Data:List of Cybernetics: Difference between revisions

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(Add dermal plating, which was missing & fix cost of dermal insulation)
m (→‎List of Cybernetics: Gun Rack was listed as 4 cost instead of its current 6)
 
(9 intermediate revisions by 4 users not shown)
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{{Cybernetic table|
{{Cybernetic table|
{{Cybernetic
{{Cybernetic
| name = dermal insulation
| name           = dermal plating
| cost = 2
| cost           = 3
| slots = Body, Head, Back
| slots           = Body,Head,Back
| id = DermalInsulation
| weight         = 10
| startcybernetic = General
| id              = DermalPlating
| destroyonremove = yes
| weight = 0
| code = 01
}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = dermal plating
| name           = dermal insulation
| cost = 3
| cost           = 2
| slots = Body, Head, Back
| slots           = Body,Head,Back
| id = DermalPlating
| weight          = 3
| destroyonremove = no
| id             = DermalInsulation
| destroyonremove = yes
| startcybernetic = General
| code            = 01
}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = optical bioscanner
| name           = optical bioscanner
| cost = 1
| cost           = 1
| slots = Face
| slots           = Face
| id = BiologicalIndexer
| weight          = 0
| id             = BiologicalIndexer
| startcybernetic = General
| startcybernetic = General
| weight = 0
| code           = 04
| code = 04
}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = optical technoscanner
| name           = optical technoscanner
| cost = 1
| cost           = 1
| slots = Face
| slots           = Face
| id = TechnologicalIndexer
| weight          = 0
| id             = TechnologicalIndexer
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code           = 05
| code = 05
}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = force modulator
| name           = force modulator
| cost = 1
| cost           = 1
| slots = Hands, Feet, Body, Back, Face, Arm, Head
| slots           = Hands,Feet,Body,Back,Face,Arm,Head
| id = ForceModulator
| weight          = 0
| destroyonremove = no
| id              = ForceModulator
|
}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = night vision
| name           = night vision
| cost = 2
| cost           = 2
| slots = Face
| slots           = Face
| id = NightVision
| weight          = 0
| id             = NightVision
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code           = 06
| weight = 0
}}
| code = 06}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = hyper-elastic ankle tendons
| name           = hyper-elastic ankle tendons
| cost = 2
| cost           = 2
| slots = Feet
| slots           = Feet
| id = HyperElasticAnkleTendons
| weight          = 1
| id             = HyperElasticAnkleTendons
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code           = 07
| weight = 1
}}
| code = 07}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = parabolic muscular subroutine
| name           = parabolic muscular subroutine
| cost = 1
| cost           = 2
| slots = Arm
| slots           = Arm
| id = ParabolicMuscularSubroutine
| weight          = 0
| id             = ParabolicMuscularSubroutine
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code           = 08
| weight = 0
}}
| code = 08}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = cherubic visage  
| name           = cherubic visage
| cost = 1
| cost           = 1
| slots = Face
| slots           = Face
| id = CherubicVisage
| weight          = 1
| id             = CherubicVisage
| startcybernetic = Artifex, Consul, Praetorian, Eunuch
| startcybernetic = Artifex, Consul, Praetorian, Eunuch
| destroyonremove = no
| code           = 16
| weight = 5
}}
| code = 16}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = translucent skin  
| name           = translucent skin
| cost = 2
| cost           = 2
| slots = Body, Back  
| slots           = Body,Back
| id = TranslucentSkin
| weight          = 5
| id             = TranslucentSkin
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code           = 09
| weight = 5
}}
| code = 09}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = stabilizer arm locks  
| name           = stabilizer arm locks
| cost = 2
| cost           = 2
| slots = Arm  
| slots           = Arm
| id = StabilizerArmLocks
| weight          = 5
| id             = StabilizerArmLocks
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code           = 11
| weight = 1
}}
| code = 11}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = rapid release finger flexors  
| name           = rapid release finger flexors
| cost = 2
| cost           = 2
| slots = Hands
| slots           = Hands
