Data:List of Cybernetics: Difference between revisions
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m (→List of Cybernetics: Gun Rack was listed as 4 cost instead of its current 6) |
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(22 intermediate revisions by 7 users not shown) | |||
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{{Cybernetic table| | {{Cybernetic table| | ||
{{Cybernetic | {{Cybernetic | ||
| name = dermal | | name = dermal plating | ||
| cost = 3 | | cost = 3 | ||
| slots = Body, Head, Back | | slots = Body,Head,Back | ||
| | | weight = 10 | ||
| id = DermalPlating | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = dermal insulation | |||
| id = DermalInsulation | | cost = 2 | ||
| slots = Body,Head,Back | |||
| weight = 3 | |||
| id = DermalInsulation | |||
| destroyonremove = yes | |||
| startcybernetic = General | | startcybernetic = General | ||
| | | code = 01 | ||
}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = optical bioscanner | | name = optical bioscanner | ||
| cost = 1 | | cost = 1 | ||
| slots = Face | | slots = Face | ||
| | | weight = 0 | ||
| id = BiologicalIndexer | |||
| id = BiologicalIndexer | |||
| startcybernetic = General | | startcybernetic = General | ||
| | | code = 04 | ||
}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = optical technoscanner | | name = optical technoscanner | ||
| cost = 1 | | cost = 1 | ||
| slots = Face | | slots = Face | ||
| | | weight = 0 | ||
| id = TechnologicalIndexer | |||
| id = TechnologicalIndexer | |||
| startcybernetic = General | | startcybernetic = General | ||
| | | code = 05 | ||
}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = force modulator | | name = force modulator | ||
| cost = 1 | | cost = 1 | ||
| slots = Hands, Feet, Body, Back, Face, Arm, Head | | slots = Hands,Feet,Body,Back,Face,Arm,Head | ||
| | | weight = 0 | ||
| id = ForceModulator | |||
}} | |||
| id = ForceModulator | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = night vision | | name = night vision | ||
| cost = 2 | | cost = 2 | ||
| slots = Face | | slots = Face | ||
| | | weight = 0 | ||
| id = NightVision | |||
| id = NightVision | |||
| startcybernetic = General | | startcybernetic = General | ||
| | | code = 06 | ||
}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = hyper-elastic ankle tendons | | name = hyper-elastic ankle tendons | ||
| cost = 2 | | cost = 2 | ||
| slots = Feet | | slots = Feet | ||
| | | weight = 1 | ||
| id = HyperElasticAnkleTendons | |||
| id = HyperElasticAnkleTendons | |||
| startcybernetic = General | | startcybernetic = General | ||
| | | code = 07 | ||
}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = parabolic muscular subroutine | | name = parabolic muscular subroutine | ||
| cost = | | cost = 2 | ||
| slots = Arm | | slots = Arm | ||
| | | weight = 0 | ||
| id = ParabolicMuscularSubroutine | |||
| startcybernetic = General | |||
| code = 08 | |||
| id = ParabolicMuscularSubroutine | }} | ||
| startcybernetic = | |||
| | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = cherubic visage | | name = cherubic visage | ||
| cost = 1 | | cost = 1 | ||
| slots = Face | | slots = Face | ||
| | | weight = 1 | ||
| id = CherubicVisage | |||
| id = CherubicVisage | |||
| startcybernetic = Artifex, Consul, Praetorian, Eunuch | | startcybernetic = Artifex, Consul, Praetorian, Eunuch | ||
| | | code = 16 | ||
}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = translucent skin | | name = translucent skin | ||
| cost = 2 | | cost = 2 | ||
| slots = Body, Back | | slots = Body,Back | ||
| | | weight = 5 | ||
| id = TranslucentSkin | |||
| id = TranslucentSkin | |||
| startcybernetic = General | | startcybernetic = General | ||
| | | code = 09 | ||
}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = stabilizer arm locks | | name = stabilizer arm locks | ||
| cost = 2 | | cost = 2 | ||
| slots = Arm | | slots = Arm | ||
| | | weight = 5 | ||
| id = StabilizerArmLocks | |||
| id = StabilizerArmLocks | |||
