Sleep gas: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|sleep gas}} | | title = {{Qud text|sleep gas}} | ||
| image = | | image = sleep gas.png | ||
| | | gif = sleep gas animated.gif | ||
| inhaled = yes | |||
| seeping = no | |||
| id = SleepGas | | id = SleepGas | ||
| colorstr = &w^Y | | colorstr = &w^Y | ||
| tilecolors = w | |||
| renderstr = ▓ | | renderstr = ▓ | ||
| inheritingfrom = Gas | | inheritingfrom = Gas | ||
Line 12: | Line 14: | ||
| desc = Miasma settles the lungs of its neighbors and guides them to the dreaming dale. Their bodies repose. | | desc = Miasma settles the lungs of its neighbors and guides them to the dreaming dale. Their bodies repose. | ||
| categories = Gases | | categories = Gases | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
Line 18: | Line 21: | ||
== Sources == | == Sources == | ||
Sources of | Sources of sleep gas, with their level and density, include:{{Code Reference|namespace=XRL.World.Parts|class=Gas}} | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 26: | Line 29: | ||
! Reference | ! Reference | ||
|- | |- | ||
| | | {{favilink|Sleep Gas Generation}} | ||
| Mutation Level | | Mutation Level | ||
| 800 per turn, divided evenly into non-solid adjacent squares | | 800 per turn, divided evenly into non-solid adjacent squares | ||
Line 36: | Line 39: | ||
| {{Code Reference|namespace=XRL.World.Parts|class=AjiConch}} | | {{Code Reference|namespace=XRL.World.Parts|class=AjiConch}} | ||
|- | |- | ||
| {{favilink|sleep gas grenade mk I}} | | {{favilink|sleep gas grenade|suffix:mk I}} | ||
| 1 | | 1 | ||
| 40 | | 40 | ||
| <ref name="GasGrenade"><code>XRL.World.Parts.GasGrenade</code></ref><ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref> | | <ref name="GasGrenade"><code>XRL.World.Parts.GasGrenade</code></ref><ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref> | ||
|- | |- | ||
| {{favilink|sleep gas grenade mk II}} | | {{favilink|sleep gas grenade|suffix:mk II}} | ||
| 1 | | 1 | ||
| 80 | | 80 | ||
| <ref name="GasGrenade" /><ref name="ObjectBlueprints" /> | | <ref name="GasGrenade" /><ref name="ObjectBlueprints" /> | ||
|- | |- | ||
| {{favilink|sleep gas grenade mk III}} | | {{favilink|sleep gas grenade|suffix:mk III}} | ||
| 1 | | 1 | ||
| 120 | | 120 | ||
Line 60: | Line 63: | ||
| 80 | | 80 | ||
| {{Code Reference|namespace=XRL.World.Parts|class=DrowsingUrchin}} | | {{Code Reference|namespace=XRL.World.Parts|class=DrowsingUrchin}} | ||
|} | |||
== Effects == | |||
In order to be affected by sleep gas, a creature must [[Respiration|respire]] and not currently have the [[wakeful]] effect. Robots and holograms do not respire and cannot be affected by sleep gas. | |||
Sleep gas cannot seep through walls or other [[occluding]] objects, so it will remain contained by them instead. This often results in sleep gas having very high density if it is released in cramped areas, making it noticeably more potent. It can also take a very long time to [[:Category:Gases#Gas_Behavior|dissipate]] if released in cramped areas. | |||
Any creature that is not [[wakeful]] or otherwise immune to the effects of sleep gas that enters a sleep gas cloud must make a [[Save|Toughness save]] to resist falling asleep. If they fail the save, they will fall asleep for a number of rounds dependent on the strength (Gas Level) of the sleep gas. Items such as the {{favilink|vinewood sap mask}} or {{favilink|gas mask}} provide a bonus to the creature's saving roll for this Toughness save and reduce the save target by reducing the effective density of gas for purposes of the calculation. | |||
Whenever a creature awakens from an involutary sleep effect, they will gain the [[wakeful]] status for 3-5 rounds. | |||