| id = RapidReleaseFingerFlexors
| weight          = 1
| id             = RapidReleaseFingerFlexors
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code           = 12
| weight = 1
}}
| code = 12}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = carbide hand bones
| name           = carbide hand bones
| cost = 2
| cost           = 2
| slots = Hands
| slots           = Hands
| id = CarbideHandBones
| weight          = 15
| id             = CarbideHandBones
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 13
| weight = 15
}}
| code = 13}}
{{!}}-
{{Cybernetic
| name            = fullerite hand bones
| cost            = 4
| slots          = Hands
| weight         = 18
| id              = FulleriteHandBones
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = fullerite hand bones
| name           = crysteel hand bones
| cost = 4
| cost           = 8
| slots = Hands
| slots           = Hands
| id = FulleriteHandBones
| weight          = 9
| startcybernetic = no
| id              = CrysteelHandBones
| destroyonremove = no
}}
| weight = 18}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = pentaceps
| name           = pentaceps
| cost = 2
| cost           = 2
| slots = Feet
| slots           = Feet
| id = Pentaceps
| weight          = 10
| id             = Pentaceps
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 14
| weight = 5
}}
| code = 14}}
{{!}}-
{{Cybernetic
| name            = transparent skin
| cost            = 3
| slots          = Body,Back
| weight         = 5
| id              = TransparentSkin
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = transparent skin
| name           = bionic hands
| cost = 3
| cost           = 3
| slots = Body, Back
| slots           = Hands
| id = TransparentSkin
| weight          = 5
| destroyonremove = no
| id              = BionicHands
| weight = 5}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = bionic hands
| name           = bionic arm
| cost = 3
| cost           = 3
| slots = Hands
| slots           = Arm
| id = BionicHands
| weight          = 8
| startcybernetic = no
| id              = BionicArm
| destroyonremove = no
}}
| weight = 8}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = bionic arm
| name           = ultra-elastic ankle tendons
| cost = 3
| cost           = 3
| slots = Arm
| slots           = Feet
| id = BionicArm
| weight          = 1
| destroyonremove = no
| id              = UltraElasticAnkleTendons
| weight = 1}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = ultra-elastic ankle tendons
| name           = beautiful visage
| cost = 3
| cost           = 3
| slots = Feet
| slots           = Face
| id = UltraElasticAnkleTendons
| weight          = 1
| destroyonremove = no
| id              = BeautifulVisage
| weight = 1}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = beautiful visage
| name           = dopamine synth
| cost = 2
| cost           = 3
| slots = Face
| slots           = Head
| id = BeautifulVisage
| weight          = 0
| destroyonremove = no
| id              = DopamineSynth
| weight = 1}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = dopamine synth
| name           = bionic heart
| cost = 3
| cost           = 3
| slots = Head
| slots           = Body
| id = DopamineSynth
| weight          = 2
| destroyonremove = no
| id              = BionicHeart
| weight = 1}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = bionic heart
| name           = giant hands
| cost = 2
| cost           = 3
| slots = Body
| slots           = Hands
| id = BionicHeart
| weight          = 3
| destroyonremove = no
| id              = GiantHands
| weight = 2}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = giant hands
| name           = communications interlock
| cost = 3
| cost           = 2
| slots = Hands
| slots           = Hands,Feet,Body,Back,Face,Arm,Head
| id = GiantHands
| weight          = 1
| destroyonremove = no
| id              = CommunicationsInterlock
| weight = 3}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = inflatable axons
| name           = security interlock
| cost = 2
| cost            = 3
| slots = Head
| slots          = Hands,Feet,Body,Back,Face,Arm,Head
| id = InflatableAxons
| weight          = 1
| id              = SecurityInterlock
| destroyonremove = yes
}}
{{!}}-
{{Cybernetic
| name            = intravenous port
| cost            = 3
| slots          = Hands,Feet,Body,Back,Face,Arm,Head
| weight          = 0
| id              = IntravenousPort
}}
{{!}}-
{{Cybernetic
| name            = high-grade dermal insulation
| cost            = 3
| slots          = Body,Head,Back
| weight          = 3
| id              = HighGradeDermalInsulation
| destroyonremove = yes
}}
{{!}}-
{{Cybernetic
| name            = motorized treads
