Albino ape: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|Y|{{(}}albino ape{{)}}}}}} | ||
| image = albino ape.png | | image = albino ape.png | ||
| lv = 12 | | lv = 12 | ||
| hp = 29 | | hp = 29 | ||
| av = 5 | | av = 5 | ||
| dv = | | dv = 7 | ||
| ma = | | ma = 2 | ||
| marange = 1+1d2 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Albino ape | |||
| tier = 2 | |||
| colorstr = &Y | | colorstr = &Y | ||
| tilecolors = Yw | |||
| renderstr = a | | renderstr = a | ||
| corpse = Albino ape corpse | |||
| corpse = | |||
| corpsechance = 10 | | corpsechance = 10 | ||
| role = Brute | | role = Brute | ||
| strength = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| agility = | | inheritingfrom = BaseApe | ||
| dynamictable = {{Dynamic object|Jungle_Creatures|Albino ape}} </br>{{Dynamic object|Ruins_Creatures|Albino ape}} | |||
| quickness = 100 | |||
| movespeed = 100 | |||
| strength = 18+1d3+2d2 | |||
| agility = 14+1d3+2d2 | |||
| toughness = 12+1d3+2d1 | | toughness = 12+1d3+2d1 | ||
| intelligence = 9+1d3+2d1 | | intelligence = 9+1d3+2d1 | ||
Line 23: | Line 34: | ||
| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| faction = {{creature faction|{{ | | xpvalue = 300 | ||
| desc = | | xptier = 2 | ||
| faction = {{creature faction|{{FactionID to name|Apes}}|100}} | |||
| demeanor = neutral | |||
| inventory = {{inventory|Albino ape fist|2|no|100|no}} | |||
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}} | |||
| mutations = {{creature mutation|{{MutationID to name|Albino}}|1|13}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|13}} | |||
| desc = A snow white slumping head is beset with keen and soft red eyes. =pronouns.Possessive= fur is powdery on =pronouns.possessive= hulking ape-frame, and on moon time instinct squeezes =pronouns.possessive= fist into a chest-beater. | |||
| categories = Apes | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[ | <!-- END QBE --> | ||
An {{name}} is a creature belonging to the [[apes]] faction. Albino apes are perhaps the most prolific apes, being found commonly in {{favilink|jungle|plural}} and {{favilink|Ruins}}. They can also be encountered in {{favilink|Red Rock}}, the {{favilink|Asphalt Mines}}, the {{favilink|Rust Wells}}, and both on the surface and underground in {{favilink|Grit Gate}}.{{File Ref|file=EncounterTables}} | |||
Albino apes begin neutral to the player, but will become hostile if provoked. They attack with their {{favilink page|Data:Fist (albino ape)|plural}}, natural [[cudgel]] weapons that deal {{Heart}}{{dice tooltip|2d2}} damage.{{File Ref|file=ObjectBlueprints|name=Object}} | |||
When an albino ape dies, it has a 10% chance to drop an {{favilink|albino ape corpse}}.<ref name="Object"/> This corpse can be [[butchery|butchered]], and has a 70% chance to produce an {{favilink|albino ape pelt}}, a 20% chance to produce an {{favilink|ape fur cloak}}, and a 10% chance to produce an {{favilink|albino ape heart}}.{{File Ref|file=PopulationTables}} | |||
== Pilgrims == | |||
Albino apes have a 3% chance to spawn as "pilgrims". If these pilgrims are not currently in combat, not a follower to the player or another creature, and are otherwise not preoccupied with another activity, they will begin moving towards the lair of {{favilink|Oboroqoru, Ape God}}. They will continue their pilgrimage, stopping if they become occupied by combat or another action and resuming when they are done, until they reach the surface above the lair. Once they arrive, they will stop and begin to wander around the area randomly.<ref name="Object"/>{{Code Reference|class=AIPilgrim}} | |||
{{References|2.0.201.72}} | |||
{{Creature Navbox|Apes|uniquecommon}} | |||
[[Category:Apes]] |
Latest revision as of 16:36, 18 January 2024
Level: 12 | |
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Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
a |
---|---|
ID?
|
Albino ape |
Faction
|
apes (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
\fist2d2 4/1004 x2(100%) | |
Skills
|
|
| |
Skills
| |
Mutations
|
|
| |
Mutations
| |
Corpse Dropped
|
albino ape corpse (10%) |
Experience?
|
300 XP |
XP Tier
|
2 |
Role
|
Brute |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.206.57
|
A snow white slumping head is beset with keen and soft red eyes. Their fur is powdery on their hulking ape-frame, and on moon time instinct squeezes their fist into a chest-beater.
An albino ape is a creature belonging to the apes faction. Albino apes are perhaps the most prolific apes, being found commonly in jungles and ruins. They can also be encountered in Red Rock, the Asphalt Mines, the Rust Wells, and both on the surface and underground in Grit Gate.[1]
Albino apes begin neutral to the player, but will become hostile if provoked. They attack with their \fists, natural cudgel weapons that deal 2d22-4 (Avg: 3) damage.[2]
When an albino ape dies, it has a 10% chance to drop an albino ape corpse.[2] This corpse can be butchered, and has a 70% chance to produce an albino ape pelt, a 20% chance to produce an ape fur cloak, and a 10% chance to produce an albino ape heart.[3]
Pilgrims
Albino apes have a 3% chance to spawn as "pilgrims". If these pilgrims are not currently in combat, not a follower to the player or another creature, and are otherwise not preoccupied with another activity, they will begin moving towards the lair of Oboroqoru, Ape God. They will continue their pilgrimage, stopping if they become occupied by combat or another action and resuming when they are done, until they reach the surface above the lair. Once they arrive, they will stop and begin to wander around the area randomly.[2][4]
References
This information is reliable as of patch 2.0.201.72. |
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