Skillsoft (high SP)

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Skillsoft [high sp]
$
180.00
Commerce Value
0
lbs.
Weight
Complexity

4

Character

ç

ID?Use this ID to Wish for the item

SingleSkillsoft3

Spawns in

Items

[Implant] - Skillsoft [high sp]

Encoded on this chip are the neural patterns of a particular skill.

You gain a skill whose cost is greater than 151 SP.

Target body parts: Head
License points: 3
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

3

Slots

Head

Destroyed when removed

No

Skillsoft [high sp] is a Skillsoft cybernetic which provides access to a random regular skill worth more than 150 skillpoints. In practice since all skills with the exception of Acrobatics always cost a multiple of 50 and do not go above 400, the provided skill will always have a value of either 200, 250, 300, 350 or 400 skill points. The gained skill can be used as a prerequisite for buying other skills, which will remain even if the skillsoft is uninstalled and its skill forgotten.


Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Has a smaller pool of eligible skills compared to other skillsofts, noticeably improving the odds of finding something useful.
  • Can provide access to various skills such as Tinker III or Fastest Gun in the Rust which otherwise often have prohibitive attribute requirements.
  • Certain eligible skills, such as Weapon Mastery, can provide a substantial power boost, especially if found early.

Disadvantages

  • In many situations, most skills can be learned normally over the course of a run, freeing up the valuable headslot for other slot-exclusive implants such as inflatable axons or nocturnal apex.
  • Despite the comparatively smaller pool, the provided skill is still random, limiting usefulness without some luck.


Eligible skills

Skill Cost
Tinker III 300
Tomorrowful 200

Acquistion

By nature of being a cybernetic implant, it is not necessarily guaranteed to find Skillsoft [high sp] in a given playthrough, especially when the relatively limited availability of cybernetics (compared to other items) is taken into consideration. However, despite this scarcity, there are specific places where the user can look in order to maximize their chances of a successful acquisition.

  • Alternatively, if the user would rather guarantee eventual access to a copy of Skillsoft [high sp], they can take the following action:
    • Under normal circumstances, the guaranteed gutsmonger present at the Six Day Stilt only provides a restocking inventory of 6-8 implants taken from the cybernetics 1 drop table. However, gutsmongers, unlike most other merchants, adjust the tier of their wares to correspond with whatever zone they are currently standing within. This essentially means, that if the user were to make a gutsmonger a follower, such as by using the Proselytize skill or a love injector, the user could then transport said gutsmonger to a mid-tier location such as Ezra, in order to have access to a permanent and restocking source of mid-tier implants.
    • The newly transported gutsmonger can then be cloned with a rebuked cloneling in order to massively increase the number of cybernetics available each restock. Allowing the user with enough dedicated farms to eventually obtain any implant of any tier.

Tips

  • Is essentially the only way to learn the tomorrowful skill without purchasing it from _ during the water ritual
  • Can make for a good way to store wealth, due to its weightlessness.
  • Its weightlessness makes it trivial to carry around for temporary installation when needed, provided the user has access to a becoming nook.