Arachnids: Difference between revisions

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Desc. & "Legendary Arachnids" sec. rewrite; Combat Overview/Dialogue/Tips.
 
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| id = Arachnids
| id = Arachnids
| title= arachnids
| title= arachnids
| parentfaction=Slumberlings
| baserep=-475
| baserep=-475
| ritualskill=Lunge
| ritualskill=Lunge
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| sellinterests=insect lairs, haberdashers
| sellinterests=insect lairs, haberdashers
}}
}}
Arachnids are a faction that consists mostly of arthopods. They are initially aggressive towards the player character, but will only attack other creatures if attacked first or if the creature gets trapped in their web.
'''Arachnids''' are a faction consisting of spiders, scorpions, ticks, and the arachnid-like spawn of the [[Girsh]]. All factions which inherit from the [[Beasts]] faction are neutral towards arachnids.


Although some arachnids prefer to attack like other factions, some prefer to avoid combat and wait until something gets [[stuck]] in their web to strike.
Having the {{f|Spinnerets}} mutation grants {{Player reputation color|+300}} reputation with arachnids, while having one of the three variants of [[Stinger]] mutation grants {{Player reputation color|+200}} reputation with arachnids.
 
== Faction Encounters ==
A cluster of arachnids, led by a [[legendary creature|legendary]] arachnid with the title of ''virtuoso weaver,'' are a possible dynamic encounter.{{XML Reference|pop|GenericFactionPopulation}} The inventory of a virtuoso weaver may include {{f|scarlet shawl|plural}}, {{f|vine-weave tunic|plural}}, an {{f|ironweave cloak}}, a {{f|nanoweave vest}}, and a {{f|rainboweave cloak}}.{{XML Reference|pop|FactionEncounterLeaderInventory_Arachnids}} The zone they appear in will be covered with {{f|web|plural}} and the scattered corpses of [[insects]].{{XML Reference|pop|FactionEncounterPartyObjects_Arachnids}}
 
Notably, {{f|girshling|plural}} are not excluded from leading an arachnid encounter.
 
== Combat Overview ==
Non-[[Girsh]] arachnids are generally themed around restricting or otherwise controlling the movement of their target, both for offensive and defensive purposes. Aside from weaving {{f|web|plural}} to trap prey in, arachnids may also inflict [[paralyzed|paralysis]], teleport a target within melee range, or avoid damage via [[phased|phase]] mismatch.
 
All arachnids<ref name="Creatures"><code>Creatures.xml</code>, all Arachnids Faction members inherit <code>AIKillStuckStuff</code> from <code>BaseSpider</code></ref> will prioritize attacking a non-allied creature who is [[stuck]],{{Code Reference|class=AIKillStuckStuff}} often after the creature moved into a tile containing a {{f|web}} or {{f|phase web}}. {{f|cave spider|Cave spiders}} and {{f|voider|plural}} try to keep their distance from creatures who aren't stuck.{{Code Reference|class=AITryKeepDistance}} All creatures with either the {{f|Spider Webs}} or {{f|Spinnerets}} mutation are immune to the stuck effect.
 
In melee, arachnids use a natural weapon on their face, typically a [[Short Blade|short blade]] often called ''fangs.'' {{f|scorpiock|Scorpiocks}} and all varieties of {{f|girshling}} have multiple natural weapons.


== Legendary Arachnids ==
Legendary arachnids spawn as a dynamic encounter on a screen. This means their "lairs" do not automatically mark its location in the journal. An arachnid lair will have {{favilink|web|plural}} and {{favilink|phase web|plural}} strewn about the screen, with a legendary arachnid surrounded by their posse of other arachnids. The legendary one will sometimes have an additional title like "Virtuoso Weaver". Fittingly, they will spawn with different types of cloaks, the most valuable being the {{favilink|rainboweave cloak}} which can only be found on legendary arachnids.
{{in faction|Arachnids}}
{{in faction|Arachnids}}


