Gamma moth: Difference between revisions
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The mutation granted must be one that the creature is eligible for in the first place, so, e.g., [[Chimera | Chimeras]] cannot gain mental mutations (including defects), and [[Esper | Espers]] cannot gain physical ones. [[True Kin]], on the other hand, can gain any type of mutation or even mutation points. However, mutation points can only be spent on existing mutations, not used to buy new ones. | The mutation granted must be one that the creature is eligible for in the first place, so, e.g., [[Chimera | Chimeras]] cannot gain mental mutations (including defects), and [[Esper | Espers]] cannot gain physical ones. [[True Kin]], on the other hand, can gain any type of mutation or even mutation points. However, mutation points can only be spent on existing mutations, not used to buy new ones. | ||
It's possible to gain multiple defects from gamma moths, regardless of whether "Disable defect mutation limit" option is enabled (that option applies only to character generation). | |||
== Tips == | == Tips == |
Revision as of 02:41, 19 January 2021
Level: 39 | |
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Acid Res: 30 Elec Res: 30 Cold Res: 30 Heat Res: 30 | |
Character
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ID?
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Gamma Moth |
Faction
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insects (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Inventory
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Inventory
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mutating gaze1d12 12/12 x1(100%)\bite4d4 7/1007 x1(100%) | |
Mutations
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Mutations
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Experience?
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975 XP |
XP Tier
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7 |
Role
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Artillery |
Extra info:
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Infobox data from game version 2.0.201.60
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Vast diaphanous wings painted in the furcate patterns of fractalized geometry bat the air.
A gamma moth is a type of insect that generally appears deep underground. Its unique mutating gaze attack can cause creatures to gain random mutations (usually defects) or mutation points.
Mutating Gaze
A creature struck by a mutating gaze attack, whether or not the attack penetrates their armor, must succeed at a Toughness save with a target of 20, or else gain the mutating effect.[1] The effect is not applied if the creature is already mutating from a mutating gaze.[2]
Mutating gazes are EMP-sensitive. They will be unable to fire if EMP'd.
Mutating Effect
Mutating has an incubation period of 100 game turns. Halfway through this duration, the mutating creature's mutation buys are permuted.[3] At the end, one of the following effects happens:[3][4]
Chance | Effect |
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10% | The creature gains a random positive mutation. |
80% | The creature gains a random defect. |
10% | The creature gains 1d41-4 (Avg: 2.5) mutation points. |
The mutation granted must be one that the creature is eligible for in the first place, so, e.g., Chimeras cannot gain mental mutations (including defects), and Espers cannot gain physical ones. True Kin, on the other hand, can gain any type of mutation or even mutation points. However, mutation points can only be spent on existing mutations, not used to buy new ones.
It's possible to gain multiple defects from gamma moths, regardless of whether "Disable defect mutation limit" option is enabled (that option applies only to character generation).
Tips
- The best way to avoid being mutated by a gamma moth is to have high Toughness, high DV, or preferably both.
- It's possible to gain positive mutations from a gamma moth, but it's less common than gaining defects. To avoid undesireable results, use a source of Precognition, such as a sphynx salt injector if you are playing a True Kin.
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