The following formulas are used to determine the Toughness save and sleep duration:<ref name="GasSleep"><code>XRL.World.Parts.GasSleep</code></ref> | |||
{| class="wikitable" | |||
! Toughness Save | |||
| {{simple formula | 5 + GasLevel + ( Density / 10 ) }} | |||
|- | |||
! Sleep Duration | |||
| {{simple formula | 4d6 + GasLevel }} | |||
|} | |||
In practice, gas density is highly variable due to a significant amount of randomization involved in gas behavior. Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine. | |||
The density of sleep gas can get much higher than 100 with the {{favilink|Sleep Gas Generation}} mutation. With that mutation, a creature releases 800 density units of gas into the open cells around them ''each turn'', and can continuously release gas for many turns depending on mutation level. This can result in very high density gas if the mutant releases all gas into the same area without moving, or if there are many nearby walls that contain the sleep gas into a smaller and more concentrated area. | |||
{| class="wikitable" | |||
! Gas<br>Level | |||
! Density | |||
! Toughness Save<br>to Resist | |||
! Sleep Duration | |||
|- | |||
! rowspan="5" | 1 | |||
| 50 | |||
| 11 | |||
| rowspan="5" | {{dice tooltip|4d6+1}} | |||
|- | |||
| 100 | |||
| 16 | |||
|- | |||
| 200 | |||
| 26 | |||
|- | |||
| 400 | |||
| 46 | |||
|- | |||
| 800 | |||
| 86 | |||
|- | |||
! rowspan="5" | 2 | |||
| 50 | |||
| 12 | |||
| rowspan="5" | {{dice tooltip|4d6+2}} | |||
|- | |||
| 100 | |||
| 17 | |||
|- | |||
| 200 | |||
| 27 | |||
|- | |||
| 400 | |||
| 47 | |||
|- | |||
| 800 | |||
| 87 | |||
|- | |||
! rowspan="5" | 3 | |||
| 50 | |||
| 13 | |||
| rowspan="5" | {{dice tooltip|4d6+3}} | |||
|- | |||
| 100 | |||
| 18 | |||
|- | |||
| 200 | |||
| 28 | |||
|- | |||
| 400 | |||
| 48 | |||
|- | |||
| 800 | |||
| 88 | |||
|- | |||
! rowspan="5" | 4 | |||
| 50 | |||
| 14 | |||
| rowspan="5" | {{dice tooltip|4d6+4}} | |||
|- | |||
| 100 | |||
| 19 | |||
|- | |||
| 200 | |||
| 29 | |||
|- | |||
| 400 | |||
| 49 | |||
|- | |||
| 800 | |||
| 89 | |||
|- | |||
! rowspan="5" | 5 | |||
| 50 | |||
| 15 | |||
| rowspan="5" | {{dice tooltip|4d6+5}} | |||
|- | |||
| 100 | |||
| 20 | |||
|- | |||
| 200 | |||
| 30 | |||
|- | |||
| 400 | |||
| 50 | |||
|- | |||
| 800 | |||
| 90 | |||
|- | |||
! rowspan="5" | 6 | |||
| 50 | |||
| 16 | |||
| rowspan="5" | {{dice tooltip|4d6+6}} | |||
|- | |||
| 100 | |||
| 21 | |||
|- | |||
| 200 | |||
| 31 | |||
|- | |||
| 400 | |||
| 51 | |||
|- | |||
| 800 | |||
| 91 | |||
|- | |||
! rowspan="5" | 7 | |||
| 50 | |||
| 17 | |||
| rowspan="5" | {{dice tooltip|4d6+7}} | |||
|- | |||
| 100 | |||
| 22 | |||
|- | |||
| 200 | |||
| 32 | |||
|- | |||
| 400 | |||
| 52 | |||
|- | |||
| 800 | |||
| 92 | |||
|- | |||
! rowspan="5" | 8 | |||
| 50 | |||
| 18 | |||
| rowspan="5" | {{dice tooltip|4d6+8}} | |||
|- | |||
| 100 | |||
| 23 | |||
|- | |||
| 200 | |||
| 33 | |||
|- | |||
| 400 | |||
| 53 | |||
|- | |||
| 800 | |||
| 93 | |||
|- | |||
! rowspan="5" | 9 | |||
| 50 | |||
| 19 | |||
| rowspan="5" | {{dice tooltip|4d6+9}} | |||
|- | |||
| 100 | |||
| 24 | |||
|- | |||
| 200 | |||
| 34 | |||
|- | |||
| 400 | |||
| 54 | |||
|- | |||
| 800 | |||
| 94 | |||
|- | |||
! rowspan="5" | 10 | |||
| 50 | |||
| 20 | |||
| rowspan="5" | {{dice tooltip|4d6+10}} | |||
|- | |||
| 100 | |||
| 25 | |||
|- | |||
| 200 | |||
| 35 | |||
|- | |||
| 400 | |||
| 55 | |||
|- | |||
| 800 | |||
| 95 | |||
|} | |} | ||
Line 65: | Line 267: | ||
<references /> | <references /> | ||
{{Gas Navbox}} | |||
[[Category:Gases]] | [[Category:Gases]] |
Latest revision as of 12:34, 19 January 2024
Inhaled?
|
yes |
---|---|
Seeping?
|
no |
Character
|
▓ |
ID?
|
SleepGas |
Spawns in
|
|
Infobox data from game version 2.0.206.57
|
Miasma settles the lungs of its neighbors and guides them to the dreaming dale. Their bodies repose.
