Cybernetics rack: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 21: Line 21:
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is a receptacle that contains [[cybernetics|cybernetic implants]] and which is most commonly attached to a nearby {{favilink|becoming nook}}.
The {{name}} is a receptacle that contains [[cybernetics|cybernetic implants]] and which is most commonly attached to a nearby {{favilink|becoming nook}}.
For details about where '''becoming nooks''' and {{name}} can be found, refer to the [[cybernetics locations]] page.


== Contents ==
== Contents ==

Revision as of 19:32, 17 November 2020

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
cybernetics rack
Cybernetics rack.png
HP

10

Tier

5

Character

ID?Use this ID to Wish for the item

CyberneticsRack

MA Bonus

+0

Extra Info:
  • Can be walked on/through
  • Made out of Metal
  • Weighs 200 lbs
cybernetics rack

Chrome pegs form a lattice where bionic modules await coupling.

Perfect

The cybernetics rack is a receptacle that contains cybernetic implants and which is most commonly attached to a nearby becoming nook.

For details about where becoming nooks and cybernetics rack can be found, refer to the cybernetics locations page.

Contents

The cybernetics rack has a 50% chance to contain one cybernetic implant, and a 50% chance to contain 2 cybernetic implants.

The type of implants found in the cybernetics rack will be based on the current zone tier.[1]

Zone Tier Chance of Obtaining Cybernetics of License Tier
1-license point or
2-license point
3-license point 4-license point
or higher
1 80% 15% 5%
2 70% 22% 8%
3 58% 32% 10%
4 48% 38% 14%
5 38% 44% 18%
6 28% 50% 22%
7 0% 75% 25%
8 0% 50% 50%

Chances of Obtaining Specific Cybernetics

The following sections indicate the chance of obtaining a specific cybernetic associated with one of the tiers specified above. The chances below apply only when the game has already selected the appropriate tier based on the probabilities listed above.[1]

1 or 2 License Points

Cybernetic Approx. Chance
of Obtaining
Skillsoft [low sp] 5.9%
Skillsoft [medium sp] 5.9%
optical technoscanner 4.0%
translucent skin 4.0%
hyper-elastic ankle tendons 4.0%
pentaceps 4.0%
carbide hand bones 4.0%
stabilizer arm locks 4.0%
rapid release finger flexors 4.0%
parabolic muscular subroutine 4.0%
dermal insulation 4.0%
night vision 4.0%
optical bioscanner 4.0%
communications interlock 4.0%
beautiful visage 4.0%
electromagnetic sensor 4.0%
inflatable axons 4.0%
Schemasoft [low-tier] 4.0%
force modulator 4.0%
pneumatic pistons 4.0%
navigation system 4.0%
anchor spikes 4.0%
fire suppression system 4.0%
reactive cranial plating 4.0%
nocturnal apex 0.4%
cherubic visage 0.4%
air current microsensor 0.4%

3 License Point

Cybernetic Approx. Chance
of Obtaining
Skillsoft [high sp] 11.1%
Schemasoft [mid-tier] 7.4%
dermal plating 3.7%
transparent skin 3.7%
bionic hands 3.7%
ultra-elastic ankle tendons 3.7%
bionic arm 3.7%
giant hands 3.7%
security interlock 3.7%
intravenous port 3.7%
high-grade dermal insulation 3.7%
dopamine synth 3.7%
bionic heart 3.7%
custom visage 3.7%
matter recompositer 3.7%
motorized treads 3.7%
gun rack 3.7%
Skillsoft plus 3.7%
fullerite hand bones 3.7%
equipment rack 3.7%
Cyberliver(favilink error!) 3.7%
anomaly fumigator 3.7%
medassist module 3.7%
palladium electrodeposits 3.7%

4 License Point or Higher

Cybernetic Approx. Chance
of Obtaining
motorized treads 10%
gun rack 10%
Skillsoft plus 10%
fullerite hand bones 10%
high-fidelity matter recompositer 10%
penetrating radar 10%
reactive trauma plate 10%
micromanipulator array 10%
onboard recoiler 10%
biodynamic power plant 10%

References

This information is reliable as of patch 2.0.201.50.
  1. 1.0 1.1 PopulationTables.xml