Cave spider
Level: 5 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
x |
---|---|
ID?
|
Cave Spider |
Faction
|
arachnids (Loved100 Reputation) |
Demeanor
|
neutral |
Gender
|
|
Inventory
|
|
| |
Inventory
| |
\fangs1d2 4/1004 x1(100%) | |
Skills
|
|
| |
Skills
| |
Mutations
|
|
| |
Mutations
| |
Corpse Dropped
|
cave spider corpse(favilink error!) (25%) |
Experience?
|
50 XP |
XP Tier
|
1 |
Role
|
Minion |
Extra info:
| |
Infobox data from game version 2.0.201.60
|
Spindle-limbed, brown, and skittish, it spins a home anxiously.
A cave spider is a creature belonging to the arachnids faction. Cave spiders can be found underground, notably within Red Rock and the Rust Wells.[1]
Cave spiders prefer not to directly engage with their targets, and will attempt to avoid them as much as possible, actively fleeing from hostile creatures.[2] If a hostile creature is directly adjacent to a cave spider, the spider will stop trying to flee until the creature moves away again, and will attack with their \fangs, a natural short blade weapon that deals 1d21-2 (Avg: 1.5) damage.[3]
While idle, cave spiders will occasionally spin webs with their unique mutation, Spider Webs. This mutation grants a spider the "Spin Webs" activated ability, which allows it to create webs in tiles it moves into. Each use of Spin Webs will allow a cave spider to create 4 webs.[4]
If a creature hostile to a cave spider becomes stuck, whether by walking through webs or through another source such as asphalt, the cave spider will cease trying to flee and will advance on the creature in order to attack. The spider will resume fleeing if the creature becomes unstuck and moves out of melee range.[5]
References
This information is reliable as of patch 2.0.201.73. |
|