Starformed Ehalcodon: Difference between revisions
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{{Name}} is the seventh and final member of the [[Girsh Nephilim]]. Qe spawns during [[Reclamation]] if every other Nephilim was killed or pacified before the quest. | {{Name}} is the seventh and final member of the [[Girsh Nephilim]]. Qe spawns during [[Reclamation]] if every other Nephilim was killed or pacified before the quest. | ||
Qe drops the {{ | Qe drops the {{f id|LightCircleEhalcodon}} upon death. | ||
{{Qud quote|{{Qud shader|m|QQQYQQQYQQQYQQQYQQQ!}} | {{Qud quote|{{Qud shader|m|QQQYQQQYQQQYQQQYQQQ!}} | ||
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In addition, qe receives [[omniphase]] and has an extra four arms with spotted claws. | In addition, qe receives [[omniphase]] and has an extra four arms with spotted claws. | ||
{{Name}} inherits several abilities also possessed by the other Nephilim. Qe has {{favilink|Irisdual Beam}}, the signature Nephilim attack mutation, and {{favilink|Regeneration}} at level 10. Like the other Nephilim, qe has reflective shielding{{Code Reference|namespace=XRL.World.Parts|class=ReflectProjectiles}}, and innate reality stabilization{{Code Reference|namespace=XRL.World.Parts|class=RealityStabilization}}. Qe inherits both | {{Name}} inherits several abilities also possessed by the other Nephilim. Qe has {{favilink|Irisdual Beam}}, the signature Nephilim attack mutation, and {{favilink|Regeneration}} at level 10. Like the other Nephilim, qe has reflective shielding{{Code Reference|namespace=XRL.World.Parts|class=ReflectProjectiles}}, and innate reality stabilization{{Code Reference|namespace=XRL.World.Parts|class=RealityStabilization}}. Qe inherits both {{f|Iron Mind}} and {{f|Shake It Off}}, which (with qyr high [[Toughness]] and [[Willpower]]) makes it difficult to keep qem dazed, stunned, or confused, and reduces damage qe takes from poison. | ||
{{Name}} possesses several other powerful abilities that make qem more difficult to fight in combat. Ehalcodon has {{favilink|Wings}} at level 20 and is the unique possessor of the {{favilink|Quantum Fugue}} mutation, a much more powerful version of {{favilink|Temporal Fugue}}. | {{Name}} possesses several other powerful abilities that make qem more difficult to fight in combat. Ehalcodon has {{favilink|Wings}} at level 20 and is the unique possessor of the {{favilink|Quantum Fugue}} mutation, a much more powerful version of {{favilink|Temporal Fugue}}. | ||
Ehalcodon (and qyr Quantum Fugue copies) drop {{favilink|girshling cresh (prism)|plural}} which spawn {{favilink|prism girshling|plural}}, both of which have the unique <code>RefractCosmic</code> part{{Code Reference|namespace=XRL.World.Parts|class=RefractCosmic}}. Creatures with this part are resistant to Irisdual Beam and will refract beams in several directions. This can quickly cause fights with Ehalcodon to spiral out of control as qe covers the entire zone with qyr beams. | Ehalcodon (and qyr Quantum Fugue copies) drop {{favilink|girshling cresh (prism)|plural}} which spawn {{favilink|prism girshling|plural}}, both of which have the unique <code>RefractCosmic</code> part{{Code Reference|namespace=XRL.World.Parts|class=RefractCosmic}}. Creatures with this part are resistant to Irisdual Beam and will refract beams in several directions. This can quickly cause fights with Ehalcodon to spiral out of control as qe covers the entire zone with qyr beams. A representative example is depicted below: | ||
[[File:Ehalcodon_beam.webp|512px|alt=An image of Ehalcodon's Irisdual Beam being reflected by qyr prismatic girshlings, splitting it into dozens of beams.]] | |||
Unlike other Nephilim, Ehalcodon's natural weapon, qyr {{favilink|starprint hoof}}, deals primarily umbral elemental damage, which cannot be resisted through [[armor]] or elemental resistances. However, qyr main source of bump attack damage is qyr spotted claws received through {{favilink|Girsh Agolgot}}'s chord of light, which deal regular melee damage. | Unlike other Nephilim, Ehalcodon's natural weapon, qyr {{favilink|starprint hoof}}, deals primarily umbral elemental damage, which cannot be resisted through [[armor]] or elemental resistances. However, qyr main source of bump attack damage is qyr spotted claws received through {{favilink|Girsh Agolgot}}'s chord of light, which deal regular melee damage. |
Latest revision as of 16:48, 10 April 2025
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Spoiler Warning: This article contains spoilers regarding late-game secrets. Proceed at your own discretion. |
Level: 60 | |
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Acid Res: 60 Elec Res: 60 Cold Res: 60 Heat Res: 60 | |
Character
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@ |
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ID?
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Ehalcodon |
Faction
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Girsh (Loved100 Reputation) |
Demeanor
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neutral |
Pronouns
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Inventory
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Inventory
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Skills
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Skills
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Mutations
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Mutations
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Experience?
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1500 XP |
XP Tier
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12 |
Role
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Unspecified |
Extra info:
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Infobox data from game version 2.0.209.39
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Starformed Ehalcodon is the seventh and final member of the Girsh Nephilim. Qe spawns during Reclamation if every other Nephilim was killed or pacified before the quest.
Qe drops the circle of light in the chord of Ehalcodon upon death.
QQQYQQQYQQQYQQQYQQQ! |
Buffs and abilities
Because Starformed Ehalcodon can only be faced after defeating all of the other Girsh Nephilim, qyr stats are buffed to the following levels:
- 12000 HP (+50% hitpoints)
- 100 AR, ER, CR, and HR (+80 all resists)
- 150 QN (+50 quickness)
- 22 AV (+10 AV)
- 30 DV (+10 DV)
In addition, qe receives omniphase and has an extra four arms with spotted claws.
Starformed Ehalcodon inherits several abilities also possessed by the other Nephilim. Qe has Irisdual Beam, the signature Nephilim attack mutation, and
Regeneration at level 10. Like the other Nephilim, qe has reflective shielding[1], and innate reality stabilization[2]. Qe inherits both
Iron Mind and
Shake It Off, which (with qyr high Toughness and Willpower) makes it difficult to keep qem dazed, stunned, or confused, and reduces damage qe takes from poison.
Starformed Ehalcodon possesses several other powerful abilities that make qem more difficult to fight in combat. Ehalcodon has Wings at level 20 and is the unique possessor of the
Quantum Fugue mutation, a much more powerful version of
Temporal Fugue.
Ehalcodon (and qyr Quantum Fugue copies) drop girshling cresh (prism) which spawn
prism girshlings, both of which have the unique
RefractCosmic
part[3]. Creatures with this part are resistant to Irisdual Beam and will refract beams in several directions. This can quickly cause fights with Ehalcodon to spiral out of control as qe covers the entire zone with qyr beams. A representative example is depicted below:
Unlike other Nephilim, Ehalcodon's natural weapon, qyr starprint hoof, deals primarily umbral elemental damage, which cannot be resisted through armor or elemental resistances. However, qyr main source of bump attack damage is qyr spotted claws received through
Girsh Agolgot's chord of light, which deal regular melee damage.
Finally, Starformed Ehalcodon has a handful of other innate characteristics that help protect qem in combat:
- Ehalcodon has an innate vaporization temperature of 15,000 degrees (versus the default 10,000).
- Ehalcodon blows away gases from qemself[4].
- Ehalcodon has limited protections against
timecubes. Qey will become nullphase after being hit or having a negative effect applied three times while under the effects of a timecube.