Canned Have-It-All: Difference between revisions
imported>Trashmonks (Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
imported>Trashmonks |
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{{As Of Patch|2.0.200. | {{As Of Patch|2.0.200.88}} | ||
{{Food | {{Food | ||
| title = {{Qud text|{{Qud shader|w|canned Have-It-All}}}} | | title = {{Qud text|{{Qud shader|w|{{(}}canned Have-It-All{{)}}}}}} | ||
| image = canned haveitall.png | | image = canned haveitall.png | ||
| weight = 0 | | weight = 0 | ||
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| renderstr = % | | renderstr = % | ||
| hunger = Snack | | hunger = Snack | ||
| cookeffect = | | cookeffect = random | ||
| ismeat = yes | | ismeat = yes | ||
| isplant = yes | | isplant = yes |
Revision as of 15:12, 19 August 2020
This information is reliable as of patch 2.0.200.88. If this is no longer the current patch, you can help by updating it. |
Weight
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0# |
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10 | |
Character
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% |
ID?
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Canned Have-It-All |
Food Contains
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Meat Plants |
Snack | |
Cooking Effect
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Ingredients: aadvark, abdomen, aborigine...
canned Have-It-All is a cooking ingredient that can apply (almost) any effect from any other ingredient at random. In addition to giving these when just used as a regular cooking ingredient, this valuable property can work with the Carbide Chef skill to craft a repeatable cooking recipe with powerful effects. However, cooking the recipe uses one serving of canned Have-It-All each time.
When cooking normal meals with no special ingredients, the procedurally generated ingredients that the player forages can include game items, including canned Have-It-All. Thus any meal has a small possibility of including any effect.
One effect that cannot be obtained is the effect of neutron flux, as of the January 19, 2018 patch.