Data:List of Cybernetics: Difference between revisions

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(Moved full table of cybernetics over here)
 
m (→‎List of Cybernetics: Gun Rack was listed as 4 cost instead of its current 6)
 
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{{Cybernetic table|
{{Cybernetic table|
{{Cybernetic
{{Cybernetic
| name = Dermal Insulation
| name           = dermal plating
| cost = 3
| cost           = 3
| slots = Body, Head, Back
| slots           = Body,Head,Back
| desc= Pillowy fiberglass scales tense around a supporting axis. Once installed, they'll unwind and inflate under the skin.
| weight          = 10
 
| id              = DermalPlating
&C+6 Heat Resistance
}}
&C+6 Cold Resistance
{{!}}-
&C+6 Electrical Resistance
{{Cybernetic
&C+6 Acid Resistance
| name            = dermal insulation
| id = DermalInsulation
| cost            = 2
| slots          = Body,Head,Back
| weight          = 3
| id              = DermalInsulation
| destroyonremove = yes
| startcybernetic = General
| code            = 01
}}
{{!}}-
{{Cybernetic
| name            = optical bioscanner
| cost            = 1
| slots          = Face
| weight          = 0
| id             = BiologicalIndexer
| startcybernetic = General
| code            = 04
}}
{{!}}-
{{Cybernetic
| name            = optical technoscanner
| cost            = 1
| slots          = Face
| weight          = 0
| id              = TechnologicalIndexer
| startcybernetic = General
| code            = 05
}}
{{!}}-
{{Cybernetic
| name            = force modulator
| cost            = 1
| slots          = Hands,Feet,Body,Back,Face,Arm,Head
| weight          = 0
| id              = ForceModulator
}}
{{!}}-
{{Cybernetic
| name            = night vision
| cost            = 2
| slots          = Face
| weight          = 0
| id              = NightVision
| startcybernetic = General
| startcybernetic = General
| destroyonremove = yes
| code            = 06
| weight = 0}}
}}
{{!}}-
{{Cybernetic
| name            = hyper-elastic ankle tendons
| cost            = 2
| slots          = Feet
| weight         = 1
| id              = HyperElasticAnkleTendons
| startcybernetic = General
| code            = 07
}}
{{!}}-
{{Cybernetic
| name            = parabolic muscular subroutine
| cost            = 2
| slots          = Arm
| weight          = 0
| id              = ParabolicMuscularSubroutine
| startcybernetic = General
| code            = 08
}}
{{!}}-
{{Cybernetic
| name            = cherubic visage
| cost            = 1
| slots          = Face
| weight          = 1
| id              = CherubicVisage
| startcybernetic = Artifex, Consul, Praetorian, Eunuch
| code            = 16
}}
{{!}}-
{{Cybernetic
| name            = translucent skin
| cost            = 2
| slots          = Body,Back
| weight          = 5
| id              = TranslucentSkin
| startcybernetic = General
| code            = 09
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Optical Bioscanner
| name           = stabilizer arm locks
| cost = 1
| cost           = 2
| slots = Face
| slots           = Arm
| desc = A minuscule graphene array that processes optical data against a repository of robotic lifeforms and artifacts.
| weight          = 5
 
| id             = StabilizerArmLocks
&CYou gain access to the precise hit point, armor, and dodge values of robotic creatures and you automatically identify artifacts.
| id = BiologicalIndexer
| startcybernetic = General
| startcybernetic = General
| weight = 0}}
| code            = 11
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Optical Technoscanner
| name           = rapid release finger flexors
| cost = 1
| cost           = 2
| slots = Face
| slots           = Hands
| desc = A minuscule graphene array that processes optical data against a repository of robotic lifeforms and artifacts.
| weight          = 1
 
| id             = RapidReleaseFingerFlexors
&CYou gain access to the precise hit point, armor, and dodge values of robotic creatures and you automatically identify artifacts.
| id = TechnologicalIndexer
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 12
| weight = 0}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Force Modulator
| name           = carbide hand bones
| cost = 1
| cost           = 2
| slots = Hands, Feet, Body, Back, Face, Arm, Head
| slots           = Hands
| desc = The emitted frequencies of your tiniest bits are synchronized with the standardized band for force emission.
| weight          = 15
 
