Maghammer: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|text={{(}}maghammer{{)}}|colors=c-C-Y-W|type=alternation}}}}
| title = {{Qud text|{{Qud shader|text={{(}}maghammer{{)}}|colors=c-C-Y-W|type=alternation}}}}
Line 9: Line 9:
| damage = 6d2
| damage = 6d2
| weight = 20
| weight = 20
| featureweightinfo = yes
| commerce = 520
| commerce = 520
| weaponskill = {{SkillID to name|Cudgel}}
| weaponskill = {{SkillID to name|Cudgel}}
Line 26: Line 27:
| dynamictable = {{Dynamic object|MeleeWeapons|Maghammer}}
| dynamictable = {{Dynamic object|MeleeWeapons|Maghammer}}
| desc = Bands of aquamarine lodestone tori wrap around the hitting part of a hefty, double-fisted truncheon. On the bottom handle there's a slot for a battery to juice the magnets.
| desc = Bands of aquamarine lodestone tori wrap around the hitting part of a hefty, double-fisted truncheon. On the bottom handle there's a slot for a battery to juice the magnets.
{{Qud shader|rules|{{(}}Latches onto metal objects for 8-12 rounds.{{)}}}}
| categories = Cudgels
| categories = Cudgels
}}
}}

Revision as of 01:12, 4 November 2020

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
maghammer
5/11
PV/Max PV
♥
6d2
average: 9range: 6-12
$
520.00
Commerce Value
20
lbs.
Weight
Charge per Use

10 Solar cell: 250 usesFidget cell: 250 usesLead-acid cell: 400 usesCombustion cell: 600 usesChem cell: 1000 usesThermoelectric cell: 4000 usesBiodynamic cell: 6000 usesNuclear cell: 10000 usesAntimatter cell: 20000 usesMecha power core: 50000 uses

Charge Used For

Latch Effect

Complexity

3

Tier

5

<0345>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Cudgel

Character

\

ID?Use this ID to Wish for the item

Maghammer

Spawns in

MeleeWeapons

Extra Info:
maghammer

Bands of aquamarine lodestone tori wrap around the hitting part of a hefty, double-fisted truncheon. On the bottom handle there's a slot for a battery to juice the magnets.

Latches onto metal objects for 8-12 rounds.

Perfect

The maghammer is an artifact that, on hit, will latch onto metal creatures or a creature wearing Metal equipment for 8-12 rounds. This latching attempt will take 10 charge and have an initial strength save of 20. While latched on, each attempt to break free will be a strength saving throw with difficulty 20. At the end of every turn that creature remains latched onto, that creature will be autohit by the maghammer.[1]

The maghammer can be tinkered with a randomized bit (<A>, <B>, <C>, or <D>) and <345>.

References

  1. XRL.World.Parts.LatchesOn