| cost            = 4
| slots          = Feet
| weight          = 75
| id              = MotorizedTreads
}}
{{!}}-
{{Cybernetic
| name            = inflatable axons
| cost           = 2
| slots           = Head
| weight          = 0
| id             = InflatableAxons
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code           = 15
| weight = 0
}}
| code = 15}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = nocturnal apex
| name           = nocturnal apex
| cost = 2
| cost           = 2
| slots = Head
| slots           = Head
| id = NocturnalApex
| weight          = 0
| id             = NocturnalApex
| startcybernetic = Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist
| startcybernetic = Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist
| destroyonremove = no
| code           = 16
| weight = 0
}}
| code = 16}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = electromagnetic sensor
| name           = electromagnetic sensor
| cost = 1
| cost           = 1
| slots = Head, Face, Back, Body, Feet , Arm, Hands
| slots           = Head,Face,Back,Body,Feet,Arm,Hands
| id = ElectromagneticSensor
| weight          = 0
| startcybernetic = no
| id              = ElectromagneticSensor
| destroyonremove = no
}}
| weight = 0}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = matter recompositer
| name           = matter recompositer
| cost = 3
| cost           = 3
| slots = Body
| slots           = Body
| id = MatterRecompositer
| weight          = 5
| startcybernetic = no
| id              = MatterRecompositer
| destroyonremove = no
}}
| weight = 5}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = air current microsensor
| name           = air current microsensor
| cost = 2
| cost           = 2
| slots = Body, Head
| slots           = Body,Head
| id = AirCurrentMicrosensor
| weight          = 0
| id             = AirCurrentMicrosensor
| startcybernetic = Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child
| startcybernetic = Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child
| destroyonremove = no
| code           = 16
| weight = 0
}}
| code = 16}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = custom visage
| name           = custom visage
| cost = 3
| cost           = 3
| slots = Face
| slots           = Face
| id = CustomVisage
| weight          = 0
| id             = CustomVisage
| destroyonremove = yes
| destroyonremove = yes
| weight = 0}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = communications interlock
| name           = gun rack
| cost = 2
| cost           = 6
| slots = Hands, Feet, Body, Back, Face, Arm, Head
| slots           = Back
| id = CommunicationsInterlock
| weight          = 20
| destroyonremove = no
| id              = GunRack
| weight = 1}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = security interlock
| name           = cathedra with sapphire tracery
| cost = 3
| cost           = 12
| slots = Hands,Feet,Body,Back,Face,Arm,Head
| slots           = Back
| id = SecurityInterlock
| weight          = 20
| destroyonremove = yes
| id              = CathedraSapphire
| weight = 1}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = intravenous port
| name           = cathedra with ruby tracery
| cost = 3
| cost           = 12
| slots = Hands,Feet,Body,Back,Face,Arm,Head
| slots           = Back
| id = IntravenousPort
| weight          = 20
| destroyonremove = no
| id              = CathedraRuby
| weight = 1}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = high-grade dermal insulation
| name           = cathedra with white opal tracery
| cost = 3
| cost           = 12
| slots = Body,Head,Back
| slots           = Back
| id = HighGradeDermalInsulation
| weight          = 20
| destroyonremove = yes
| id              = CathedraWhiteOpal
| weight = 3}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Motorized treads
| name           = cathedra with black opal tracery
| cost = 4
| cost           = 12
| slots = Feet
| slots           = Back
| id = MotorizedTreads
| weight          = 20
| weight = 75}}
| id              = CathedraBlackOpal
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = gun rack
| name           = skillsoft (low SP)
| cost = 4
| cost           = 1
| slots = Back
| slots           = Head
| id = GunRack
| weight          = 0
| weight = 20}}
| id              = SingleSkillsoft1
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Skillsoft (low SP)
| name           = skillsoft (medium SP)
| cost = 1
| cost           = 2
| slots = Head
| slots           = Head
| id = SingleSkillsoft1
| weight          = 0
| weight = 0}}
| id              = SingleSkillsoft2
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Skillsoft (medium SP)
| name           = skillsoft (high SP)
| cost = 2