| id             = CarbideHandBones
&CYou can walk through forcefields.
| id = ForceModulator
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 13
| weight = 0}}
}}
{{!}}-
{{Cybernetic
| name            = fullerite hand bones
| cost            = 4
| slots          = Hands
| weight         = 18
| id              = FulleriteHandBones
}}
{{!}}-
{{Cybernetic
| name            = crysteel hand bones
| cost            = 8
| slots          = Hands
| weight          = 9
| id              = CrysteelHandBones
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Night Vision
| name           = pentaceps
| cost = 2
| cost           = 2
| slots = Face
| slots           = Feet
| desc = Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade.
| weight          = 10
 
| id             = Pentaceps
&CYou gain the toggleable ability to see in the dark.
| id = NightVision
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 14
| weight = 0}}
}}
{{!}}-
{{Cybernetic
| name            = transparent skin
| cost            = 3
| slots          = Body,Back
| weight          = 5
| id              = TransparentSkin
}}
{{!}}-
{{Cybernetic
| name            = bionic hands
| cost            = 3
| slots          = Hands
| weight         = 5
| id              = BionicHands
}}
{{!}}-
{{Cybernetic
| name            = bionic arm
| cost            = 3
| slots          = Arm
| weight          = 8
| id              = BionicArm
}}
{{!}}-
{{Cybernetic
| name            = ultra-elastic ankle tendons
| cost            = 3
| slots          = Feet
| weight          = 1
| id              = UltraElasticAnkleTendons
}}
{{!}}-
{{Cybernetic
| name            = beautiful visage
| cost            = 3
| slots          = Face
| weight          = 1
| id              = BeautifulVisage
}}
{{!}}-
{{Cybernetic
| name            = dopamine synth
| cost            = 3
| slots          = Head
| weight          = 0
| id              = DopamineSynth
}}
{{!}}-
{{Cybernetic
| name            = bionic heart
| cost            = 3
| slots          = Body
| weight          = 2
| id              = BionicHeart
}}
{{!}}-
{{Cybernetic
| name            = giant hands
| cost            = 3
| slots          = Hands
| weight          = 3
| id              = GiantHands
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Hyper-Elastic Ankle Tendons
| name           = communications interlock
| cost = 2
| cost            = 2
| slots = Feet
| slots          = Hands,Feet,Body,Back,Face,Arm,Head
| desc = Banded ropes of hydrogel are bundled into one.
| weight          = 1
 
| id              = CommunicationsInterlock
&C+6 movespeed
}}
| id = HyperElasticAnkleTendons
{{!}}-
{{Cybernetic
| name            = security interlock
| cost            = 3
| slots          = Hands,Feet,Body,Back,Face,Arm,Head
| weight          = 1
| id              = SecurityInterlock
| destroyonremove = yes
}}
{{!}}-
{{Cybernetic
| name            = intravenous port
| cost            = 3
| slots          = Hands,Feet,Body,Back,Face,Arm,Head
| weight          = 0
| id              = IntravenousPort
}}
{{!}}-
{{Cybernetic
| name            = high-grade dermal insulation
| cost            = 3
| slots          = Body,Head,Back
| weight          = 3
| id              = HighGradeDermalInsulation
| destroyonremove = yes
}}
{{!}}-
{{Cybernetic
| name            = motorized treads
| cost           = 4
| slots           = Feet
| weight          = 75
| id              = MotorizedTreads
}}
{{!}}-
{{Cybernetic
| name            = inflatable axons
| cost            = 2
| slots          = Head
| weight          = 0
| id             = InflatableAxons
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 15
| weight = 1}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Parabolic Muscular Subroutine
| name           = nocturnal apex
| cost = 1
| cost           = 2
| slots = Arm
| slots           = Head
| desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.
| weight          = 0
 
| id             = NocturnalApex
&CYour throw range is increased by 2.
| startcybernetic = Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist
When you throw something at a target inside your throw range, your throwing accuracy is 100%
| code            = 16
| id = ParabolicMuscularSubroutine
}}
| startcybernetic =  
| destroyonremove = no
| weight = }}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Cherubic Visage
| name           = electromagnetic sensor
| cost = 1
| cost           = 1
| slots = Face
| slots           = Head,Face,Back,Body,Feet,Arm,Hands
| desc = Carnal instructions dictate the reformation of the face's bone structure and plump tissue mass into a soft and angelic countenance. Through such thaumaturgy, the people of hoary Ibul, cradled in the breast of a collapsed ice shelf, wander its lamplighted streets in rosy-cheeked disinterest.
| weight          = 0
 
