Compute power: Difference between revisions
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most features are adjusted by (compute power)%; also, micromanipulator array's quick tinkering is affected too |
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|{{favilink|Penetrating radar}} | |{{favilink|Penetrating radar}} | ||
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|{{favilink|Stasis projector}} | |||
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|{{favilink|Blood-gradient hand vacuum}} | |{{favilink|Blood-gradient hand vacuum}} |
Revision as of 18:28, 8 June 2022
"Compute power on the local lattice" is a resource provided by co-processors, wrist calcs, or
palladium electrodeposits that enhances the performance of other equipment that can benefit from computing resources being placed at its disposal. Items that benefit from compute power are:
Item or behavior | Feature affected |
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Density of normality gas |
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Rebuke level bonus |
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Range |
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Cooldown |
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Bonus and duration |
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Cooldown |
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Inspect and disassemble bonuses, tinker action cost |
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Bonuses and duration |
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Teleportation cooldown |
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Range |
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Duration, cooldown, coverage |
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Ammo regeneration time |
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Chance to take effect, duration |
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Bonus levels |
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Chance to target an incoming projectile |
Morphogenetic | Save difficulty |
Nav | Bonus levels |
Nulling | Effect strength |
Most boot sequences | Time to boot |
In most cases, each unit of compute power will adjust the affected numerical parameter by 1% of base value. Variations in compute power generally do not alter rules text; for example, numbers shown in the descriptions of a communications interlock or
penetrating radar will not change with your compute power, but the actual performance of the device will.
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