| startcybernetic = General | | startcybernetic = General | ||
| | | code = 11 | ||
}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = rapid release finger flexors | | name = rapid release finger flexors | ||
| cost = 2 | | cost = 2 | ||
| slots = Hands | | slots = Hands | ||
| | | weight = 1 | ||
| id = RapidReleaseFingerFlexors | |||
| id = RapidReleaseFingerFlexors | |||
| startcybernetic = General | | startcybernetic = General | ||
| | | code = 12 | ||
}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = carbide hand bones | | name = carbide hand bones | ||
| cost = 2 | | cost = 2 | ||
| slots = Hands | | slots = Hands | ||
| | | weight = 15 | ||
| id = CarbideHandBones | |||
| id = CarbideHandBones | |||
| startcybernetic = General | | startcybernetic = General | ||
| | | code = 13 | ||
}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = fullerite hand bones | | name = fullerite hand bones | ||
| cost = 4 | | cost = 4 | ||
| slots = Hands | | slots = Hands | ||
| | | weight = 18 | ||
| id = FulleriteHandBones | |||
}} | |||
| id = FulleriteHandBones | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = pentaceps | | name = crysteel hand bones | ||
| cost = 2 | | cost = 8 | ||
| slots = Feet | | slots = Hands | ||
| | | weight = 9 | ||
| id = CrysteelHandBones | |||
}} | |||
| id = Pentaceps | {{!}}- | ||
{{Cybernetic | |||
| name = pentaceps | |||
| cost = 2 | |||
| slots = Feet | |||
| weight = 10 | |||
| id = Pentaceps | |||
| startcybernetic = General | | startcybernetic = General | ||
| | | code = 14 | ||
}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = transparent skin | | name = transparent skin | ||
| cost = 3 | | cost = 3 | ||
| slots = Body, Back | | slots = Body,Back | ||
| | | weight = 5 | ||
| id = TransparentSkin | |||
}} | |||
| id = TransparentSkin | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = bionic hands | | name = bionic hands | ||
| cost = 3 | | cost = 3 | ||
| slots = Hands | | slots = Hands | ||
| | | weight = 5 | ||
| id = BionicHands | |||
}} | |||
| id = BionicHands | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = bionic arm | | name = bionic arm | ||
| cost = 3 | | cost = 3 | ||
| slots = Arm | | slots = Arm | ||
| | | weight = 8 | ||
| id = BionicArm | |||
}} | |||
| id = BionicArm | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = ultra-elastic ankle tendons | | name = ultra-elastic ankle tendons | ||
| cost = 3 | | cost = 3 | ||
| slots = Feet | | slots = Feet | ||
| | | weight = 1 | ||
| id = UltraElasticAnkleTendons | |||
}} | |||
| id = UltraElasticAnkleTendons | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = beautiful visage | | name = beautiful visage | ||
| cost = | | cost = 3 | ||
| slots = Face | | slots = Face | ||
| | | weight = 1 | ||
| id = BeautifulVisage | |||
}} | |||
| id = BeautifulVisage | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = dopamine synth | | name = dopamine synth | ||
| cost = 3 | | cost = 3 | ||
| slots = Head | | slots = Head | ||
| | | weight = 0 | ||
| id = DopamineSynth | |||
}} | |||
| id = DopamineSynth | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = bionic heart | | name = bionic heart | ||
| cost = | | cost = 3 | ||
| slots = Body | | slots = Body | ||
| | | weight = 2 | ||
| id = BionicHeart | |||
}} | |||
| id = BionicHeart | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = giant hands | | name = giant hands | ||
| cost = 3 | | cost = 3 | ||
| slots = Hands | | slots = Hands | ||
| | | weight = 3 | ||
| id = GiantHands | |||
}} | |||
| id = GiantHands | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = communications interlock | ||
| cost = 2 | | cost = 2 | ||
| slots = Head | | slots = Hands,Feet,Body,Back,Face,Arm,Head | ||
| | | weight = 1 | ||
| id = CommunicationsInterlock | |||
}} | |||
{{!}}- | |||
| id = InflatableAxons | {{Cybernetic | ||
| name = security interlock | |||
| cost = 3 | |||
| slots = Hands,Feet,Body,Back,Face,Arm,Head | |||
| weight = 1 | |||
| id = SecurityInterlock | |||
