Vibro blade: Difference between revisions
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{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|c|{{(}}vibro blade{{)}}}}}} | ||
| image = vibro blade.png | | image = vibro blade.png | ||
| overrideimages = {{altimage start}}{{altimage | vibro blade identified.png | type = identified}}{{altimage | vibro blade unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 4 | | pv = 4 | ||
| maxpv = 4 | | maxpv = 4 | ||
Line 7: | Line 9: | ||
| pvpowered = yes | | pvpowered = yes | ||
| damage = 1d10 | | damage = 1d10 | ||
| weight = 2 | | weight = 2 | ||
| featureweightinfo = yes | |||
| commerce = 300 | | commerce = 300 | ||
| weaponskill = {{SkillID to name|LongBlades}} | |||
| energycellrequired = yes | |||
| chargeused = 100 | |||
| chargefunction = Adaptive Penetration | |||
| id = Vibro Blade | |||
| complexity = 5 | | complexity = 5 | ||
| tier = 5 | | tier = 5 | ||
Line 15: | Line 22: | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| | | colorstr = &c | ||
| tilecolors = cy | |||
| renderstr = \ | | renderstr = \ | ||
| | | extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | ||
| twohanded = no | |||
| metal = yes | |||
| inheritingfrom = BaseLongBlade | | inheritingfrom = BaseLongBlade | ||
| dynamictable = {{Dynamic object|MeleeWeapons}} | | dynamictable = {{Dynamic object|Items|Vibro Blade}} </br>{{Dynamic object|MeleeWeapons|Vibro Blade}} | ||
| desc = A long, | | unidentifiedimage = vibro blade unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = sword | |||
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods,ElectronicsMods | |||
| desc = A long, matte blade of ionic plastifer sits on a finger-rest hilt. When charged it blurs in high-width motion and jostles its material obstacles out of the way. | |||
{{Qud shader|rules|{{(}}Weapon Class: Long Blades (increased penetration on critical hit){{)}}}} | |||
{{Qud shader|rules|{{(}}When charged, this weapon's penetration value is equal to the defender's armor value.{{)}}}} | |||
| categories = Long Blades | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
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The {{name}} is a [[Vibro weapons|vibro]] long sword whose damage output is equivalent to a {{favilink|folded carbide long sword}}. Like all vibro weapons, when powered, the {{PV}}[[PV]] of its strikes will match the target's {{AV}}[[AV]], guaranteeing a 99.2% chance of at least one penetration. For the technical math behind this, see [[Vibro weapon#Penetration Chances]]. Each strike consumes 100 units of [[Energy|charge]]. | |||
{{favilink|Warden Ualraig}} will always spawn equipped with a fully charged vibro blade.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code>, blueprint <code>Warden Ualraig</code></ref> | |||
==References== | |||
<references/> | |||
{{Weapon Navbox}} | |||
[[Category:Long Blades]] | [[Category:Long Blades]] | ||
[[Category:Vibro Weapons]] | [[Category:Vibro Weapons]] |
Latest revision as of 00:09, 19 January 2024
PV (Unpowered)
|
/4 4 |
---|---|
Charge per Use
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100 |
Charge Used For
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Adaptive Penetration |
Complexity
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5 |
Tier
|
5 |
<0015> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
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|
Skill Used
|
|
Potential
Mods? |
|
Character
|
\ |
ID?
|
Vibro Blade |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
A long, matte blade of ionic plastifer sits on a finger-rest hilt. When charged it blurs in high-width motion and jostles its material obstacles out of the way.
Weapon Class: Long Blades (increased penetration on critical hit)
When charged, this weapon's penetration value is equal to the defender's armor value.
The vibro blade is a vibro long sword whose damage output is equivalent to a folded carbide long sword. Like all vibro weapons, when powered, the PV of its strikes will match the target's AV, guaranteeing a 99.2% chance of at least one penetration. For the technical math behind this, see Vibro weapon#Penetration Chances. Each strike consumes 100 units of charge.
Warden Ualraig will always spawn equipped with a fully charged vibro blade.[1]
References
- ↑
ObjectBlueprints.xml
, blueprintWarden Ualraig