| id              = ElectromagneticSensor
&C+1 Ego
}}
| id = CherubicVisage
{{!}}-
| startcybernetic = Artifex, Consul, Praetorian, Eunuch
{{Cybernetic
| destroyonremove =  
| name            = matter recompositer
| weight = 5}}
| cost            = 3
| slots          = Body
| weight          = 5
| id              = MatterRecompositer
}}
{{!}}-
{{Cybernetic
| name            = air current microsensor
| cost            = 2
| slots          = Body,Head
| weight          = 0
| id              = AirCurrentMicrosensor
| startcybernetic = Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child
| code            = 16
}}
{{!}}-
{{Cybernetic
| name            = custom visage
| cost            = 3
| slots          = Face
| weight          = 0
| id              = CustomVisage
| destroyonremove = yes
}}
{{!}}-
{{Cybernetic
| name            = gun rack
| cost            = 6
| slots          = Back
| weight          = 20
| id              = GunRack
}}
{{!}}-
{{Cybernetic
| name            = cathedra with sapphire tracery
| cost            = 12
| slots          = Back
| weight          = 20
| id              = CathedraSapphire
}}
{{!}}-
{{Cybernetic
| name            = cathedra with ruby tracery
| cost            = 12
| slots          = Back
| weight          = 20
| id              = CathedraRuby
}}
{{!}}-
{{Cybernetic
| name            = cathedra with white opal tracery
| cost            = 12
| slots          = Back
| weight          = 20
| id              = CathedraWhiteOpal
}}
{{!}}-
{{Cybernetic
| name            = cathedra with black opal tracery
| cost            = 12
| slots          = Back
| weight          = 20
| id              = CathedraBlackOpal
}}
{{!}}-
{{Cybernetic
| name            = skillsoft (low SP)
| cost            = 1
| slots          = Head
| weight          = 0
| id              = SingleSkillsoft1
}}
{{!}}-
{{Cybernetic
| name            = skillsoft (medium SP)
| cost            = 2
| slots          = Head
| weight          = 0
| id              = SingleSkillsoft2
}}
{{!}}-
{{Cybernetic
| name            = skillsoft (high SP)
| cost            = 3
| slots          = Head
| weight          = 0
| id              = SingleSkillsoft3
}}
{{!}}-
{{Cybernetic
| name            = skillsoft plus
| cost            = 8
| slots          = Head
| weight          = 0
| id              = TreeSkillsoft
}}
{{!}}-
{{Cybernetic
| name            = Schemasoft (low-tier)
| cost            = 2
| slots          = Head
| weight          = 0
| id              = Schemasoft2
| destroyonremove = yes
}}
{{!}}-
{{Cybernetic
| name            = Schemasoft (mid-tier)
| cost            = 3
| slots          = Head
| weight          = 0
| id              = Schemasoft3
| destroyonremove = yes
}}
{{!}}-
{{Cybernetic
| name            = Schemasoft (high-tier)
| cost            = 4
| slots          = Head
| weight          = 0
| id              = Schemasoft4
| destroyonremove = yes
}}
{{!}}-
{{Cybernetic
| name            = equipment rack
| cost            = 3
| slots          = Body
| weight          = 0
| id              = EquipmentRack
}}
{{!}}-
{{Cybernetic
| name            = bionic liver
| cost            = 3
| slots          = Body
| weight          = 0
| id              = BionicLiver
}}
{{!}}-
{{Cybernetic
| name            = pneumatic pistons
| cost            = 2
| slots          = Feet
| weight          = 8
| id              = PneumaticPistons
}}
{{!}}-
{{Cybernetic
| name            = reactive cranial plating
| cost            = 2
| slots          = Head
| weight          = 2
| id              = ReactiveCranialPlating
}}
{{!}}-
{{Cybernetic
| name            = high-fidelity matter recompositer
| cost            = 8
| slots          = Body