| destroyonremove = yes | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = intravenous port | |||
| cost = 3 | |||
| slots = Hands,Feet,Body,Back,Face,Arm,Head | |||
| weight = 0 | |||
| id = IntravenousPort | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = high-grade dermal insulation | |||
| cost = 3 | |||
| slots = Body,Head,Back | |||
| weight = 3 | |||
| id = HighGradeDermalInsulation | |||
| destroyonremove = yes | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = motorized treads | |||
| cost = 4 | |||
| slots = Feet | |||
| weight = 75 | |||
| id = MotorizedTreads | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = inflatable axons | |||
| cost = 2 | |||
| slots = Head | |||
| weight = 0 | |||
| id = InflatableAxons | |||
| startcybernetic = General | | startcybernetic = General | ||
| | | code = 15 | ||
}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = nocturnal apex | | name = nocturnal apex | ||
| cost = 2 | | cost = 2 | ||
| slots = Head | | slots = Head | ||
| | | weight = 0 | ||
| id = NocturnalApex | |||
| id = NocturnalApex | |||
| startcybernetic = Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist | | startcybernetic = Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist | ||
| | | code = 16 | ||
}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = electromagnetic sensor | | name = electromagnetic sensor | ||
| cost = 1 | | cost = 1 | ||
| slots = Head, Face, Back, Body, Feet , Arm, Hands | | slots = Head,Face,Back,Body,Feet,Arm,Hands | ||
| | | weight = 0 | ||
| id = ElectromagneticSensor | |||
}} | |||
| id = ElectromagneticSensor | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = matter recompositer | | name = matter recompositer | ||
| cost = 3 | | cost = 3 | ||
| slots = Body | | slots = Body | ||
| | | weight = 5 | ||
| id = MatterRecompositer | |||
}} | |||
| id = MatterRecompositer | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = air current microsensor | | name = air current microsensor | ||
| cost = 2 | | cost = 2 | ||
| slots = Body, Head | | slots = Body,Head | ||
| | | weight = 0 | ||
| id = AirCurrentMicrosensor | |||
| id = AirCurrentMicrosensor | |||
| startcybernetic = Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child | | startcybernetic = Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child | ||
| | | code = 16 | ||
}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = custom visage | | name = custom visage | ||
| cost = 3 | | cost = 3 | ||
| slots = Face | | slots = Face | ||
| | | weight = 0 | ||
| id = CustomVisage | |||
| id = CustomVisage | |||
| destroyonremove = yes | | destroyonremove = yes | ||
}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = gun rack | ||
| cost = | | cost = 6 | ||
| slots = | | slots = Back | ||
| | | weight = 20 | ||
| id = GunRack | |||
}} | |||
| id = | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = cathedra with sapphire tracery | ||
| cost = 3 | | cost = 12 | ||
| slots = | | slots = Back | ||
| | | weight = 20 | ||
| id = CathedraSapphire | |||
}} | |||
| id = | {{!}}- | ||
{{Cybernetic | |||
| name = cathedra with ruby tracery | |||
| cost = 12 | |||
| slots = Back | |||
| weight = 20 | |||
| id = CathedraRuby | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = cathedra with white opal tracery | |||
| cost = 12 | |||
| slots = Back | |||
| weight = 20 | |||
| id = CathedraWhiteOpal | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = cathedra with black opal tracery | |||
| cost = 12 | |||
| slots = Back | |||
| weight = 20 | |||
| id = CathedraBlackOpal | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = skillsoft (low SP) | |||
| cost = 1 | |||
| slots = Head | |||
| weight = 0 | |||
| id = SingleSkillsoft1 | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = skillsoft (medium SP) | |||
| cost = 2 | |||
| slots = Head | |||
| weight = 0 | |||
| id = SingleSkillsoft2 | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = skillsoft (high SP) | |||
| cost = 3 | |||
| slots = Head | |||
| weight = 0 | |||
