intermediate revisions by 2 users not shown)
Line 7: Line 7:
| av = 12
| av = 12
| dv = -10
| dv = -10
| ma = 0
| weight = 200
| weight = 200
| featureweightinfo = no
| featureweightinfo = no
Line 18: Line 17:
| complexity = 3
| complexity = 3
| tier = 4
| tier = 4
| bits = 0123
| canbuild = no
| candisassemble = yes
| colorstr = &W
| colorstr = &W
| tilecolors = WC
| tilecolors = WC
| renderstr = ¥
| renderstr = ¥
| extra = {{Extra info|weight = 200 | empsensitive = yes | metal = yes | flyover = no | isoccluding = yes | leakswhenbroken = 10-20 | animatable = yes}}
| extra = {{Extra info|weight = 200 | empsensitive = yes | metal = yes | flyover = no | leakswhenbroken = 10-20 | animatable = yes | capacitorcharge = 0 | capacitormax = 2000 | capacitorrate = 10 | chargeproducesolar = 10}}
| inheritingfrom = SolidHighTechInstallation
| inheritingfrom = SolidHighTechInstallation
| dynamictable = {{Dynamic object|AnimatableFurniture|Solar Condenser}}
| dynamictable = {{Dynamic object|AnimatableFurniture|Solar Condenser}}
| unidentifiedinfo = {{Unidentified info | name = bizarre contraption | altname = bizarre contraption }}
| unidentifiedname = bizarre contraption
| unidentifiedaltname = bizarre contraption
| capacitorcharge = 0
| capacitormax = 2000
| capacitorrate = 10
| chargeproducesolar = 10
| acid = 75
| acid = 75
| electric = 25
| electric = 25
Line 34: Line 35:
| supportedmods = CommonMods,ElectronicsMods
| supportedmods = CommonMods,ElectronicsMods
| desc = Chrome flanges maximize the surface area for evaporated air to re-settle as distilled dew.
| desc = Chrome flanges maximize the surface area for evaporated air to re-settle as distilled dew.
| categories = Furniture
| categories = Machinery
| gameversion = 2.0.201.114
| gameversion = 2.0.204.52
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a device that uses [[solar power]] to extract pure, fresh {{favilink|water}} from the air through the process of temperature-induced condensation. It consumes 6 charge per turn to operate, but absorbs 10 charge per turn from sunlight during the daytime. The excess 4 charge per turn is stored in the {{name|possessive}} [[capacitor]], which allows it to continue running throughout most of the night using stored energy until it runs out of power shortly before dawn. It produces 1 dram of fresh water every {{dice tooltip|100-400}} turns, which it stores inside itself. It has a maximum volume of 128 drams.{{Code Reference|class=SolarArray}}{{Code Reference|class=Capacitor}}{{Code Reference|class=TemperatureAdjuster}}{{Code Reference|class=LiquidProducer}}
Four {{name|plural}} can be found in {{favilink|Yd Freehold}}.<ref><code>YdFreehold.rpm</code></ref> Attempting to collect the water from these {{name|plural}} will anger the villagers and turn them hostile against the player.
{{references|2.0.202.104}}
{{Machinery Navbox}}

Latest revision as of 21:51, 21 January 2023

solar condenser
Solar condenser
Character

¥

ID?Use this ID to Wish for solar condenser

Solar Condenser

Charge per Use

6

Charge Used For

CoolingSystem [1], CollectionSystem [5]

Max Volume

128 drams

Liquid Generation

1 dram of water every 100-400100-400 (Avg: 250) turns

Complexity

3

Tier

4

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics

Spawns in

AnimatableFurniture


Extra info:
  • Made out of Metal
  • EMP sensitive
  • Has a capacitor (10 recharge per turn up to max 2000; starts with 00 charge)
  • Can absorb up to 10 charge per turn from solar power
  • Leaks when broken (10-20% per turn)
  • Weighs 200 lbs
  • Can be animated
solar condenser

Chrome flanges maximize the surface area for evaporated air to re-settle as distilled dew.

Perfect

A solar condenser is a device that uses solar power to extract pure, fresh water from the air through the process of temperature-induced condensation. It consumes 6 charge per turn to operate, but absorbs 10 charge per turn from sunlight during the daytime. The excess 4 charge per turn is stored in the solar condenser's capacitor, which allows it to continue running throughout most of the night using stored energy until it runs out of power shortly before dawn. It produces 1 dram of fresh water every 100-400100-400 (Avg: 250) turns, which it stores inside itself. It has a maximum volume of 128 drams.[1][2][3][4]

Four solar condensers can be found in Yd Freehold.[5] Attempting to collect the water from these solar condensers will anger the villagers and turn them hostile against the player.

References

This information is reliable as of patch 2.0.202.104.
  1. XRL.World.Parts.SolarArray
  2. XRL.World.Parts.Capacitor
  3. XRL.World.Parts.TemperatureAdjuster
  4. XRL.World.Parts.LiquidProducer
  5. YdFreehold.rpm