Greater voider: Difference between revisions

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(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
(updated a bit and added extra info)
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The {{name}} is a tier 5 creature that can be found within the underground. Unlike {{favilink|voider|plural}}, they will pursue targets instead of keeping their distance. The greater voider will attempt to bite the target. If this bite hits (it does not need to penetrate), the target will be teleported into the greater voider's lair in that zone along with the greater voider. This lair is different than [[Legendary]] lairs. This teleportation has a penetration of 60 against [[normality]] effects. If there are multiple greater voiders in the same zone, they will all use the same lair.
The {{name}} is a creature belonging to the [[arachnids]] faction. Greater voiders can be found underground in [[zone tier|tier]] 6 zones.{{File Ref|file=PopulationTables|name=Pop}}
 
Unlike {{favilink|voider|plural}}, greater voiders are aggressive and will pursue their targets instead of fleeing. They attack in melee with their {{favilink page|Data:bite (greater voider)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|4d3}} damage.{{File Ref|file=ObjectBlueprints|name=Object}} Upon hitting with their bite, greater voiders will teleport both their target and themselves to their [[#Greater Voider Lair|lair]], regardless of whether or not the attack successfully [[PV|penetrated]]. This cannot occur if there is no lair within the current zone, or if the target is already within the lair.{{Code Reference|class=GreaterVoiderBite}}{{Code Reference|class=GreaterVoider|name=GreaterVoider}}
 
While idle, greater voiders will occasionally spin {{favilink|web|plural}} with their [[Spider Webs]] mutation, which they possess at level 8.<ref name="Object"/> This mutation grants a greater voider the "Spin Webs" activated ability, which allows it to create webs in tiles it moves into. Each use of Spin Webs will allow a greater voider to create 4 webs. Spider Webs also makes greater voiders immune to becoming [[stuck]], whether it be in webs or in any other sticky substance, such as {{favilink|asphalt}}.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SpiderWebs}}
 
Upon death, greater voiders have a 15% chance to drop a {{favilink|greater voider corpse}}. This corpse can be [[butchery|butchered]] to produce one {{favilink|voider gland}}.<ref name="Object"/>


== Greater Voider Lair ==
== Greater Voider Lair ==
[[File:Greater voider lair.png|left|thumb|An example of a greater voider lair, including corpse with loot.|200px]]
[[File:Greater voider lair.png|left|thumb|An example of a greater voider lair, including corpse with loot.|200px]]
When a greater voider is spawned, their lair is also generated in the same zone. It is a simple rectangular room with no entrances or exists. Bones and webs will be scattered throughout.
When a greater voider is spawned, their "lair" is also generated somewhere in the same zone. This lair is distinct from the lairs of [[legendary creature|legendary creatures]], and is a simple rectangular room with walls made of {{favilink|shale}} and no exits. {{favilink|bones}} and {{favilink|web|plural}} will be scattered throughout. If there are multiple greater voiders in the same zone, they each will usually have their own lair; however, sometimes multiple voiders will share a single lair.


Each lair has a 10% chance to spawn with a greater voider's previous victim, which will be a [[Data:HumanoidCorpses|random humanoid corpse]] which will have:
Each lair has a 10% chance to spawn with a greater voider's previous victim, which will be a [[Data:HumanoidCorpses|random humanoid corpse]].<ref name="GreaterVoider"/> On this corpse will be the following items:
* a random melee weapon (95%)
* a random melee weapon (95% chance)
* 0-2 random armor (95%)
* 0-2 random armor pieces (95% chance)
* 0-4 assorted items
* 0-4 assorted items
The tier of these items will depend on the tier of the zone the lair was spawned in, which is (Z-6)/2 + 2 at depths greater than 5, and the tier of the surface tile if shallower.
The tier of these items will depend on the tier of the zone the lair was spawned in.<ref name="Pop"/>
{{clear|left}}
{{References|2.0.201.73}}
 
{{Creature Navbox|Arachnids}}
{{Creature Navbox|Arachnids}}
[[Category:Spiders]]
[[Category:Spiders]]

Revision as of 11:07, 11 March 2021

greater voider
Greater voider.png
Character

X

ID?Use this ID to Wish for greater voider

Greater Voider

Faction

arachnids (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

greater voider corpse(favilink error!) (15%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

675 XP

XP Tier

5

Role

Brute


Extra info:
greater voider

Evolutionary pressures have reshaped the anatomy of the voider: fangs have descended from its basal segment, the arciform chambers of its shunting gland have fractalized, and its frame has grown an order of magnitude to match the predatory potency of its other advantages.

Perfect

The greater voider is a creature belonging to the arachnids faction. Greater voiders can be found underground in tier 6 zones.[1]

Unlike voiders, greater voiders are aggressive and will pursue their targets instead of fleeing. They attack in melee with their \bite, a natural short blade weapon that deals ♥4d34-12 (Avg: 8) damage.[2] Upon hitting with their bite, greater voiders will teleport both their target and themselves to their lair, regardless of whether or not the attack successfully penetrated. This cannot occur if there is no lair within the current zone, or if the target is already within the lair.[3][4]

While idle, greater voiders will occasionally spin webs with their Spider Webs mutation, which they possess at level 8.[2] This mutation grants a greater voider the "Spin Webs" activated ability, which allows it to create webs in tiles it moves into. Each use of Spin Webs will allow a greater voider to create 4 webs. Spider Webs also makes greater voiders immune to becoming stuck, whether it be in webs or in any other sticky substance, such as asphalt.[5]

Upon death, greater voiders have a 15% chance to drop a greater voider corpse. This corpse can be butchered to produce one voider gland.[2]

Greater Voider Lair

An example of a greater voider lair, including corpse with loot.

When a greater voider is spawned, their "lair" is also generated somewhere in the same zone. This lair is distinct from the lairs of legendary creatures, and is a simple rectangular room with walls made of shale and no exits. bones and webs will be scattered throughout. If there are multiple greater voiders in the same zone, they each will usually have their own lair; however, sometimes multiple voiders will share a single lair.

Each lair has a 10% chance to spawn with a greater voider's previous victim, which will be a random humanoid corpse.[4] On this corpse will be the following items:

  • a random melee weapon (95% chance)
  • 0-2 random armor pieces (95% chance)
  • 0-4 assorted items

The tier of these items will depend on the tier of the zone the lair was spawned in.[1]

References

This information is reliable as of patch 2.0.201.73.
  1. 1.0 1.1 PopulationTables.xml
  2. 2.0 2.1 2.2 ObjectBlueprints.xml
  3. XRL.World.Parts.GreaterVoiderBite
  4. 4.0 4.1 XRL.World.Parts.GreaterVoider
  5. XRL.World.Parts.Mutation.SpiderWebs