This article is about the true kin implant. For the mutation, see Night Vision.
night vision
$
120.00
Commerce Value
0
lbs.
Weight
Complexity

3

Character

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ID?Use this ID to Wish for the item

NightVision

Spawns in

Items

Extra Info:
[Implant] - night vision

Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade.

You gain the ability to see in the dark.

Target body parts: Face
License points: 2
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

2

Slots

Face

Destroyed when removed

No

Work in progress 28 of 77

Night vision works much like night-vision goggles, granting a toggleable ability to see into dark areas in a 40-tile radius. This will also cause everything to appear green-colored, unless the "disable full-screen color effects" option is set.

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Frees up a hand slot which would be taken up by a  torch or  glowsphere in the early game.
  • Available at start for True Kin regardless of starting arcology
  • Much larger radius than most light sources
  • Not carrying a light source grants the player some measure of stealth (most creatures can detect enemies only about 10-20 tiles away in total darkness)
  • Aids in long-distance ranged combat

Disadvantages

  • Face implant slot competes for a lot of debatably more useful implants.
  • The color replacement greatly reduces information the player receives at a glance, which can lead to a failure to recognize threats like legendary hostile enemies.
  • Can be completely replaced by night-vsion goggles, the schematic of which can be obtained from Schemasoft (low-tier)

Tips

  • Allows the user to see and target  Haggabah, Who Plies The Umbral Path, greatly reducing the difficulty and danger of fighting them.
  • The 40 tiles of vison can allow the user to see threats from a great distance and respond accordingly, rather than being suddenly caught off guard, as is often the case with more short-range light sources such as torches or  miner's helmets