==Items that affect Arachnid Reputation==
==Items that affect Arachnid Reputation==
{{faction reputation items|Arachnids}}
{{faction reputation items|Arachnids}}
== Dialogue ==
{{Qud dialogue|title= {{name}}
|&amp;w*idly weaving*&amp;y}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=End
|text=I must go.}}}}
== Tips ==
{{opinion}}
A zone encounter with arachnids is an opportunity to obtain a {{f|rainboweave cloak}} and/or a {{f|nanoweave vest}} at a much earlier point in a run than usual.
* If the virtuoso weaver has equipped the desired armor, and if the player does not want the reputation changes they would receive from killing it, they can instead recruit it via {{f|Proselytize}} or {{f|Beguiling}} with relative ease due to its low [[Mental_Armor_(MA)|Mental Armor]].
{{References}}


{{Faction Navbox}}
{{Faction Navbox}}
[[Category:Factions]]
[[Category:Factions]]

Latest revision as of 21:21, 5 June 2025

arachnids
Water Ritual Liquid

water

Initial Player
Reputation

-475

Interested
in Learning

insect lairs, haberdashers

Interested
in Sharing

insect lairs, haberdashers

Skill Taught

Lunge (-200 reputation)

Old?Whether this faction existed during the
sultanate, which determines if they:
  • can be obliterated
  • can be fabricated
  • can be Cherubim
  • yes

    ID?Use this ID to Wish for faction reputation
    Example: factionrep:Arachnids:100

    Arachnids

    Arachnids are a faction consisting of spiders, scorpions, ticks, and the arachnid-like spawn of the Girsh. All factions which inherit from the Beasts faction are neutral towards arachnids.

    Having the Spinnerets mutation grants +300 reputation with arachnids, while having one of the three variants of Stinger mutation grants +200 reputation with arachnids.

    Faction Encounters

    A cluster of arachnids, led by a legendary arachnid with the title of virtuoso weaver, are a possible dynamic encounter.[1] The inventory of a virtuoso weaver may include scarlet shawls, vine-weave tunics, an ironweave cloak, a nanoweave vest, and a rainboweave cloak.[2] The zone they appear in will be covered with webs and the scattered corpses of insects.[3]

    Notably, girshlings are not excluded from leading an arachnid encounter.

    Combat Overview

    Non-Girsh arachnids are generally themed around restricting or otherwise controlling the movement of their target, both for offensive and defensive purposes. Aside from weaving webs to trap prey in, arachnids may also inflict paralysis, teleport a target within melee range, or avoid damage via phase mismatch.

    All arachnids[4] will prioritize attacking a non-allied creature who is stuck,[5] often after the creature moved into a tile containing a web or phase web. Cave spiders and voiders try to keep their distance from creatures who aren't stuck.[6] All creatures with either the Spider Webs or Spinnerets mutation are immune to the stuck effect.

    In melee, arachnids use a natural weapon on their face, typically a short blade often called fangs. Scorpiocks and all varieties of girshling have multiple natural weapons.

    Creatures in the Arachnids Faction

    Items that affect Arachnid Reputation

    No results

    Dialogue

    arachnids

    *idly weaving*

    [1] I must go. [End]

    Tips

    This section is opinion-based. Your mileage may vary.

    A zone encounter with arachnids is an opportunity to obtain a rainboweave cloak and/or a nanoweave vest at a much earlier point in a run than usual.

    • If the virtuoso weaver has equipped the desired armor, and if the player does not want the reputation changes they would receive from killing it, they can instead recruit it via Proselytize or Beguiling with relative ease due to its low Mental Armor.

    References

    1. PopulationTables.xml, population name GenericFactionPopulation
    2. PopulationTables.xml, population name FactionEncounterLeaderInventory_Arachnids
    3. PopulationTables.xml, population name FactionEncounterPartyObjects_Arachnids
    4. Creatures.xml, all Arachnids Faction members inherit AIKillStuckStuff from BaseSpider
    5. XRL.World.Parts.AIKillStuckStuff
    6. XRL.World.Parts.AITryKeepDistance