Caves of Qud Wiki

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Welcome
[ Wiki Editors ]

Welcome to the official wiki for Caves of Qud, a Science-Fantasy Roguelike RPG developed by Freehold Games and set in the exotic, deeply-simulated, far-future world of Qud.

This wiki is run and maintained by the players, and graciously hosted by the developers. Infoboxes updated every patch.

Live and Drink, knowledge-seeker.

Latest Patch Note
Feature Friday - September 22, 2023
204.106
  • You can no longer deploy wire strands on the world map.
  • You can no longer deploy wire strands that are rusted or broken.
  • Creatures can now only vomit once every three turns.
  • Creatures in stasis can no longer be dismembered or decapitated.
  • Learning Kickback now enables NPCs to fire missile weapons at point-blank range if they did not previously do so.
  • Neelahind now knows how to use the shield she carries.
  • The cragmensch and glittermensch capacity to extract boulders from their own bodies is no longer visible via techscanning.
  • Chiral rings equipped by someone in stasis no longer dismember adjacent creatures.
  • Autoexplore now chats with sparking baetyls that you have not yet spoken to.
  • Pathfinding now goes to slightly more effort to avoid being next to pits.
  • When unlocking a door with a security card that is in a stack, the stack count is no longer displayed.
  • Creatures can no longer start flying while overburdened or while engulfing another creature.
  • Engulfing now forces both the engulfer and engulfee to land if they were flying.
  • Fixed a bug that caused NPCs who equipped a piece of armor in place of a worse piece of armor then become enthusiastic to equip the worse piece of armor as an improvised weapon.
  • Fixed a bug that made trading for very low value items free.
  • Fixed a bug that made being submerged prevent beginning to swim or wade.
  • [modding] Updated Harmony to version 2.2.2.

205.65 - 'beta' branch
  • Fixed a bug that prevented 'find a relic' dynamic quests to stop working if you swapped bodies.
  • Fixed a bug that prevented 'find a relic' dynamic quests from immediately completing the find step if you currently posess the relic when you get the quest.
  • Fixed a bug that prevented 'find a specific item' dynamic quests to stop working if you swapped bodies.
  • Fixed a bug that prevented 'interact with a specific item' dynamic quests to stop working if you swapped bodies.
  • Fixed a bug that caused the first step for site-finding dynamic quests to not complete if you found the site before you acquired the quest.
  • Fixed a bug that caused Temporal Fugue to have no cooldown.
  • [modding] Improved the map editor UI.
  • [modding] Fixed a bug in the map editor that caused dragging the map to be scaled improperly.
  • [modding] Systems now support PlayerEquipped, PlayerActivating, and PlayerObjectAddedToInventory.
  • [modding] GameSystems.FireEvent now supports all events fired on the player
  • [modding] There is a new GameSystems class which provides public static helpers for raising an event on all game systems.

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— AlphaBeard 2023-09-23 06:05:48
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