Precinct navigator: Difference between revisions
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Trashmonks (talk | contribs) (Updated by Librarianmage with game version 2.0.204.82 using QBE v1.0rc2) |
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| tilecolors = cW | | tilecolors = cW | ||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|empsensitive = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseUtilityBracelet | ||
| dynamictable = {{Dynamic object|Items|Precinct Navigator}} | | dynamictable = {{Dynamic object|Items|Precinct Navigator}} | ||
| unidentifiedimage = precinct navigator unidentified.png | | unidentifiedimage = precinct navigator unidentified.png | ||
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| desc = Gridlines and a red dot are painted on the glass lune, and simple rectangles depict the once-ordered streets of chromium that've since burst like gnarled roots through space and time. | | desc = Gridlines and a red dot are painted on the glass lune, and simple rectangles depict the once-ordered streets of chromium that've since burst like gnarled roots through space and time. | ||
| categories = Bracelets | | categories = Bracelets | ||
| gameversion = 2.0.204. | | gameversion = 2.0.204.82 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 05:25, 8 June 2023
precinct navigator
Charge per Use
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1 |
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Charge Used For
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NavigationSystems |
Complexity
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3 |
Tier
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4 |
<0B24> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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|
Potential
Mods? |
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Character
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] |
ID?
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Precinct Navigator |
Worn On
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Arm |
Spawns in
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Extra Info:
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Infobox data from game version 2.0.204.82
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precinct navigator
Gridlines and a red dot are painted on the glass lune, and simple rectangles depict the once-ordered streets of chromium that've since burst like gnarled roots through space and time.
The precinct navigator is a powered bracelet that aids in overworld navigation in ruins. It can be built with <B24> bits and a randomized bit (either <A>, <B>, <C>, or <D>).
When the precinct navigator is equipped and finishes booting up:
- The chance to get lost in ruins is reduced by 50%
- The chance to find interesting encounters while traveling through ruins on the overworld is increased by 100%
- The chance of finding ruins in other terrain is increased by 100%
The lost bonus will stack with compass bracelets or navigation systems, but not with multiple precinct navigators.
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