| id = SingleSkillsoft3 | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = skillsoft plus | |||
| cost = 8 | |||
| slots = Head | |||
| weight = 0 | |||
| id = TreeSkillsoft | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = Schemasoft (low-tier) | |||
| cost = 2 | |||
| slots = Head | |||
| weight = 0 | |||
| id = Schemasoft2 | |||
| destroyonremove = yes | | destroyonremove = yes | ||
}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = Schemasoft (mid-tier) | ||
| cost = 3 | | cost = 3 | ||
| slots = | | slots = Head | ||
| | | weight = 0 | ||
| id = Schemasoft3 | |||
| destroyonremove = yes | |||
| id = | }} | ||
| destroyonremove = | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = high- | | name = Schemasoft (high-tier) | ||
| cost = | | cost = 4 | ||
| slots = | | slots = Head | ||
| | | weight = 0 | ||
| id = Schemasoft4 | |||
| id = | |||
| destroyonremove = yes | | destroyonremove = yes | ||
}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = equipment rack | ||
| cost = | | cost = 3 | ||
| slots = | | slots = Body | ||
| | | weight = 0 | ||
| id = EquipmentRack | |||
}} | |||
| id = | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = bionic liver | ||
| cost = | | cost = 3 | ||
| slots = | | slots = Body | ||
| | | weight = 0 | ||
| id = BionicLiver | |||
}} | |||
| id = | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = pneumatic pistons | ||
| cost = | | cost = 2 | ||
| slots = | | slots = Feet | ||
| | | weight = 8 | ||
| id = PneumaticPistons | |||
}} | |||
| id = | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = reactive cranial plating | ||
| cost = 2 | | cost = 2 | ||
| slots = Head | | slots = Head | ||
| | | weight = 2 | ||
| id = ReactiveCranialPlating | |||
}} | |||
| id = | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = high-fidelity matter recompositer | ||
| cost = | | cost = 8 | ||
| slots = | | slots = Body | ||
| | | weight = 5 | ||
| id = HighFidelityMatterRecompositer | |||
}} | |||
| id = | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = anomaly fumigator | ||
| cost = | | cost = 3 | ||
| slots = Head | | slots = Hands,Feet,Body,Back,Face,Arm,Head | ||
| | | weight = 1 | ||
| id = AnomalyFumigator | |||
}} | |||
| id = | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = phase harmonic modulator | ||
| cost = 2 | | cost = 2 | ||
| slots = Head | | slots = Hands,Feet,Body,Back,Face,Arm,Head | ||
| | | weight = 1 | ||
| id = PhaseHarmonicModulator | |||
}} | |||
| id = | {{!}}- | ||
{{Cybernetic | |||
| name = penetrating radar | |||
| cost = 6 | |||
| slots = Body,Back,Head,Face,Arm | |||
| weight = 0 | |||
| id = PenetratingRadar | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = navigation system | |||
| cost = 1 | |||
| slots = Head,Arm,Hands,Body,Back | |||
| weight = 0 | |||
| id = NavigationSystem | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = reactive trauma plate | |||
| cost = 4 | |||
| slots = Body | |||
| weight = 4 | |||
| id = ReactiveTraumaPlate | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = micromanipulator array | |||
| cost = 5 | |||
| slots = Hands | |||
| weight = 2 | |||
| id = MicromanipulatorArray | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = onboard recoiler | |||
| cost = 4 | |||
| slots = Hands,Feet,Body,Back,Face,Arm,Head | |||
| weight = 1 | |||
| id = OnboardRecoiler | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = biodynamic power plant | |||
| cost = 6 | |||
| slots = Body | |||
| weight = 2 | |||
| id = BiodynamicPowerPlant | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = fire suppression system | |||
| cost = 2 | |||
| slots = Head,Body,Back | |||
| weight = 3 | |||
| id = FireSuppressionSystem | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = anchor spikes | |||
| cost = 2 | |||
| slots = Feet | |||
| weight = 1 | |||
| id = AnchorSpikes | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = medassist module | |||
| cost = 3 | |||
| slots = Body,Back,Arm | |||
| weight = 1 | |||