| weight          = 5
| id              = HighFidelityMatterRecompositer
}}
{{!}}-
{{Cybernetic
| name            = anomaly fumigator
| cost            = 3
| slots          = Hands,Feet,Body,Back,Face,Arm,Head
| weight          = 1
| id              = AnomalyFumigator
}}
{{!}}-
{{Cybernetic
| name            = phase harmonic modulator
| cost            = 2
| slots          = Hands,Feet,Body,Back,Face,Arm,Head
| weight          = 1
| id             = PhaseHarmonicModulator
}}
{{!}}-
{{Cybernetic
| name            = penetrating radar
| cost            = 6
| slots          = Body,Back,Head,Face,Arm
| weight          = 0
| id              = PenetratingRadar
}}
{{!}}-
{{Cybernetic
| name            = navigation system
| cost            = 1
| slots          = Head,Arm,Hands,Body,Back
| weight          = 0
| id              = NavigationSystem
}}
{{!}}-
{{Cybernetic
| name            = reactive trauma plate
| cost            = 4
| slots          = Body
| weight         = 4
| id              = ReactiveTraumaPlate
}}
{{!}}-
{{Cybernetic
| name            = micromanipulator array
| cost            = 5
| slots          = Hands
| weight          = 2
| id              = MicromanipulatorArray
}}
{{!}}-
{{Cybernetic
| name            = onboard recoiler
| cost            = 4
| slots          = Hands,Feet,Body,Back,Face,Arm,Head
| weight          = 1
| id              = OnboardRecoiler
}}
{{!}}-
{{Cybernetic
| name            = biodynamic power plant
| cost            = 6
| slots          = Body
| weight          = 2
| id              = BiodynamicPowerPlant
}}
{{!}}-
{{Cybernetic
| name            = fire suppression system
| cost            = 2
| slots          = Head,Body,Back
| weight          = 3
| id              = FireSuppressionSystem
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Translucent Skin
| name           = anchor spikes
| cost = 2
| cost           = 2
| slots = Body, Back
| slots           = Feet
| desc = Your DV is increased by 2.
| weight          = 1
| id =  
| id             = AnchorSpikes
| startcybernetic =
}}
| destroyonremove =
| weight = }}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Stabilizer Arm Locks
| name           = medassist module
| cost = 2
| cost           = 3
| slots = Arm  
| slots           = Body,Back,Arm
| desc = Your agility is treated as if it was 6 points higher when determining the accuracy of Rifles and Bows.
| weight          = 1
| id =  
| id             = MedassistModule
| startcybernetic =
}}
| destroyonremove =
| weight = }}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Rapid Release Finger Flexors
| name           = palladium electrodeposits
| cost = 2
| cost           = 3
| slots = Hands
| slots           = Head,Body,Back,Arm
| desc = You fire pistols 25% faster.
| weight          = 1
| id =  
| id             = PalladiumElectrodeposits
| startcybernetic =
}}
| destroyonremove =
| weight = }}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Carbide Hand Bones
| name           = tibular hydrojets
| cost = 2
| cost           = 1
| slots = Hands
| slots           = Feet
| desc = Your fists do 2d3 damage.
| weight          = 1
| id =  
| id             = TibularHydrojets
| startcybernetic =
| destroyonremove = yes
| destroyonremove =  
}}
| weight = }}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Fullerite Hand Bones
| name           = optical multiscanner
| cost = 4
| cost           = 8
| slots = Hands
| slots           = Face
| desc = Your fists do 2d4+1 damage.
| weight          = 0
| id =  
| id             = OpticalMultiscanner
| startcybernetic =
}}
| destroyonremove =
| weight = }}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Pentaceps
