Drop of nectar: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| cookeffect = attributes
| cookeffect = attributes
| inheritingfrom = Preservable
| inheritingfrom = Preservable
| dynamictable = {{Dynamic object|Items|Drop of Nectar}}
| desc = Eaters' nectar was extracted from its injector, thickened in the acrid air, and bottled for culinary use.
| desc = Eaters' nectar was extracted from its injector, thickened in the acrid air, and bottled for culinary use.
| categories = Preserved Food
| categories = Preserved Food
| gameversion = 2.0.201.69
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->When a {{name}} is used in a recipe, there is 25% chance to get +1 to all base [[Attributes]] (Agility, Strength, Toughness, Willpower, and Ego) permanently. The results of this can be rerolled using [[Precognition]].
<!-- END QBE -->When a {{name}} is used in a recipe, there is 25% chance to get +1 to all base [[Attributes]] (Agility, Strength, Toughness, Willpower, and Ego) permanently. This cannot be rerolled with [[Precognition]].{{Code Reference | class= CookingDomainAttributes_UnitPermanentAllStats_25Percent | namespace = XRL.World.Effects | method = Init}} No matter the outcome, this will [[Mutations#Buying_Mutations|reseed the mutation pool]] next time a mutation is bought, as well as resetting {{favilink|brain brine}}'s [[random number generation|random seed]].{{Code Reference | namespace = XRL.World | class = GameObject | method = PermuteRandomMutationBuys}}


If in a named recipe, the name can have the adjectives "god", "divine", "godly" or the noun "nectar".
If in a named recipe, the name can have the adjectives "god", "divine", "godly" or the noun "nectar".
==Obtaining==
Besides being preservable from an {{favilink|eaters' nectar injector}}, a {{name}} can be occasionally bought from {{favilink|chef|plural}} and {{favilink|kipper|plural}}; the chance to stock it heavily depends on the current [[zone tier]].  It is one of the few ingredients that never appear in a dynamically generated {{favilink|clay oven}}.{{Code Reference|class=CookingRecipe|method=RollOvenSafeIngredient}}  Cooking with a {{favilink|canned Have-It-All}} has a 1.52% chance of replicating the {{name}}'s effects.
{{references|2.0.203.28}}
{{Food Navbox}}
{{Food Navbox}}

Latest revision as of 22:01, 18 January 2024

drop of nectar
Drop of nectar.png
Weight

0#

100

Character

%

ID?Use this ID to Wish for the item

Drop of Nectar

None

Cooking Effect

uncertain attribute-based effects

Spawns in

Items

drop of nectar

Eaters' nectar was extracted from its injector, thickened in the acrid air, and bottled for culinary use.

Perfect

When a drop of nectar is used in a recipe, there is 25% chance to get +1 to all base Attributes (Agility, Strength, Toughness, Willpower, and Ego) permanently. This cannot be rerolled with Precognition.[1] No matter the outcome, this will reseed the mutation pool next time a mutation is bought, as well as resetting brain brine's random seed.[2]

If in a named recipe, the name can have the adjectives "god", "divine", "godly" or the noun "nectar".

Obtaining

Besides being preservable from an Eaters' nectar injector, a drop of nectar can be occasionally bought from chefs and kippers; the chance to stock it heavily depends on the current zone tier. It is one of the few ingredients that never appear in a dynamically generated clay oven.[3] Cooking with a canned Have-It-All has a 1.52% chance of replicating the drop of nectar's effects.

References

This information is reliable as of patch 2.0.203.28.
  1. XRL.World.Effects.CookingDomainAttributes_UnitPermanentAllStats_25Percent, method Init
  2. XRL.World.GameObject, method PermuteRandomMutationBuys
  3. XRL.World.Parts.CookingRecipe, method RollOvenSafeIngredient