Canned Have-It-All: Difference between revisions

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(clarify "almost")
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(23 intermediate revisions by 7 users not shown)
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{{Aliases|names=canned have it all}}
{{As Of Patch|2.0.204.75}}
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{{As Of Patch|2.0.199.5}}
{{Food
{{Food
| title = {{Qud text|&amp;wcanned Have-It-All&amp;y}}
| title = {{Qud text|{{Qud shader|w|{{(}}canned Have-It-All{{)}}}}}}
| image = canned haveitall.png
| image = canned haveitall.png
| weight = 0
| weight = 0
| featureweightinfo = yes
| commerce = 10
| commerce = 10
| id = Canned Have-It-All
| id = Canned Have-It-All
| colorstr = &amp;w
| colorstr = &amp;w
| tilecolors = yw
| renderstr = %
| renderstr = %
| hunger = Snack
| hunger = Snack
| cookeffect = {{CookEffect ID to name|random}}
| cookeffect = random
| ismeat = yes
| ismeat = yes
| isplant = yes
| isplant = yes
| inheritingfrom = Preservable
| inheritingfrom = Preservable
| desc = Ingredients: aadvark, abdomen, aborigine...~J211
| dynamictable = {{Dynamic object|Items|Canned Have-It-All}}
| desc = The stencil on the tin depicts an animal with claws, or are they hooves? Snoods (or horns? antlers?) pucker its nose and brow. Shaggy, knotted fur, or ruffled feathers, sheath it from the heat (or cold).
| categories = Preserved Food
| categories = Preserved Food
| gameversion = 2.0.206.57
}}
}}
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{{name|caps}} is a [[cooking]] ingredient that applies [[random cooking effects]]. If it is used in a recipe created by [[Carbide Chef]], the ingredient required will be of a random ingredient of the effect chosen, not {{plain name}}.{{Code Reference | namespace = XRL.World.Parts | class = Campfire | method = CookFromIngredients}}


{{name}} is a [[cooking]] ingredient that can apply (almost) any [[cooking effect|effect]] from any other ingredient at random. In addition to giving these when just used as a regular cooking ingredient, this valuable property can work with the [[Carbide Chef]] skill to craft a repeatable cooking recipe with powerful effects. However, cooking the recipe uses one serving of {{name}} each time.
If in a named recipe, the name can have the adjective "all" or the noun "everything".{{File Reference| file=HistorySpice | type=.json}}
 
When cooking normal meals with no special inredients, the procedurally generated ingredients that the player forages can include game items, including {{name}}. Thus any meal has a small possibility of including any effect.
 
One effect that cannot be obtained is the effect of [[neutron flux]], as of the January 19, 2018 patch.


{{References|2.0.204.75}}
{{Food Navbox}}
{{Food Navbox}}


[[Category:Preserved Food]]
[[Category:Preserved Food]]

Latest revision as of 22:01, 18 January 2024

This information is reliable as of patch 2.0.204.75. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.204.75.
canned Have-It-All
Canned haveitall.png
Weight

0#

10

Character

%

ID?Use this ID to Wish for the item

Canned Have-It-All

Food Contains

Meat

Plants

Snack

Cooking Effect

random effects

Spawns in

Items

canned Have-It-All

The stencil on the tin depicts an animal with claws, or are they hooves? Snoods (or horns? antlers?) pucker its nose and brow. Shaggy, knotted fur, or ruffled feathers, sheath it from the heat (or cold).

Perfect

Canned Have-It-All is a cooking ingredient that applies random cooking effects. If it is used in a recipe created by Carbide Chef, the ingredient required will be of a random ingredient of the effect chosen, not Canned Have-It-All.[1]

If in a named recipe, the name can have the adjective "all" or the noun "everything".[2]

References

This information is reliable as of patch 2.0.204.75.
  1. XRL.World.Parts.Campfire, method CookFromIngredients
  2. HistorySpice.json