| name           = magnetic core
| cost = 2
| cost           = 4
| slots = Feet
| slots           = Body
| desc = Your charge range is increased by 4.
| weight          = 15
| id =  
| id             = MagneticCore
| startcybernetic =
}}
| destroyonremove =
| weight = }}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Transparent Skin
| name           = skin glitter
| cost = 3
| cost           = 1
| slots = Body, Back
| slots           = Face,Arm,Head,Hands,Feet
| desc = Your DV is increased by 3.
| weight          = 0
| id =  
| id             = SkinGlitter1
| startcybernetic =
}}
| destroyonremove =
| weight = }}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Bionic Hands
| name           = skin glitter (high-tier)
| cost = 3
| cost           = 2
| slots = Hands
| slots           = Back,Body
| desc =Your Agility is increased by 1.
| weight          = 0
| id =  
| id             = SkinGlitter2
| startcybernetic =
}}
| destroyonremove =
| weight = }}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Bionic Arm
| name           = stasis projector
| cost = 3
| cost           = 6
| slots = Arm
| slots           = Head,Arm,Hands,Body,Back
| desc =Your strength is increased by 1.
| weight          = 1
| id =  
| id             = StasisProjector
| startcybernetic =
}}
| destroyonremove =
| weight = }}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Ultra Elastic Ankle Tendons
| name           = social coprocessor
| cost = 3
| cost           = 8
| slots = Feet
| slots           = Head
| desc =Your move speed is increased by +10.
| weight          = 0
| id =  
| id             = SocialCoprocessor
| startcybernetic =
}}
| destroyonremove =
| weight = }}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Beautiful Visage
| name           = grounding shunts
| cost = 2
| cost           = 2
| slots = Face
| slots           = Feet
| desc =Your ego is increased by 1.
| weight          = 1
| id =  
| id             = GroundingShunts
| startcybernetic =
}}
| destroyonremove =
| weight = }}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Dopamine Synth
| name           = phase-adaptive scope
| cost = 3
| cost           = 4
| slots = Head
| slots           = Back
| desc =Increases your willpower by 1.
| weight          = 0
| id =  
| id             = Phase-Adaptive Scope
| startcybernetic =
}}
| destroyonremove =
| weight = }}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Bionic Heart
| name           = stasis entangler
| cost = 2
| cost           = 8
| slots = Body
| slots           = Feet,Back,Body
| desc =Increases your toughness by 1.
| weight          = 3
| id =  
| id             = StasisEntangler
| startcybernetic =
}}
| destroyonremove =
| weight = }}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Giant Hands
| name           = holographic visage
| cost = 3
| cost           = 6
| slots = Hands
| slots           = Face
| desc =You may wield two-handed melee weapons in one hand.
| weight          = 0
| id =  
| id             = HolographicVisage
| startcybernetic =
}}
| destroyonremove =
| weight = }}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name =  
| name           = grafted mirror arm
| cost =  
| cost           = 5
| slots =  
| slots           = Arm
| desc =
| weight          = 8
| id =  
| id             = GraftedMirrorArm
| startcybernetic =
}}
| destroyonremove =
| weight = }}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name =  
| name           = precision force lathe
| cost =  
| cost           = 4
| slots =  
| slots           = Head,Arm,Body,Back
| desc =
| weight          = 0
| id =  
| id             = PrecisionForceLathe
| startcybernetic =
}}
| destroyonremove =
| weight = }}
}}
}}


