Becoming nook: Difference between revisions
Trashmonks (talk | contribs) |
Trashmonks (talk | contribs) (Updated by Librarianmage with game version 2.0.204.82 using QBE v1.0rc2) |
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| title = {{Qud text|becoming nook}} | | title = {{Qud text|becoming nook}} | ||
| image = becoming nook.png | | image = becoming nook.png | ||
| hp = | | hp = 25 | ||
| av = 2 | | av = 2 | ||
| dv = -10 | | dv = -10 | ||
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| extra = {{Extra info|weight = 5000 | empsensitive = yes | metal = yes | solid = no | flyover = no | isoccluding = yes}} | | extra = {{Extra info|weight = 5000 | empsensitive = yes | metal = yes | solid = no | flyover = no | isoccluding = yes}} | ||
| inheritingfrom = Furniture | | inheritingfrom = Furniture | ||
| desc = | | desc = A rectangle of neutrofoam imprinted with the human form hangs beneath an arch of glass. Across the foam at eye level, glyphs loop on an elliptical screen. Surgical machinery, obscured by blinding light, beetles out from the underside of an enclosing dome. | ||
| categories = Machinery | | categories = Machinery | ||
| gameversion = 2.0.204. | | gameversion = 2.0.204.82 | ||
}} | }} | ||
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Revision as of 04:24, 8 June 2023
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Character
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ID?
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CyberneticsTerminal2 |
Tier
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0 |
Extra info:
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Infobox data from game version 2.0.204.82
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A rectangle of neutrofoam imprinted with the human form hangs beneath an arch of glass. Across the foam at eye level, glyphs loop on an elliptical screen. Surgical machinery, obscured by blinding light, beetles out from the underside of an enclosing dome.
A becoming nook is a special furniture piece with which True Kin can interface, allowing them to install, upgrade, or swap out cybernetics.
becoming nooks will appear in various locations around Qud, such as randomly generated historical sites. There are a few locations that are always guaranteed to have a becoming nook. For more details, refer to the cybernetics locations page.
Internal Mechanics
Becoming nooks require 100 charge per interface to function. They are powered by a highly stable fusion reactor that provides 1000 charge per turn, which means that their charge use requirement is never an issue.[1][2]
Lore
Becoming nooks are, like much of the advanced technology left in Qud, relics of the ancient Eater civilization which once ruled over the planet.
They allowed the notably trans-humanist civilization to install cybernetic implants and will still do so for True Kin due to their close genetic connection to the Eaters. Mutant players attempting to use a becoming nook will be turned away, as they are “no aristocrat”.
References
This information is reliable as of patch 2.0.202.104. |
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