| id = MedassistModule | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = palladium electrodeposits | |||
| cost = 3 | |||
| slots = Head,Body,Back,Arm | |||
| weight = 1 | |||
| id = PalladiumElectrodeposits | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = tibular hydrojets | |||
| cost = 1 | |||
| slots = Feet | |||
| weight = 1 | |||
| id = TibularHydrojets | |||
| destroyonremove = yes | | destroyonremove = yes | ||
| weight = 0}} | }} | ||
{{!}}- | |||
{{Cybernetic | |||
| name = optical multiscanner | |||
| cost = 8 | |||
| slots = Face | |||
| weight = 0 | |||
| id = OpticalMultiscanner | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = magnetic core | |||
| cost = 4 | |||
| slots = Body | |||
| weight = 15 | |||
| id = MagneticCore | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = skin glitter | |||
| cost = 1 | |||
| slots = Face,Arm,Head,Hands,Feet | |||
| weight = 0 | |||
| id = SkinGlitter1 | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = skin glitter (high-tier) | |||
| cost = 2 | |||
| slots = Back,Body | |||
| weight = 0 | |||
| id = SkinGlitter2 | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = stasis projector | |||
| cost = 6 | |||
| slots = Head,Arm,Hands,Body,Back | |||
| weight = 1 | |||
| id = StasisProjector | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = social coprocessor | |||
| cost = 8 | |||
| slots = Head | |||
| weight = 0 | |||
| id = SocialCoprocessor | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = grounding shunts | |||
| cost = 2 | |||
| slots = Feet | |||
| weight = 1 | |||
| id = GroundingShunts | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = phase-adaptive scope | |||
| cost = 4 | |||
| slots = Back | |||
| weight = 0 | |||
| id = Phase-Adaptive Scope | |||
}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = stasis entangler | |||
| cost = 8 | |||
| slots = Feet,Back,Body | |||
| weight = 3 | |||
| id = StasisEntangler | |||
}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = holographic visage | ||
| cost = | | cost = 6 | ||
| slots = | | slots = Face | ||
| | | weight = 0 | ||
| id = HolographicVisage | |||
}} | |||
| | {{!}}- | ||
| | {{Cybernetic | ||
| weight = | | name = grafted mirror arm | ||
| cost = 5 | |||
| slots = Arm | |||
| weight = 8 | |||
| id = GraftedMirrorArm | |||
}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = precision force lathe | ||
| cost = 4 | | cost = 4 | ||
| slots = Head | | slots = Head,Arm,Body,Back | ||
| | | weight = 0 | ||
| id = PrecisionForceLathe | |||
}} | |||
| id = | |||
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[[Category:Character]] | [[Category:Character]] |
Latest revision as of 21:28, 25 February 2024
List of Cybernetics
Name | Cost | Slots | Destroy on remove? | Arcologies that start with this cybernetic |
ID |
---|---|---|---|---|---|
dermal plating | 3 | Body,Head,Back | no | DermalPlating | |
dermal insulation | 2 | Body,Head,Back | yes | General | DermalInsulation |
optical bioscanner | 1 | Face | no | General | BiologicalIndexer |
optical technoscanner | 1 | Face | no | General | TechnologicalIndexer |
force modulator | 1 | Hands,Feet,Body,Back,Face,Arm,Head | no | ForceModulator | |
night vision | 2 | Face | no | General | NightVision |
hyper-elastic ankle tendons | 2 | Feet | no | General | HyperElasticAnkleTendons |
parabolic muscular subroutine | 2 | Arm | no | General | ParabolicMuscularSubroutine |
cherubic visage | 1 | Face | no | Artifex, Consul, Praetorian, Eunuch | CherubicVisage |
translucent skin | 2 | Body,Back | no | General | TranslucentSkin |
stabilizer arm locks | 2 | Arm | no | General | StabilizerArmLocks |
rapid release finger flexors | 2 | Hands | no | General | RapidReleaseFingerFlexors |
carbide hand bones | 2 | Hands | no | General | CarbideHandBones |
fullerite hand bones | 4 | Hands | no | FulleriteHandBones | |
crysteel hand bones | 8 | Hands | no | CrysteelHandBones | |
pentaceps | 2 | Feet | no | General | Pentaceps |
transparent skin | 3 | Body,Back | no | TransparentSkin | |
