Canned Have-It-All: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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{{Aliases|names=canned have it all}}
{{Aliases|names=canned have it all}}
{{As Of Patch|2.0.204.75}}
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{{Food
{{Food
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| desc = The stencil on the tin depicts an animal with claws, or are they hooves? Snoods (or horns? antlers?) pucker its nose and brow. Shaggy, knotted fur, or ruffled feathers, sheath it from the heat (or cold).
| desc = The stencil on the tin depicts an animal with claws, or are they hooves? Snoods (or horns? antlers?) pucker its nose and brow. Shaggy, knotted fur, or ruffled feathers, sheath it from the heat (or cold).
| categories = Preserved Food
| categories = Preserved Food
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
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{{name|caps}} is a [[cooking]] ingredient that can apply (almost) any [[cooking effect|effect]] from any other ingredient at random. If it is used in a recipe created by [[Carbide Chef]], the ingredient required will be of a random ingredient of the effect chosen, not {{plain name}}.
{{name|caps}} is a [[cooking]] ingredient that applies [[random cooking effects]]. If it is used in a recipe created by [[Carbide Chef]], the ingredient required will be of a random ingredient of the effect chosen, not {{plain name}}.{{Code Reference | namespace = XRL.World.Parts | class = Campfire | method = CookFromIngredients}}


Although the rarer effects are excluded, the one that is not is the same effect as cooking a {{favilink|drop of nectar}} at a 1.52%. Including the 25% chance for the actual effect to activate, there is a 0.38% chance of every meal with {{plain name}} to gain +1 to all attributes. There is no way to increase this chance, since creating a recipe with Carbide Chef will require real nectar drops as an ingredient.
If in a named recipe, the name can have the adjective "all" or the noun "everything".{{File Reference| file=HistorySpice | type=.json}}


If in a named recipe, the name can have the adjective "all" or the noun "everything".
{{References|2.0.204.75}}
 
== Cooking Effect Weights ==
Note that the following will never be chosen:
* [[Volatile density-based cooking effects]]
* [[Taste-based cooking effects]]
* [[Cloning cooking effects]]
* [[Stability-based cooking effects]]
* simple [[Quickness-based cooking effects]]
* random cooking effects (itself)
Not listed exclusions include simple cooking effects that are already a subset of another cooking effect that is included.
 
