Light source: Difference between revisions
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[[Image:Light_radius_8.png|frame|right|'''Example light radius of 8''']] | [[Image:Light_radius_8.png|frame|right|'''Example light radius of 8''']] | ||
A '''light source''' is any item that provides light, revealing objects and creatures in the tiles around it, which would otherwise be obscured in darkness. | A '''light source''' is any item that provides light, revealing objects and creatures in the tiles around it, which would otherwise be obscured in darkness. Tiles beyond their normal radius are not fully illuminated and will not be in color. | ||
Light sources are particularly important for navigating underground or at [[Calendar#Day_Segments|night]]. | Light sources are particularly important for navigating underground or at [[Calendar#Day_Segments|night]]. | ||
== List of Light Sources == | == List of Light Sources == | ||
Note that the radius extends outwards. For example, an item with a light radius of 1 lights up its own tile and the 4 tiles directly adjacent to it. | <!-- | ||
{{#cargo_query:tables=ItemsTable | This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (ex: "Category:Light Sources" page) | ||
|fields=CONCAT('{{((}}favilink{{!}}',CONCAT(_pageName),'{{))}}')=Light Source,LightRadius=Radius | --> | ||
|where=LightRadius IS NOT NULL AND LightRadius > 0 AND _pageNamespace='0' | The following items and creatures emit light to the specified radius. Note that the radius extends outwards. For example, an item with a light radius of 1 lights up its own tile and the 4 tiles directly adjacent to it. In addition to these objects, helmets modded with the [[lanterned]] mod also act as light sources. | ||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
=== Equipment and Objects === | |||
{{#cargo_query: | |||
tables=PhysicalProperties=PP, GeneralData=GD, CreatureFactions=CF | |||
|fields=CONCAT('{{((}}favilink page{{!}}',CONCAT(PP._pageName),'{{))}}')=Light Source,PP.LightRadius=Radius | |||
|where=PP.LightRadius IS NOT NULL AND PP.LightRadius > 0 AND PP._pageNamespace='0' AND CF.Value IS NULL | |||
|join on=PP.JoinKey = GD.JoinKey, GD.ObjectID = CF.ObjectID | |||
|group by=GD.JoinKey | |||
|order by=PP.LightRadius DESC, GD._pageTitle ASC | |||
|format=table | |||
}} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
=== Lanterned Helmets === | |||
{{#cargo_query:table=ItemsTable=IT,GeneralData=GD | |||
|join on=IT.JoinKey=GD.JoinKey | |||
|fields=CONCAT('{{(}}favilink{{!}}', PlainName, '{{!}}prefix:&ylant&Ye&Wr&Yn&yed{{)}}')=Item, FLOOR(1 + Tier)= Light Radius | |||
|where=GD.ParentObject WITHIN 'BaseHelmet' AND GD._pageNamespace = '0' | |||
|order by = Light Radius DESC | |||
}} | |||
=== Other Lanterned Objects === | |||
{{#cargo_query:table=ItemsTable=IT,GeneralData=GD | |||
|join on=IT.JoinKey=GD.JoinKey | |||
|fields=CONCAT('{{((}}favilink{{!}}', PlainName, '{{!}}prefix:&ylant&Ye&Wr&Yn&yed{{)}}')=Item, FLOOR(1 + Tier)= Light Radius | |||
|where=GD.ObjectID = 'Strength Exo' AND GD._pageNamespace = '0' | |||
|order by = Light Radius DESC | |||
}} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
=== Creatures === | |||
{{#cargo_query: | |||
tables=PhysicalProperties=PP, GeneralData=GD, CreatureFactions=CF | |||
|fields=CONCAT('{{((}}favilink page{{!}}',CONCAT(PP._pageName),'{{))}}')=Light Source,PP.LightRadius=Radius | |||
|where=PP.LightRadius IS NOT NULL AND PP.LightRadius > 0 AND PP._pageNamespace='0' AND CF.Value IS NOT NULL | |||
|join on=PP.JoinKey = GD.JoinKey, GD.ObjectID = CF.ObjectID | |||
|group by=GD.JoinKey | |||
|order by=PP.LightRadius DESC, GD._pageTitle ASC | |||
|format=table | |format=table | ||
}} | }} | ||
</div> | |||
</div> | |||
== See Also == | == See Also == | ||
* [[:Category:Light Sources]] | * [[:Category:Light Sources]] |
Latest revision as of 11:12, 19 January 2023
A light source is any item that provides light, revealing objects and creatures in the tiles around it, which would otherwise be obscured in darkness. Tiles beyond their normal radius are not fully illuminated and will not be in color.
Light sources are particularly important for navigating underground or at night.
List of Light Sources
The following items and creatures emit light to the specified radius. Note that the radius extends outwards. For example, an item with a light radius of 1 lights up its own tile and the 4 tiles directly adjacent to it. In addition to these objects, helmets modded with the lanterned mod also act as light sources.
Equipment and Objects
Lanterned Helmets
Other Lanterned Objects
Item | Light Radius |
---|---|
lanterned powered exoskeleton | 7 |
Creatures
Light Source | Radius |
---|---|
blue jell | 6 |
red jell | 6 |
Ctesiphus | 4 |
Lorent Epsome, Wraith-Knight Errant | 4 |
mote cloud | 4 |
ray cat | 4 |
Iopinax the Younger | 3 |
luminous hoarshroom | 3 |
Bon Te Bok | 2 |
glowpad | 2 |
oddly-hued glowpad | 2 |
glowfish | 1 |
gorged growth | 1 |