Canned Have-It-All: Difference between revisions

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m (typo)
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
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{{As Of Patch|2.0.199.5}}
{{As Of Patch|2.0.200.71}}
{{Food
{{Food
| title = {{Qud text|&amp;wcanned Have-It-All&amp;y}}
| title = {{Qud text|{{Qud shader|w|canned Have-It-All}}}}
| image = canned haveitall.png
| image = canned haveitall.png
| weight = 0
| weight = 0
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}}
}}
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{{name}} is a [[cooking]] ingredient that can apply (almost) any [[cooking effect|effect]] from any other ingredient at random. In addition to giving these when just used as a regular cooking ingredient, this valuable property can work with the [[Carbide Chef]] skill to craft a repeatable cooking recipe with powerful effects. However, cooking the recipe uses one serving of {{name}} each time.
{{name}} is a [[cooking]] ingredient that can apply (almost) any [[cooking effect|effect]] from any other ingredient at random. In addition to giving these when just used as a regular cooking ingredient, this valuable property can work with the [[Carbide Chef]] skill to craft a repeatable cooking recipe with powerful effects. However, cooking the recipe uses one serving of {{name}} each time.

Revision as of 03:11, 18 July 2020

This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.71.
canned Have-It-All
Canned haveitall.png
Weight

0#

10

Character

%

ID?Use this ID to Wish for the item

Canned Have-It-All

Food Contains

Meat

Plants

Snack

Cooking Effect

random effects

canned Have-It-All

Ingredients: aadvark, abdomen, aborigine...

Perfect


canned Have-It-All is a cooking ingredient that can apply (almost) any effect from any other ingredient at random. In addition to giving these when just used as a regular cooking ingredient, this valuable property can work with the Carbide Chef skill to craft a repeatable cooking recipe with powerful effects. However, cooking the recipe uses one serving of canned Have-It-All each time.

When cooking normal meals with no special ingredients, the procedurally generated ingredients that the player forages can include game items, including canned Have-It-All. Thus any meal has a small possibility of including any effect.

One effect that cannot be obtained is the effect of neutron flux, as of the January 19, 2018 patch.