| cost           = 3
| slots = Head
| slots           = Head
| id = SingleSkillsoft2
| weight          = 0
| weight = 0}}
| id              = SingleSkillsoft3
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Skillsoft (high SP)
| name           = skillsoft plus
| cost = 3
| cost           = 8
| slots = Head
| slots           = Head
| id = SingleSkillsoft3
| weight          = 0
| weight = 0}}
| id              = TreeSkillsoft
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Skillsoft Plus
| name           = Schemasoft (low-tier)
| cost = 8
| cost           = 2
| slots = Head
| slots           = Head
| id = TreeSkillsoft
| weight          = 0
| weight = 0}}
| id             = Schemasoft2
| destroyonremove = yes
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Schemasoft (low-tier)  
| name           = Schemasoft (mid-tier)
| cost = 2
| cost           = 3
| slots = Head
| slots           = Head
| id = Schemasoft2
| weight          = 0
| id             = Schemasoft3
| destroyonremove = yes
| destroyonremove = yes
| weight = 0}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Schemasoft (mid-tier)  
| name           = Schemasoft (high-tier)
| cost = 3
| cost           = 4
| slots = Head
| slots           = Head
| id = Schemasoft3
| weight          = 0
| id             = Schemasoft4
| destroyonremove = yes
| destroyonremove = yes
| weight = 0}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Schemasoft (high-tier)
| name           = equipment rack
| cost = 4
| cost           = 3
| slots = Head
| slots           = Body
| id = Schemasoft4
| weight          = 0
| destroyonremove = yes
| id              = EquipmentRack
| weight = 0}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name            = navigation system
| name            = bionic liver
| cost            = 1
| cost            = 3
| slots          = Head, Arm, Hands, Body, Back
| slots          = Body
| id              = NavigationSystem
| weight          = 0
| destroyonremove = no
| id              = BionicLiver
}}
}}
{{!}}-
{{!}}-
Line 379: Line 434:
| cost            = 2
| cost            = 2
| slots          = Feet
| slots          = Feet
| weight          = 8
| id              = PneumaticPistons
| id              = PneumaticPistons
| destroyonremove = no
}}
}}
{{!}}-
{{!}}-
Line 387: Line 442:
| cost            = 2
| cost            = 2
| slots          = Head
| slots          = Head
| weight          = 2
| id              = ReactiveCranialPlating
| id              = ReactiveCranialPlating
| destroyonremove = no
}}
{{!}}-
{{Cybernetic
| name            = high-fidelity matter recompositer
| cost            = 8
| slots          = Body
| weight          = 5
| id              = HighFidelityMatterRecompositer
}}
{{!}}-
{{Cybernetic
| name            = anomaly fumigator
| cost            = 3
| slots          = Hands,Feet,Body,Back,Face,Arm,Head
| weight          = 1
| id              = AnomalyFumigator
}}
}}
{{!}}-
{{!}}-
Line 394: Line 465:
| name            = phase harmonic modulator
| name            = phase harmonic modulator
| cost            = 2
| cost            = 2
| slots          = Hands, Feet, Body, Back, Face, Arm, Head
| slots          = Hands,Feet,Body,Back,Face,Arm,Head
| weight          = 1
| id              = PhaseHarmonicModulator
| id              = PhaseHarmonicModulator
| destroyonremove = no
}}
{{!}}-
{{Cybernetic
| name            = penetrating radar
| cost            = 6
| slots          = Body,Back,Head,Face,Arm
| weight          = 0
| id              = PenetratingRadar
}}
{{!}}-
{{Cybernetic
| name            = navigation system
| cost            = 1
| slots          = Head,Arm,Hands,Body,Back
| weight          = 0
| id              = NavigationSystem
}}
{{!}}-
{{Cybernetic
| name            = reactive trauma plate
| cost            = 4
| slots          = Body
| weight          = 4
| id              = ReactiveTraumaPlate
}}
{{!}}-
{{Cybernetic
| name            = micromanipulator array
| cost            = 5
| slots          = Hands
| weight          = 2
| id              = MicromanipulatorArray
}}
{{!}}-
{{Cybernetic
| name            = onboard recoiler
| cost            = 4
| slots          = Hands,Feet,Body,Back,Face,Arm,Head
| weight          = 1
| id              = OnboardRecoiler
}}
{{!}}-
{{Cybernetic
| name            = biodynamic power plant
| cost            = 6
| slots          = Body
| weight          = 2
| id              = BiodynamicPowerPlant
}}
}}
{{!}}-
{{!}}-
Line 402: Line 521:
| name            = fire suppression system
| name            = fire suppression system
| cost            = 2
| cost            = 2
| slots          = Head, Body, Back
| slots          = Head,Body,Back
| weight          = 3
| id              = FireSuppressionSystem
