Drowsing urchin: Difference between revisions

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Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2
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| title = {{Qud text|drowsing urchin}}
| title = {{Qud text|drowsing urchin}}
| image = drowsing urchin.png
| image = drowsing urchin.png
| lv = 1
| lv = 16
| hp = 6
| hp = 6
| av = 0
| av = 0
| dv = 3
| dv = 5
| ma = 4
| ma = 6
| marange = 3+1d2
| marange = 4+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Drowsing Urchin
| id = Drowsing Urchin
| tier = 0
| tier = 3
| colorstr = &w
| colorstr = &w
| tilecolors = wc
| tilecolors = wc
| renderstr = *
| renderstr = *
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 200 | noprone = yes | bodytype = Echinoid}}
| extra = {{Extra info|weight = 201 | gasimmunesleep = yes | noprone = yes | bodytype = Echinoid}}
| inheritingfrom = BaseUrchin
| inheritingfrom = BaseUrchin
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 8+1d3+1d1
| strength = 8+1d3+4d1
| agility = 8+1d3+1d1
| agility = 8+1d3+4d1
| toughness = 14+1d3+1d1
| toughness = 14+1d3+4d1
| intelligence = 8+1d3
| intelligence = 8+1d3
| willpower = 14+1d3+1d1
| willpower = 14+1d3+4d1
| ego = 8+1d3
| ego = 8+1d3
| acid = 0
| acid = 0
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| cold = 60
| cold = 60
| heat = 0
| heat = 0
| xpvalue = 25
| xpvalue = 400
| xptier = 0
| xptier = 3
| faction = {{creature faction|{{FactionID to name|Urchins}}|100}}
| faction = {{creature faction|{{FactionID to name|Urchins}}|100}}
| demeanor = neutral
| demeanor = neutral
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| desc = A stygian spongeball is stuck to the floor and dappled with dream dew.
| desc = A stygian spongeball is stuck to the floor and dappled with dream dew.
| categories = Animals
| categories = Animals
| gameversion = 2.0.203.20
| gameversion = 2.0.207.72
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is an immobile plant that will puff {{favilink|sleep gas}} into its surrounding squares if a hostile creature enters melee range. A {{name}} must then wait 40 turns before re-using this ability. If their puff is on cooldown, they are able to fling quills to damage anything in melee range thanks to their [[Quills]]. Similar to creatures with [[Sleep Gas Generation]], they are immune to sleep gas. Unlike those creatures, they are also immune to all other types of sleep induced by other methods.
A {{name}} is an immobile creature notably found in [[Bethesda Susa]], in caves [[Zone tier|tier]] 4 and above, and produced from the maw of an {{favilink|urchin belcher}}.{{XML Reference|pop}} Drowsing urchins bleed {{favilink|ink}}.{{XML Reference|object}}
 
It will puff {{favilink|sleep gas}} into its surrounding squares if another creature is within melee range, then must wait 40 turns{{Code Reference|class = DrowsingUrchin|method = Puff}} before re-using this ability. A drowsing urchin will also puff sleep gas immediately before it is destroyed.{{Code Reference|class = DrowsingUrchin|method = FireEvent}}.
Similar to creatures with {{favilink|Sleep Gas Generation}}, a drowsing urchin is immune to sleep gas. Unlike those creatures, it is also immune to all other methods of inducing [[Asleep|sleep]]<ref name="object"/>.


A {{name}} will also puff sleep gas when it is destroyed.{{Code Reference|namespace=XRL.World.Parts|class=DrowsingUrchin}}


== References ==
== References ==
<references />
{{As of patch inline|2.0.209.43}}
<references/>
 
{{Creature Navbox|Urchins}}
{{Creature Navbox|Urchins}}


[[Category:Creatures]]
[[Category:Creatures]]

Latest revision as of 03:55, 29 December 2024

drowsing urchin
Character

*

ID?Use this ID to Wish for drowsing urchin

Drowsing Urchin

Faction

urchins (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

400 XP

XP Tier

3

Role

Unspecified


Extra info:

Limbs* (Echinoid): * Excludes limbs granted via mutations
drowsing urchin

A stygian spongeball is stuck to the floor and dappled with dream dew.

Perfect

A drowsing urchin is an immobile creature notably found in Bethesda Susa, in caves tier 4 and above, and produced from the maw of an urchin belcher.[1] Drowsing urchins bleed ink.[2]

It will puff sleep gas into its surrounding squares if another creature is within melee range, then must wait 40 turns[3] before re-using this ability. A drowsing urchin will also puff sleep gas immediately before it is destroyed.[4]. Similar to creatures with Sleep Gas Generation, a drowsing urchin is immune to sleep gas. Unlike those creatures, it is also immune to all other methods of inducing sleep[2].


References

This information is reliable as of patch 2.0.209.43.
  1. PopulationTables.xml
  2. 2.0 2.1 ObjectBlueprints.xml
  3. XRL.World.Parts.DrowsingUrchin, method Puff
  4. XRL.World.Parts.DrowsingUrchin, method FireEvent