Prayer rod: Difference between revisions
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m (pre-emptive minor edit for beta so I don't forget.) |
(Moved tip that was in description to the opinion section, and added a sub tip from myself.) |
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(14 intermediate revisions by 3 users not shown) | |||
Line 8: | Line 8: | ||
| damage = 1d2 | | damage = 1d2 | ||
| elementaldamage = 1d5+5 | | elementaldamage = 1d5+5 | ||
| elementaltype = | | elementaltype = Electric | ||
| weight = 2 | | weight = 2 | ||
| featureweightinfo = yes | | featureweightinfo = yes | ||
Line 14: | Line 14: | ||
| weaponskill = {{SkillID to name|Cudgel}} | | weaponskill = {{SkillID to name|Cudgel}} | ||
| energycellrequired = yes | | energycellrequired = yes | ||
| chargeused = | | chargeused = 10 | ||
| chargefunction = Stun effect | | chargefunction = ElementalDamage [5], Stun effect [5] | ||
| id = Prayer Rod | | id = Prayer Rod | ||
| complexity = 1 | | complexity = 1 | ||
Line 25: | Line 25: | ||
| tilecolors = cW | | tilecolors = cW | ||
| renderstr = \ | | renderstr = \ | ||
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = MeleeWeapon | | inheritingfrom = MeleeWeapon | ||
| dynamictable = {{Dynamic object|MeleeWeapons|Prayer Rod}} | | dynamictable = {{Dynamic object|Items|Prayer Rod}} </br>{{Dynamic object|MeleeWeapons|Prayer Rod}} | ||
| | | unidentifiedimage = prayer rod unidentified.png | ||
| desc = A | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = weird artifact | |||
| supportedmods = WeaponMods,CommonMods,ElectronicsMods | |||
| desc = A long slate rod flares out at the collar to hold capacitors and an electrified corm for searing liturgy to memory. | |||
{{Qud shader|rules|{{(}}Strength Bonus Cap: 2 | {{Qud shader|rules|{{(}}Strength Bonus Cap: 2 | ||
Weapon Class: Cudgel (dazes on critical hit){{)}}}} | Weapon Class: Cudgel (dazes on critical hit) | ||
Causes 1d5+5 electric damage on hit.{{)}}}} | |||
| categories = Cudgels | | categories = Cudgels | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is a weapon that is notable for its unusually high base elemental damage. It does, on average, 8 [[electric]] damage per hit. As described on the [[Melee_combat#Hit_Roll|melee combat]] page, elemental damage from weapons is applied on any successful hit, even if the weapon does not penetrate. | The {{name}} is a weapon that is notable for its unusually high base elemental damage. It does, on average, 8 [[Damage#Electrical|electric]] damage per hit. As described on the [[Melee_combat#Hit_Roll|melee combat]] page, elemental damage from weapons is applied on any successful hit, even if the weapon does not penetrate. | ||
When powered, a {{name}} has a 25% chance to [[Stunned|stun]] an enemy for 1 turn.{{Code Reference|class=StunOnHit}} | |||
== Obtaining == | == Obtaining == | ||
Line 49: | Line 55: | ||
* The {{name}} truly shines after adding multiple additional elemental damage [[Item Mods|mods]] to it. Those mods will stack with the weapon's default elemental damage, making for a very powerful weapon that effectively ignores [[AV]] and can be used successfully against even end-game creatures. | * The {{name}} truly shines after adding multiple additional elemental damage [[Item Mods|mods]] to it. Those mods will stack with the weapon's default elemental damage, making for a very powerful weapon that effectively ignores [[AV]] and can be used successfully against even end-game creatures. | ||
* When modded with the [[Electrified]] mod, the {{name}} can potentially trigger the ''[[Electric-based_cooking_effects|Whenever you deal electric damage, there's a 25% chance...]]'' cooking effect ''twice'' from a single hit. | * When modded with the [[Electrified]] mod, the {{name}} can potentially trigger the ''[[Electric-based_cooking_effects|Whenever you deal electric damage, there's a 25% chance...]]'' cooking effect ''twice'' from a single hit. | ||
* As the {{name}} doesn't need to penetrate to deal its elemental damage, it can be particularly useful to an [[agility]]-based [[Cudgel]] build with low strength. | |||
** This also makes it useful as a backup weapon for any agility based build, as obtaining [[Cudgel Proficiency]] only takes 50 skill points. | |||
{{references|2.0.202.98}} | |||
{{ | |||
{{Weapon Navbox}} | {{Weapon Navbox}} | ||
[[Category:Cudgels]] | [[Category:Cudgels]] |
Latest revision as of 01:02, 22 February 2024
prayer rod
Elemental Damage
|
1d5+56-10 (Avg: 8) Electric |
---|---|
Charge per Use
|
10 |
Charge Used For
|
ElementalDamage [5], Stun effect [5] |
Complexity
|
1 |
Tier
|
4 |
<004> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
|
Character
|
\ |
ID?
|
Prayer Rod |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
prayer rod
A long slate rod flares out at the collar to hold capacitors and an electrified corm for searing liturgy to memory.
Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit)
Causes 1d5+5 electric damage on hit.
The prayer rod is a weapon that is notable for its unusually high base elemental damage. It does, on average, 8 electric damage per hit. As described on the melee combat page, elemental damage from weapons is applied on any successful hit, even if the weapon does not penetrate.
When powered, a prayer rod has a 25% chance to stun an enemy for 1 turn.[1]
Obtaining
The prayer rod can be:
- Found as random loot in mid-tier or high-tier zones or occasionally equipped by creatures.
- Found in the inventory of Mechanimist catechists.[2]
- Crafted with the Tinker II skill, after obtaining the required schematic.
Considerations
This section is opinion-based. Your mileage may vary.
- The prayer rod truly shines after adding multiple additional elemental damage mods to it. Those mods will stack with the weapon's default elemental damage, making for a very powerful weapon that effectively ignores AV and can be used successfully against even end-game creatures.
- When modded with the Electrified mod, the prayer rod can potentially trigger the Whenever you deal electric damage, there's a 25% chance... cooking effect twice from a single hit.
- As the prayer rod doesn't need to penetrate to deal its elemental damage, it can be particularly useful to an agility-based Cudgel build with low strength.
- This also makes it useful as a backup weapon for any agility based build, as obtaining Cudgel Proficiency only takes 50 skill points.
References
This information is reliable as of patch 2.0.202.98. |
This information is reliable as of patch 2.0.202.98.