Nanopneumatic jackhammer

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Revision as of 02:21, 29 August 2025 by UnderDoug (talk | contribs) (added melee weapons and digging tools categories. adjusted some wording.)
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nanopneumatic jackhammer
4/7
PV/Max PV
♥
2d4
average: 5range: 2-8
$
40.00
Commerce Value
15
lbs.
Weight
Complexity

2

Tier

2

<123>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Skill Used

Cudgel

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

cudgel, melee weapon, general, electronics

Character

\

ID?Use this ID to Wish for the item

Nanopneumatic Jackhammer

Uses Slots

Hand, Hand, Back

Spawns in

Items
MeleeWeapons

Extra Info:
nanopneumatic jackhammer

A pneumatic tube is driven under a ratchet and through a giant drill head. Crenulated air pockets allow for vibrative absorption to create a cascade of pressure, while stabilizing backstraps protect the wielder's contact points from unsafe joggling.

Strength Bonus Cap: 3
Weapon Class: Cudgel (dazes on critical hit)

Perfect

A nanopneumatic jackhammer is an artifact that assists the player in destroying walls and other structural objects. It occupies both hand slots and the back slot when equipped.

An energy cell or some other form of power is required for a nanopneumatic jackhammer digging capabilities to function. When powered and equipped, a nanopneumatic jackhammer has a penetration bonus of 24 against walls, and will deal 1/4 of its target's total HP in damage with each successful attack, or 1/2 if it is gigantic. Each attack made with a nanopneumatic jackhammer will drain 1 charge from the supplied power source.[1]. An overloaded nanopneumatic jackhammer will deal 1/3 of the target's HP instead of 1/4 and drains 4x the charge, making them faster but also less power-efficient.

Equipping a nanopneumatic jackhammer grants the "Dig" activated ability, which is a form of auto-action. It allows the player to select a tile as a target destination, regardless of distance or visibility. Upon confirming selection of a destination tile, the player will automatically move in a straight line to that destination while automatically attacking and destroying any walls in the way, provided they are not interrupted while doing so.

Powered or not, a nanopneumatic jackhammer also functions as a cudgel weapon, dealing ♥2d42-8 (Avg: 5) damage with a PV cap of 7.[2] Note that the PV for a powered nanopneumatic jackhammer versus a structural object is separate from this PV, which is used when attacking creatures or when attacking walls with an unpowered one.

References

  1. XRL.World.Parts.Drill
  2. ObjectBlueprints.xml