Skill Tree
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Cost
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50 sp |
Requirements
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15 Intelligence |
ID
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CookingAndGathering_Butchery |
Infobox data from game version 2.0.201.71
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You can butcher fresh ingredients and other usable parts from animal corpses. |
Butchery is a Cooking and Gathering skill that can be bought for 50 sp when the buyer has at least 15 intelligence, ignoring temporary boosts. It can be used to butcher a variety of animal ingredients that can either be eaten raw by a character with the Carnivorous (D) mutation, or preserved into cooking ingredients that can be used by characters with the Meal Preparation skill.
The action cost of butchering a corpse is normally 1000 (one full turn with normal quickness), but equipping one or more steel butcher knives significantly reduces it. The process will also splatter blood to adjacent cells.
Players with the Butchery skill will automatically butcher valid corpses as long as there are no hostiles nearby. This automatic butchering can be turned off in the abilities menu.
Butchering and Cybernetics
Butchery can also be used to retrieve cybernetic implants from the corpses of implanted Putus Templar. Corpses that contain cybernetics are also unable to be consumed as food.[1] This also counts for limbs that were dismembered that contain the implant.[2] There is a base 80% chance to salvage the implant. Otherwise, it is "ripped out of the (corpse), but destroy[ed] in the process".[3] Unlike other butcher attempts, this chance is rolled for every cybernetic in the corpse, which means multiple cybernetics can be butchered from one corpse. Additionally, it's possible to successfully butcher even those cybernetics that are normally destroyed on removal.
Corpses that can be butchered
Except for the case of cybernetic implants, only one object can be butchered from a corpse. If there are multiple item/food options listed below, the game chooses only one (according to the percentage drop rates shown).