{{Cooking Random Weights
|{{Cooking Random Weights/Row|cookeffect=[[artifact-based cooking effects|artifact]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[water and thirst-based cooking effects|water and thirst]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[secret-based cooking effects|secret]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[darkness-based cooking effects|darkness]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[armor-based cooking effects|armor]]|weight=10}}
| {{Cooking Random Weights/Row|cookeffect=[[plant-based cooking effects|simple plant]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[plant-based cooking effects|powerful plant]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[electric-based cooking effects|electric]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[cold-based cooking effects|cold]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[heat and fire-based cooking effects|heat and fire]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[love and loyalty-based cooking effects|love and loyalty]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[teleport-based cooking effects|teleport]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[regeneration and healing-based cooking effects|regeneration and healing]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[regeneration and healing-based cooking effects|powerful regeneration and healing]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[disease prevention and curing-based cooking effects|disease prevention and curing]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[acid-based cooking effects|simple acid]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[fungus-based cooking effects|fungus]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[phasing-based cooking effects|phasing]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[HP-based cooking effects|HP]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[damage reflection-based cooking effects|powerful damage reflection]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[damage reflection-based cooking effects|damage reflection]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[Willpower-based cooking effects|simple Willpower]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[strength-based cooking effects|strength]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[burrowing-based cooking effects|burrowing]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[agility-based cooking effects|agility]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[fear-based cooking effects|fear]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[fire-breathing cooking effects|fire-breathing]]|weight=2}}
|{{Cooking Random Weights/Row|cookeffect=[[fire-breathing cooking effects|powerful fire-breathing]]|weight=1}}
|{{Cooking Random Weights/Row|cookeffect=[[ice-breathing cooking effects|ice-breathing]]|weight=2}}
|{{Cooking Random Weights/Row|cookeffect=[[ice-breathing cooking effects|powerful ice-breathing]]|weight=1}}
|{{Cooking Random Weights/Row|cookeffect=[[corrosive gas-breathing cooking effects|corrosive gas-breathing]]|weight=2}}
|{{Cooking Random Weights/Row|cookeffect=[[corrosive gas-breathing cooking effects|powerful corrosive gas-breathing]]|weight=1}}
|{{Cooking Random Weights/Row|cookeffect=[[sleep gas-breathing cooking effects|sleep gas-breathing]]|weight=2}}
|{{Cooking Random Weights/Row|cookeffect=[[sleep gas-breathing cooking effects|powerful sleep gas-breathing]]|weight=1}}
|{{Cooking Random Weights/Row|cookeffect=[[normality gas-breathing cooking effects|normality gas-breathing]]|weight=2}}
|{{Cooking Random Weights/Row|cookeffect=[[normality gas-breathing cooking effects|powerful normality gas-breathing]]|weight=1}}
|{{Cooking Random Weights/Row|cookeffect=[[poison gas-breathing cooking effects|poison gas-breathing]]|weight=2}}
|{{Cooking Random Weights/Row|cookeffect=[[poison gas-breathing cooking effects|powerful poison gas-breathing]]|weight=1}}
|{{Cooking Random Weights/Row|cookeffect=[[stun gas-breathing cooking effects|stun gas-breathing]]|weight=2}}
|{{Cooking Random Weights/Row|cookeffect=[[stun gas-breathing cooking effects|powerful stun gas-breathing]]|weight=1}}
|{{Cooking Random Weights/Row|cookeffect=[[confusion gas-breathing cooking effects|confusion gas-breathing]]|weight=2}}
|{{Cooking Random Weights/Row|cookeffect=[[confusion gas-breathing cooking effects|powerful confusion gas-breathing]]|weight=1}}
|{{Cooking Random Weights/Row|cookeffect=[[Photosynthetic Skin|special Quickness]]|weight=4}}
|{{Cooking Random Weights/Row|cookeffect=[[Photosynthetic Skin|special regeneration]]|weight=4}}
|{{Cooking Random Weights/Row|cookeffect=[[Uncertain attribute-based cooking effects|uncertain attribute]]|weight=5}}
|{{Cooking Random Weights/Row|cookeffect=[[slime-spitting cooking effects|slime-spitting]]|weight=10}}
|{{Cooking Random Weights/Row|cookeffect=[[self-poisoning cooking effects|self-poisoning]]|weight=2}}
|{{Cooking Random Weights/Row|cookeffect=[[self-diseasing cooking effects|self-diseasing]]|weight=1}}
| {{Cooking Random Weights/Row|cookeffect=[[tongue-based cooking effects|tongue]]|weight=10}}
| {{Cooking Random Weights/Row|cookeffect=[[rubber-based cooking effects|rubber]]|weight=5}}
| {{Cooking Random Weights/Row|cookeffect=[[rubber-based cooking effects|powerful rubber]]|weight=5}}
}}
{{Cooking effect
|id = random
|name= random}}
{{Food Navbox}}
{{Food Navbox}}


[[Category:Preserved Food]]
[[Category:Preserved Food]]

Latest revision as of 22:01, 18 January 2024

This information is reliable as of patch 2.0.204.75. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.204.75.
canned Have-It-All
Canned haveitall.png
Weight

0#

10

Character

%

ID?Use this ID to Wish for the item

Canned Have-It-All

Food Contains

Meat

Plants

Snack

Cooking Effect

random effects

Spawns in

Items

canned Have-It-All

The stencil on the tin depicts an animal with claws, or are they hooves? Snoods (or horns? antlers?) pucker its nose and brow. Shaggy, knotted fur, or ruffled feathers, sheath it from the heat (or cold).

Perfect

Canned Have-It-All is a cooking ingredient that applies random cooking effects. If it is used in a recipe created by Carbide Chef, the ingredient required will be of a random ingredient of the effect chosen, not Canned Have-It-All.[1]

If in a named recipe, the name can have the adjective "all" or the noun "everything".[2]

References

This information is reliable as of patch 2.0.204.75.
  1. XRL.World.Parts.Campfire, method CookFromIngredients
  2. HistorySpice.json