| id              = FireSuppressionSystem
| destroyonremove = no
}}
}}
{{!}}-
{{!}}-
Line 411: Line 530:
| cost            = 2
| cost            = 2
| slots          = Feet
| slots          = Feet
| weight          = 1
| id              = AnchorSpikes
| id              = AnchorSpikes
| destroyonremove = no
}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name            = equipment rack
| name            = medassist module
| cost            = 3
| cost            = 3
| slots          = Body
| slots          = Body,Back,Arm
| id              = EquipmentRack
| weight          = 1
| destroyonremove = no
| id              = MedassistModule
}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name            = bionic liver
| name            = palladium electrodeposits
| cost            = 3
| cost            = 3
| slots          = Body
| slots          = Head,Body,Back,Arm
| id              = Cyberliver
| weight          = 1
| destroyonremove = no
| id              = PalladiumElectrodeposits
}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name            = anomaly fumigator
| name            = tibular hydrojets
| cost            = 3
| cost            = 1
| slots          = Hands, Feet, Body, Back, Face, Arm, Head
| slots          = Feet
| id              = AnomalyFumigator
| weight          = 1
| destroyonremove = no
| id              = TibularHydrojets
| destroyonremove = yes
}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name            = medassist module
| name            = optical multiscanner
| cost            = 3
| cost            = 8
| slots          = Body, Back, Arm
| slots          = Face
| id              = MedassistModule
| weight          = 0
| destroyonremove = no
| id              = OpticalMultiscanner
}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name            = reactive trauma plate
| name            = magnetic core
| cost            = 4
| cost            = 4
| slots          = Body
| slots          = Body
| id              = ReactiveTraumaPlate
| weight          = 15
| destroyonremove = no
| id              = MagneticCore
}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name            = onboard recoiler
| name            = skin glitter
| cost            = 4
| cost            = 1
| slots          = Hands, Feet, Body, Back, Face, Arm, Head
| slots          = Face,Arm,Head,Hands,Feet
| id              = OnboardRecoiler
| weight          = 0
| destroyonremove = no
| id              = SkinGlitter1
}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name            = micromanipulator array
| name            = skin glitter (high-tier)
| cost            = 5
| cost            = 2
| slots          = Hands
| slots          = Back,Body
| id              = MicromanipulatorArray
| weight          = 0
| destroyonremove = no
| id              = SkinGlitter2
}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name            = penetrating radar
| name            = stasis projector
| cost            = 6
| cost            = 6
| slots          = Body, Back, Head, Face, Arm
| slots          = Head,Arm,Hands,Body,Back
| id              = PenetratingRadar
| weight          = 1
| destroyonremove = no
| id              = StasisProjector
}}
{{!}}-
{{Cybernetic
| name            = social coprocessor
| cost            = 8
| slots          = Head
| weight          = 0
| id              = SocialCoprocessor
}}
{{!}}-
{{Cybernetic
| name            = grounding shunts
| cost            = 2
| slots          = Feet
| weight          = 1
| id              = GroundingShunts
}}
{{!}}-
{{Cybernetic
| name            = phase-adaptive scope
| cost            = 4
| slots          = Back
| weight          = 0
| id              = Phase-Adaptive Scope
}}
{{!}}-
{{Cybernetic
| name            = stasis entangler
| cost            = 8
| slots          = Feet,Back,Body
| weight          = 3
| id              = StasisEntangler
}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name            = biodynamic power plant
| name            = holographic visage
| cost            = 6
| cost            = 6
| slots          = Body
| slots          = Face
| id              = BiodynamicPowerPlant
| weight          = 0
| destroyonremove = no
| id              = HolographicVisage
}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name            = high-fidelity matter recompositer
| name            = grafted mirror arm
| cost            = 8
| cost            = 5
| slots          = Body
| slots          = Arm
| id              = HighFidelityMatterRecompositer
| weight          = 8
| destroyonremove = no
| id              = GraftedMirrorArm
}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name            = palladium electrodeposits
| name            = precision force lathe
| cost            = 3