bionic hands | 3 | Hands | no | BionicHands | |
bionic arm | 3 | Arm | no | BionicArm | |
ultra-elastic ankle tendons | 3 | Feet | no | UltraElasticAnkleTendons | |
beautiful visage | 3 | Face | no | BeautifulVisage | |
dopamine synth | 3 | Head | no | DopamineSynth | |
bionic heart | 3 | Body | no | BionicHeart | |
giant hands | 3 | Hands | no | GiantHands | |
communications interlock | 2 | Hands,Feet,Body,Back,Face,Arm,Head | no | CommunicationsInterlock | |
security interlock | 3 | Hands,Feet,Body,Back,Face,Arm,Head | yes | SecurityInterlock | |
intravenous port | 3 | Hands,Feet,Body,Back,Face,Arm,Head | no | IntravenousPort | |
high-grade dermal insulation | 3 | Body,Head,Back | yes | HighGradeDermalInsulation | |
motorized treads | 4 | Feet | no | MotorizedTreads | |
inflatable axons | 2 | Head | no | General | InflatableAxons |
nocturnal apex | 2 | Head | no | Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist | NocturnalApex |
electromagnetic sensor | 1 | Head,Face,Back,Body,Feet,Arm,Hands | no | ElectromagneticSensor | |
matter recompositer | 3 | Body | no | MatterRecompositer | |
air current microsensor | 2 | Body,Head | no | Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child | AirCurrentMicrosensor |
custom visage | 3 | Face | yes | CustomVisage | |
gun rack | 6 | Back | no | GunRack | |
cathedra with sapphire tracery | 12 | Back | no | CathedraSapphire | |
cathedra with ruby tracery | 12 | Back | no | CathedraRuby | |
cathedra with white opal tracery | 12 | Back | no | CathedraWhiteOpal | |
cathedra with black opal tracery | 12 | Back | no | CathedraBlackOpal | |
skillsoft (low SP) | 1 | Head | no | SingleSkillsoft1 | |
skillsoft (medium SP) | 2 | Head | no | SingleSkillsoft2 | |
skillsoft (high SP) | 3 | Head | no | SingleSkillsoft3 | |
skillsoft plus | 8 | Head | no | TreeSkillsoft | |
Schemasoft (low-tier) | 2 | Head | yes | Schemasoft2 | |
Schemasoft (mid-tier) | 3 | Head | yes | Schemasoft3 | |
Schemasoft (high-tier) | 4 | Head | yes | Schemasoft4 | |
equipment rack | 3 | Body | no | EquipmentRack | |
bionic liver | 3 | Body | no | BionicLiver | |
pneumatic pistons | 2 | Feet | no | PneumaticPistons | |
reactive cranial plating | 2 | Head | no | ReactiveCranialPlating | |
high-fidelity matter recompositer | 8 | Body | no | HighFidelityMatterRecompositer | |
anomaly fumigator | 3 | Hands,Feet,Body,Back,Face,Arm,Head | no | AnomalyFumigator | |
phase harmonic modulator | 2 | Hands,Feet,Body,Back,Face,Arm,Head | no | PhaseHarmonicModulator | |
penetrating radar | 6 | Body,Back,Head,Face,Arm | no | PenetratingRadar | |
navigation system | 1 | Head,Arm,Hands,Body,Back | no | NavigationSystem | |
reactive trauma plate | 4 | Body | no | ReactiveTraumaPlate | |
micromanipulator array | 5 | Hands | no | MicromanipulatorArray | |
onboard recoiler | 4 | Hands,Feet,Body,Back,Face,Arm,Head | no | OnboardRecoiler | |
biodynamic power plant | 6 | Body | no | BiodynamicPowerPlant | |
fire suppression system | 2 | Head,Body,Back | no | FireSuppressionSystem | |
anchor spikes | 2 | Feet | no | AnchorSpikes | |
medassist module | 3 | Body,Back,Arm | no | MedassistModule | |
palladium electrodeposits | 3 | Head,Body,Back,Arm | no | PalladiumElectrodeposits | |
tibular hydrojets | 1 | Feet | yes | TibularHydrojets | |
optical multiscanner | 8 | Face | no | OpticalMultiscanner | |
magnetic core | 4 | Body | no | MagneticCore | |
skin glitter | 1 | Face,Arm,Head,Hands,Feet | no | SkinGlitter1 | |
skin glitter (high-tier) | 2 | Back,Body | no | SkinGlitter2 | |
stasis projector | 6 | Head,Arm,Hands,Body,Back | no | StasisProjector | |
social coprocessor | 8 | Head | no | SocialCoprocessor | |
grounding shunts | 2 | Feet | no | GroundingShunts | |
phase-adaptive scope | 4 | Back | no | Phase-Adaptive Scope | |
stasis entangler | 8 | Feet,Back,Body | no | StasisEntangler | |
holographic visage | 6 | Face | no | HolographicVisage | |
grafted mirror arm | 5 | Arm | no | GraftedMirrorArm | |
precision force lathe | 4 | Head,Arm,Body,Back | no | PrecisionForceLathe |