Hydraulic irrigator: Difference between revisions

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A {{name}} is a mechanism that runs on [[hydraulic power]] and is used to water nearby vegetation. It consumes up to 20,000 charge per turn from the hydraulic power grid it is connected to. Several {{name|plural}} are found in {{favilink|Grit Gate}}.
A {{name}} is a mechanism that runs on [[hydraulic power]] and is used to water nearby vegetation to accelerate the ripening process. It consumes up to 20,000 charge per turn from the hydraulic power grid it is connected to. Several {{name|plural}} are found in {{favilink|Grit Gate}}.


== Mechanics ==
== Mechanics ==

Revision as of 22:06, 11 January 2022

hydraulic irrigator
Hydraulic irrigator
Character

ID?Use this ID to Wish for hydraulic irrigator

Hydraulic Irrigator

Charge per Use

5

Charge Used For

IrrigationSystem

Max Volume

128 drams

Complexity

5

Tier

3

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics


Extra info:
hydraulic irrigator

Magnetized steel drives a diaphragm upward and life water is propelled through glass pipes to thirsty plants.

Perfect

A hydraulic irrigator is a mechanism that runs on hydraulic power and is used to water nearby vegetation to accelerate the ripening process. It consumes up to 20,000 charge per turn from the hydraulic power grid it is connected to. Several hydraulic irrigators are found in Grit Gate.

Mechanics

Each hydraulic irrigator affects an area within a ten-tile radius. Within that area, the hydraulic irrigator causes ripening harvestable plants to ripen at an accelerated rate.[1] However, the ripening mechanic is not implemented for any plants in Caves of Qud, meaning that this feature has no functional effect on any plants in game. Plants cannot ripen if they generate unripe or after they've been harvested. Ultimately, this means that the hydraulic irrigator only consumes 20,000 charge per turn and does nothing else.[2] Plants have no mechanical need to be watered.

References

This information is reliable as of patch 2.0.202.104.
  1. XRL.World.Parts.RadiusEventSender – sending an "AccelerateRipening" event
  2. XRL.World.Parts.HydraulicPowerTransmission