Sleep gas is a respiratory-based gas effect that has a chance to put creatures to sleep.
Sources
Sources of sleep gas, with their level and density, include:[1]
Source | Gas Level | Gas Density | Reference |
---|---|---|---|
Sleep Gas Generation | Mutation Level | 800 per turn, divided evenly into non-solid adjacent squares | [2] |
billowing conch of the Aji | 5 | 800 per turn, divided evenly into non-solid adjacent squares | [3] |
sleep gas grenade mk I | 1 | 40 | [4][5] |
sleep gas grenade mk II | 1 | 80 | [4][5] |
sleep gas grenade mk III | 1 | 120 | [4][5] |
dreambeard or elder dreambeard | 1 | 80 | [6] |
drowsing urchin | 1 | 80 | [7] |
Effects
In order to be affected by sleep gas, a creature must respire and not currently have the wakeful effect. Robots and holograms do not respire and cannot be affected by sleep gas.
Sleep gas cannot seep through walls or other occluding objects, so it will remain contained by them instead. This often results in sleep gas having very high density if it is released in cramped areas, making it noticeably more potent. It can also take a very long time to dissipate if released in cramped areas.
Any creature that is not wakeful or otherwise immune to the effects of sleep gas that enters a sleep gas cloud must make a Toughness save to resist falling asleep. If they fail the save, they will fall asleep for a number of rounds dependent on the strength (Gas Level) of the sleep gas. Items such as the vinewood sap mask or gas mask provide a bonus to the creature's saving roll for this Toughness save and reduce the save target by reducing the effective density of gas for purposes of the calculation.
Whenever a creature awakens from an involutary sleep effect, they will gain the wakeful status for 3-5 rounds.
The following formulas are used to determine the Toughness save and sleep duration:[8]
Toughness Save | 5 + GasLevel + ( Density / 10 )
|
---|---|
Sleep Duration | 4d6 + GasLevel
|
In practice, gas density is highly variable due to a significant amount of randomization involved in gas behavior. Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine.
The density of sleep gas can get much higher than 100 with the Sleep Gas Generation mutation. With that mutation, a creature releases 800 density units of gas into the open cells around them each turn, and can continuously release gas for many turns depending on mutation level. This can result in very high density gas if the mutant releases all gas into the same area without moving, or if there are many nearby walls that contain the sleep gas into a smaller and more concentrated area.
Gas Level |
Density | Toughness Save to Resist |
Sleep Duration |
---|---|---|---|
1 | 50 | 11 | 4d6+15-25 (Avg: 15) |
100 | 16 | ||
200 | 26 | ||
400 | 46 | ||
800 | 86 | ||
2 | 50 | 12 | 4d6+26-26 (Avg: 16) |
100 | 17 | ||
200 | 27 | ||
400 | 47 | ||
800 | 87 | ||
3 | 50 | 13 | 4d6+37-27 (Avg: 17) |
100 | 18 | ||
200 | 28 | ||
400 | 48 | ||
800 | 88 | ||
4 | 50 | 14 | 4d6+48-28 (Avg: 18) |
100 | 19 | ||
200 | 29 | ||
400 | 49 | ||
800 | 89 | ||
5 | 50 | 15 | 4d6+59-29 (Avg: 19) |
100 | 20 | ||
200 | 30 | ||
400 | 50 | ||
800 | 90 | ||
6 | 50 | 16 | 4d6+610-30 (Avg: 20) |
100 | 21 | ||
200 | 31 | ||
400 | 51 | ||
800 | 91 | ||
7 | 50 | 17 | 4d6+711-31 (Avg: 21) |
100 | 22 | ||
200 | 32 | ||
400 | 52 | ||
800 | 92 | ||
8 | 50 | 18 | 4d6+812-32 (Avg: 22) |
100 | 23 | ||
200 | 33 | ||
400 | 53 | ||
800 | 93 | ||
9 | 50 | 19 | 4d6+913-33 (Avg: 23) |
100 | 24 | ||
200 | 34 | ||
400 | 54 | ||
800 | 94 | ||
10 | 50 | 20 | 4d6+1014-34 (Avg: 24) |
100 | 25 | ||
200 | 35 | ||
400 | 55 | ||
800 | 95 |