Drop of nectar: Difference between revisions
imported>Trashmonks (Created by syntaxaire to game version 2.0.196.1 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Food | {{Food | ||
| title = {{Qud text|drop of | | title = {{Qud text|drop of {{Qud shader|nectar|{{(}}nectar{{)}}}}}} | ||
| image = drop of nectar.png | | image = drop of nectar.png | ||
| weight = 0 | | weight = 0 | ||
| featureweightinfo = yes | |||
| commerce = 100 | | commerce = 100 | ||
| id = Drop of Nectar | | id = Drop of Nectar | ||
| colorstr = &M | | colorstr = &M | ||
| tilecolors = WM | |||
| renderstr = % | | renderstr = % | ||
| hunger = None | | hunger = None | ||
| cookeffect = | | cookeffect = attributes | ||
| inheritingfrom = Preservable | | inheritingfrom = Preservable | ||
| dynamictable = {{Dynamic object|Items|Drop of Nectar}} | |||
| desc = Eaters' nectar was extracted from its injector, thickened in the acrid air, and bottled for culinary use. | | desc = Eaters' nectar was extracted from its injector, thickened in the acrid air, and bottled for culinary use. | ||
| categories = Preserved Food | | categories = Preserved Food | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE -->When a {{name}} is used in a recipe, there is 25% chance to get +1 to all base [[Attributes]] (Agility, Strength, Toughness, Willpower, and Ego) permanently. This cannot be rerolled with [[Precognition]].{{Code Reference | class= CookingDomainAttributes_UnitPermanentAllStats_25Percent | namespace = XRL.World.Effects | method = Init}} No matter the outcome, this will [[Mutations#Buying_Mutations|reseed the mutation pool]] next time a mutation is bought, as well as resetting {{favilink|brain brine}}'s [[random number generation|random seed]].{{Code Reference | namespace = XRL.World | class = GameObject | method = PermuteRandomMutationBuys}} | ||
If in a named recipe, the name can have the adjectives "god", "divine", "godly" or the noun "nectar". | |||
==Obtaining== | |||
Besides being preservable from an {{favilink|eaters' nectar injector}}, a {{name}} can be occasionally bought from {{favilink|chef|plural}} and {{favilink|kipper|plural}}; the chance to stock it heavily depends on the current [[zone tier]]. It is one of the few ingredients that never appear in a dynamically generated {{favilink|clay oven}}.{{Code Reference|class=CookingRecipe|method=RollOvenSafeIngredient}} Cooking with a {{favilink|canned Have-It-All}} has a 1.52% chance of replicating the {{name}}'s effects. | |||
{{references|2.0.203.28}} | |||
{{Food Navbox}} |
Latest revision as of 22:01, 18 January 2024
Weight
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0# |
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100 | |
Character
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% |
ID?
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Drop of Nectar |
None | |
Cooking Effect
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Spawns in
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Infobox data from game version 2.0.206.57
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Eaters' nectar was extracted from its injector, thickened in the acrid air, and bottled for culinary use.
When a drop of nectar is used in a recipe, there is 25% chance to get +1 to all base Attributes (Agility, Strength, Toughness, Willpower, and Ego) permanently. This cannot be rerolled with Precognition.[1] No matter the outcome, this will reseed the mutation pool next time a mutation is bought, as well as resetting brain brine's random seed.[2]
If in a named recipe, the name can have the adjectives "god", "divine", "godly" or the noun "nectar".
Obtaining
Besides being preservable from an Eaters' nectar injector, a drop of nectar can be occasionally bought from chefs and kippers; the chance to stock it heavily depends on the current zone tier. It is one of the few ingredients that never appear in a dynamically generated clay oven.[3] Cooking with a canned Have-It-All has a 1.52% chance of replicating the drop of nectar's effects.
References
This information is reliable as of patch 2.0.203.28. |