| cost            = 4
| slots          = Body, Back, Head, Arm
| slots          = Head,Arm,Body,Back
| id              = PalladiumElectrodeposits
| weight          = 0
| destroyonremove = no
| id              = PrecisionForceLathe
}}
}}
}}
}}


[[Category:Character]]
[[Category:Character]]

Latest revision as of 21:28, 25 February 2024

List of Cybernetics

Cybernetics
Name Cost Slots Destroy on remove? Arcologies that start
with this cybernetic
ID
dermal plating 3 Body,Head,Back no DermalPlating
dermal insulation 2 Body,Head,Back yes General DermalInsulation
optical bioscanner 1 Face no General BiologicalIndexer
optical technoscanner 1 Face no General TechnologicalIndexer
force modulator 1 Hands,Feet,Body,Back,Face,Arm,Head no ForceModulator
night vision 2 Face no General NightVision
hyper-elastic ankle tendons 2 Feet no General HyperElasticAnkleTendons
parabolic muscular subroutine 2 Arm no General ParabolicMuscularSubroutine
cherubic visage 1 Face no Artifex, Consul, Praetorian, Eunuch CherubicVisage
translucent skin 2 Body,Back no General TranslucentSkin
stabilizer arm locks 2 Arm no General StabilizerArmLocks
rapid release finger flexors 2 Hands no General RapidReleaseFingerFlexors
carbide hand bones 2 Hands no General CarbideHandBones
fullerite hand bones 4 Hands no FulleriteHandBones
crysteel hand bones 8 Hands no CrysteelHandBones
pentaceps 2 Feet no General Pentaceps
transparent skin 3 Body,Back no TransparentSkin
bionic hands 3 Hands no BionicHands
bionic arm 3 Arm no BionicArm
ultra-elastic ankle tendons 3 Feet no UltraElasticAnkleTendons
beautiful visage 3 Face no BeautifulVisage
dopamine synth 3 Head no DopamineSynth
bionic heart 3 Body no BionicHeart
giant hands 3 Hands no GiantHands
communications interlock 2 Hands,Feet,Body,Back,Face,Arm,Head no CommunicationsInterlock
security interlock 3 Hands,Feet,Body,Back,Face,Arm,Head yes SecurityInterlock
intravenous port 3 Hands,Feet,Body,Back,Face,Arm,Head no IntravenousPort
high-grade dermal insulation 3 Body,Head,Back yes HighGradeDermalInsulation
motorized treads 4 Feet no MotorizedTreads
inflatable axons 2 Head no General InflatableAxons
nocturnal apex 2 Head no Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist NocturnalApex
electromagnetic sensor 1 Head,Face,Back,Body,Feet,Arm,Hands no ElectromagneticSensor
matter recompositer 3 Body no MatterRecompositer
air current microsensor 2 Body,Head no Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child AirCurrentMicrosensor
custom visage 3 Face yes CustomVisage
gun rack 6 Back no GunRack
cathedra with sapphire tracery 12 Back no CathedraSapphire
cathedra with ruby tracery 12 Back no CathedraRuby
cathedra with white opal tracery 12 Back no CathedraWhiteOpal
cathedra with black opal tracery 12 Back no CathedraBlackOpal
skillsoft (low SP) 1 Head no SingleSkillsoft1
skillsoft (medium SP) 2 Head no SingleSkillsoft2
skillsoft (high SP) 3 Head no SingleSkillsoft3
skillsoft plus 8 Head no TreeSkillsoft
Schemasoft (low-tier) 2 Head yes Schemasoft2
Schemasoft (mid-tier) 3 Head yes Schemasoft3
Schemasoft (high-tier) 4 Head yes Schemasoft4
equipment rack 3 Body no EquipmentRack
bionic liver 3 Body no BionicLiver
pneumatic pistons 2 Feet no PneumaticPistons
reactive cranial plating 2 Head no ReactiveCranialPlating
high-fidelity matter recompositer 8 Body no HighFidelityMatterRecompositer
anomaly fumigator 3 Hands,Feet,Body,Back,Face,Arm,Head no AnomalyFumigator
phase harmonic modulator 2 Hands,Feet,Body,Back,Face,Arm,Head no PhaseHarmonicModulator
penetrating radar 6 Body,Back,Head,Face,Arm no PenetratingRadar
navigation system 1 Head,Arm,Hands,Body,Back no NavigationSystem
reactive trauma plate 4 Body no ReactiveTraumaPlate
micromanipulator array 5 Hands no MicromanipulatorArray
onboard recoiler 4 Hands,Feet,Body,Back,Face,Arm,Head no OnboardRecoiler
biodynamic power plant 6 Body no BiodynamicPowerPlant
fire suppression system 2 Head,Body,Back no FireSuppressionSystem
anchor spikes 2 Feet no AnchorSpikes
medassist module 3 Body,Back,Arm no MedassistModule
palladium electrodeposits 3 Head,Body,Back,Arm no PalladiumElectrodeposits
tibular hydrojets 1 Feet yes TibularHydrojets
optical multiscanner 8 Face no OpticalMultiscanner
magnetic core 4 Body no MagneticCore
skin glitter 1 Face,Arm,Head,Hands,Feet no SkinGlitter1
skin glitter (high-tier) 2 Back,Body no SkinGlitter2
stasis projector 6 Head,Arm,Hands,Body,Back no StasisProjector
social coprocessor 8 Head no SocialCoprocessor
grounding shunts 2 Feet no GroundingShunts
phase-adaptive scope 4 Back no Phase-Adaptive Scope
stasis entangler 8 Feet,Back,Body no StasisEntangler
holographic visage 6 Face no HolographicVisage
grafted mirror arm 5 Arm no GraftedMirrorArm
precision force lathe 4 Head,Arm,Body,Back no PrecisionForceLathe