Mechanimist rummager: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Character
{{Character
| title = {{Qud text|Mechanimist rummager}}
| title = {{Qud text|Mechanimist rummager}}
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| dv = 9
| dv = 9
| ma = 4
| ma = 4
| weight = 200
| marange = 2+1d2
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Mechnamist rummager
| id = Mechnamist rummager
| tier = 1
| tier = 1
| colorstr = &amp;c
| colorstr = &amp;c
| tilecolors = cw
| renderstr = m
| renderstr = m
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 90
| corpsechance = 90
| role = Skirmisher
| role = Skirmisher
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Mechanimist
| inheritingfrom = Mechanimist
| quickness = 100
| quickness = 100
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| demeanor = neutral
| demeanor = neutral
| skills = {{SkillID to name|Tinkering_Scavenger}}
| skills = {{SkillID to name|Tinkering_Scavenger}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|16}}
| desc = =pronouns.Possessive= hunch-back is meadowed in tattered robes the color of slate. Strands of matted chin hair splay against =pronouns.possessive= chapped lips, and =pronouns.possessive= eyes dart at nearish trinkets.
| desc = This hunchback is garbed in filthy robes the color of slate. Strands of matted chin hair splay against =pronouns.possessive= chapped lips as =pronouns.subjective= =verb:examine:afterpronoun= a broken trinket.
| categories = Mechanimists
| categories = Humanoids
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->The {{name}} is a [[Mechanimist]] that is most often found in {{favilink|Bethesda Susa}}. They can be found on several different levels of Bethesda Susa, but are particularly common in the wharf and the ward areas.
<!-- END QBE -->The {{name}} is a [[Mechanimist]] that is most often found in {{favilink|Bethesda Susa}}. They can be found on several different levels of Bethesda Susa, but are particularly common in the wharf and the ward areas.<ref><code>EncounterTables.xml</code></ref>


The {{name}} is notable for the fact that they will [[Scavenger|rummage through trash]] and for the unique assortment of items and weaponry they may spawn with.
The {{name}} is notable for the fact that they will [[Scavenger|rummage through trash]] and for the unique assortment of items and weaponry they may spawn with.


The game uses the following logic to add additional items to the {{name|possessive}} inventory when it spawns:{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
The game uses the following logic to add additional items to the {{name|possessive}} inventory when it spawns:{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
* Up to three items from [[Data:Junk#Junk 2|Junk 2]] (25% chance each)
* Up to three items from [[Population:Junk#Junk 2|Junk 2]] (25% chance each)
* Up to three items from [[Data:Junk#Junk 3|Junk 3]] (25% chance each)
* Up to three items from [[Population:Junk#Junk 3|Junk 3]] (25% chance each)
* Up to one item from [[Data:Junk#Junk 4|Junk 4]] (5% chance)
* Up to one item from [[Population:Junk#Junk 4|Junk 4]] (5% chance)
* A guaranteed ranged weapon, based on choosing random number from 1 to 100, as indicated in the following table:
* A guaranteed ranged weapon, based on choosing random number from 1 to 100, as indicated in the following table:
{| class="wikitable
{| class="wikitable
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|-
|-
| 1-25
| 1-25
| {{favilink|desert rifle}} with {{dice tooltip|6-12}} {{favilink|lead slug|plural}}
| {{favilink|Issachar rifle}} with {{dice tooltip|6-12}} {{favilink|lead slug|plural}}
|-
|-
| 26-60
| 26-60
| {{favilink|borderlands revolver}} with {{dice tooltip|12-16}} {{favilink|lead slug|plural}}
| {{favilink|chrome revolver}} with {{dice tooltip|12-16}} {{favilink|lead slug|plural}}
|-
|-
| 61-70
| 61-70
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|-
|-
| 81
| 81
| {{favilink|grenade launcher}} with {{dice tooltip|3-6}} {{favilink id|HEGrenade1|plural}}
| {{favilink|grenade launcher}} with {{dice tooltip|3-6}} {{favilink|high explosive grenade|suffix:mk I}}
|-
|-
| 82-83
| 82-83
Line 88: Line 89:
|}  
|}  


== References ==
{{references|2.0.201.55}}
<references />


{{Creature Navbox|Mechanimists|uniquecommon}}
{{Creature Navbox|Mechanimists|uniquecommon}}


[[Category:Humanoids]]
[[Category:Humanoids]]

Latest revision as of 16:31, 18 January 2024

Mechanimist rummager
Mechanimist rummager.png
Character

m

ID?Use this ID to Wish for Mechanimist rummager

Mechnamist rummager

Faction

Mechanimists (Loved100 Reputation)

Demeanor

neutral

Skills
Skills
Corpse Dropped

human corpse (90%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

200 XP

XP Tier

1

Role

Skirmisher


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
Mechanimist rummager

Their hunch-back is meadowed in tattered robes the color of slate. Strands of matted chin hair splay against their chapped lips, and their eyes dart at nearish trinkets.

Perfect

The Mechanimist rummager is a Mechanimist that is most often found in Bethesda Susa. They can be found on several different levels of Bethesda Susa, but are particularly common in the wharf and the ward areas.[1]

The Mechanimist rummager is notable for the fact that they will rummage through trash and for the unique assortment of items and weaponry they may spawn with.

The game uses the following logic to add additional items to the Mechanimist rummager's inventory when it spawns:[2]

  • Up to three items from Junk 2 (25% chance each)
  • Up to three items from Junk 3 (25% chance each)
  • Up to one item from Junk 4 (5% chance)
  • A guaranteed ranged weapon, based on choosing random number from 1 to 100, as indicated in the following table:
Random number
outcome
Weapon selected
1-25 Issachar rifle with 6-126-12 (Avg: 9) lead slugs
26-60 chrome revolver with 12-1612-16 (Avg: 14) lead slugs
61-70 semi-automatic pistol with 12-2612-26 (Avg: 19) lead slugs
71-80 carbine with 16-2616-26 (Avg: 21) lead slugs
81 grenade launcher with 3-63-6 (Avg: 4.5) high explosive grenade mk I
82-83 missile launcher with 3-63-6 (Avg: 4.5) HE Missiles
84-85 chaingun with 176-196176-196 (Avg: 186) lead slugs
86-88 flamethrower with 1-21-2 (Avg: 1.5) oilskins, each filled with 22-6422-64 (Avg: 43) drams of oil
89-91 sniper rifle with 14-1614-16 (Avg: 15) lead slugs
92-96 chain pistol with 114-116114-116 (Avg: 115) lead slugs
97-100 combat shotgun with 8-168-16 (Avg: 12) shotgun shells

References

This information is reliable as of patch 2.0.201.55.
  1. EncounterTables.xml
  2. XRL.World.Encounters.EncounterObjectBuilders.RummagerJunk