[[Category:Character]]
[[Category:Character]]

Latest revision as of 21:28, 25 February 2024

List of Cybernetics

Cybernetics
Name Cost Slots Destroy on remove? Arcologies that start
with this cybernetic
ID
dermal plating 3 Body,Head,Back no DermalPlating
dermal insulation 2 Body,Head,Back yes General DermalInsulation
optical bioscanner 1 Face no General BiologicalIndexer
optical technoscanner 1 Face no General TechnologicalIndexer
force modulator 1 Hands,Feet,Body,Back,Face,Arm,Head no ForceModulator
night vision 2 Face no General NightVision
hyper-elastic ankle tendons 2 Feet no General HyperElasticAnkleTendons
parabolic muscular subroutine 2 Arm no General ParabolicMuscularSubroutine
cherubic visage 1 Face no Artifex, Consul, Praetorian, Eunuch CherubicVisage
translucent skin 2 Body,Back no General TranslucentSkin
stabilizer arm locks 2 Arm no General StabilizerArmLocks
rapid release finger flexors 2 Hands no General RapidReleaseFingerFlexors
carbide hand bones 2 Hands no General CarbideHandBones
fullerite hand bones 4 Hands no FulleriteHandBones
crysteel hand bones 8 Hands no CrysteelHandBones
pentaceps 2 Feet no General Pentaceps
transparent skin 3 Body,Back no TransparentSkin
bionic hands 3 Hands no BionicHands
bionic arm 3 Arm no BionicArm
ultra-elastic ankle tendons 3 Feet no UltraElasticAnkleTendons
beautiful visage 3 Face no BeautifulVisage
dopamine synth 3 Head no DopamineSynth
bionic heart 3 Body no BionicHeart
giant hands 3 Hands no GiantHands
communications interlock 2 Hands,Feet,Body,Back,Face,Arm,Head no CommunicationsInterlock
security interlock 3 Hands,Feet,Body,Back,Face,Arm,Head yes SecurityInterlock
intravenous port 3 Hands,Feet,Body,Back,Face,Arm,Head no IntravenousPort
high-grade dermal insulation 3 Body,Head,Back yes HighGradeDermalInsulation
motorized treads 4 Feet no MotorizedTreads
inflatable axons 2 Head no General InflatableAxons
nocturnal apex 2 Head no Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist NocturnalApex
electromagnetic sensor 1 Head,Face,Back,Body,Feet,Arm,Hands no ElectromagneticSensor
matter recompositer 3 Body no MatterRecompositer
air current microsensor 2 Body,Head no Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child AirCurrentMicrosensor
custom visage 3 Face yes CustomVisage
gun rack 6 Back no GunRack
cathedra with sapphire tracery 12 Back no CathedraSapphire
cathedra with ruby tracery 12 Back no CathedraRuby
cathedra with white opal tracery 12 Back no CathedraWhiteOpal
cathedra with black opal tracery 12 Back no CathedraBlackOpal
skillsoft (low SP) 1 Head no SingleSkillsoft1
skillsoft (medium SP) 2 Head no SingleSkillsoft2
skillsoft (high SP) 3 Head no SingleSkillsoft3
skillsoft plus 8 Head no TreeSkillsoft
Schemasoft (low-tier) 2 Head yes Schemasoft2
Schemasoft (mid-tier) 3 Head yes Schemasoft3
Schemasoft (high-tier) 4 Head yes Schemasoft4
equipment rack 3 Body no EquipmentRack
bionic liver 3 Body no BionicLiver
pneumatic pistons 2 Feet no PneumaticPistons
reactive cranial plating 2 Head no ReactiveCranialPlating
high-fidelity matter recompositer 8 Body no HighFidelityMatterRecompositer
anomaly fumigator 3 Hands,Feet,Body,Back,Face,Arm,Head no AnomalyFumigator
phase harmonic modulator 2 Hands,Feet,Body,Back,Face,Arm,Head no PhaseHarmonicModulator
penetrating radar 6 Body,Back,Head,Face,Arm no PenetratingRadar
navigation system 1 Head,Arm,Hands,Body,Back no NavigationSystem
reactive trauma plate 4 Body no ReactiveTraumaPlate
micromanipulator array 5 Hands no MicromanipulatorArray
onboard recoiler 4 Hands,Feet,Body,Back,Face,Arm,Head no OnboardRecoiler
biodynamic power plant 6 Body no BiodynamicPowerPlant
fire suppression system 2 Head,Body,Back no FireSuppressionSystem
anchor spikes 2 Feet no AnchorSpikes
medassist module 3 Body,Back,Arm no MedassistModule
palladium electrodeposits 3 Head,Body,Back,Arm no PalladiumElectrodeposits
tibular hydrojets 1 Feet yes TibularHydrojets
optical multiscanner 8 Face no OpticalMultiscanner
magnetic core 4 Body no MagneticCore
skin glitter 1 Face,Arm,Head,Hands,Feet no SkinGlitter1
skin glitter (high-tier) 2 Back,Body no SkinGlitter2
stasis projector 6 Head,Arm,Hands,Body,Back no StasisProjector
social coprocessor 8 Head no SocialCoprocessor
grounding shunts 2 Feet no GroundingShunts
phase-adaptive scope 4 Back no Phase-Adaptive Scope
stasis entangler 8 Feet,Back,Body no StasisEntangler
holographic visage 6 Face no HolographicVisage
grafted mirror arm 5 Arm no GraftedMirrorArm
precision force lathe 4 Head,Arm,Body,Back no PrecisionForceLathe