Nanopneumatic jackhammer: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(23 intermediate revisions by 5 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.202.1}}
{{Item
{{Item
| title = {{Qud text|nanopneumatic jackhammer}}
| title = {{Qud text|nanopneumatic jackhammer}}
| image = nanopneumatic jackhammer.png
| image = nanopneumatic jackhammer.png
| overrideimages = {{altimage start}}{{altimage | nanopneumatic jackhammer identified.png | type = identified}}{{altimage | nanopneumatic jackhammer unidentified.png | type = unidentified}}{{altimage end}}
| pv = 4
| pv = 4
| maxpv = 7
| maxpv = 7
| damage = 2d4
| damage = 2d4
| weight = 15
| weight = 15
| featureweightinfo = yes
| commerce = 40
| commerce = 40
| weaponskill = {{SkillID to name|Cudgel}}
| weaponskill = {{SkillID to name|Cudgel}}
Line 14: Line 15:
| complexity = 2
| complexity = 2
| tier = 2
| tier = 2
| bits = 123
| canbuild = yes
| candisassemble = yes
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = CK
| renderstr = \
| renderstr = \
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Nanopneumatic Jackhammer}}
| dynamictable = {{Dynamic object|Items|Nanopneumatic Jackhammer}} </br>{{Dynamic object|MeleeWeapons|Nanopneumatic Jackhammer}}
| unidentifiedimage = nanopneumatic jackhammer unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = club
| usesslots = Hand, Hand, Back
| usesslots = Hand, Hand, Back
| supportedmods = CudgelMods,WeaponMods,CommonMods,ElectronicsMods
| desc = A colossal jackhammer.
| desc = A colossal jackhammer.
{{Qud shader|rules|{{(}}Strength Bonus Cap: 3
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
| categories = Cudgels
| categories = Cudgels
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
When powered and equipped, the {{name}} has a 24 {{PV}} penetration bonus against [[:Category:Walls|walls]] and deals 1/4 of its total HP in damage. This means that all walls will be destroyed after 4 successful penetrations.  
A {{name}} is an [[artifact]] that assists the player in destroying [[walls]] and other structural objects. It occupies both hand slots and the back slot when equipped.
 
The nanopneumatic jackhammer requires an [[energy cell]] or some other form of power to function. When powered and equipped, the jackhammer has a [[PV|penetration]] bonus of {{PV}}24 against walls, and will deal 1/4 of its target's total HP in damage with each successful attack. Each attack made with the jackhammer will drain 1 charge.{{Code Reference|namespace=XRL.World.Parts|class=Drill}}. [[Overloaded]] {{name}}s deal 1/3 of the target's HP instead and drains 4 charges, making them faster but also less power-efficient.
 
Equipping the nanopneumatic jackhammer grants the "Dig" activated ability; this ability is a form of autoact which allows the player to select a tile as a target destination, regardless of distance or visibility. Confirming one's selection will cause the player to move in a straight line to the destination, while automatically attacking and destroying any walls in the way.
 
Powered or not, the nanopneumatic jackhammer also functions as a [[Cudgel]] weapon, dealing {{Heart}}{{dice tooltip|2d4}} damage with a PV cap of {{PV}}7.<ref><code>ObjectBlueprints.xml</code></ref> Note that the PV for a powered jackhammer versus a structural object is separate from this PV, which is used when attacking creatures or when attacking walls with an unpowered jackhammer.  


The {{name}} requires an energy cell to work, and uses up 1 charge every hit.
== References ==
<references/>
{{Weapon Navbox}}
{{Weapon Navbox}}

Latest revision as of 00:51, 19 January 2024

nanopneumatic jackhammer
4/7
PV/Max PV
♥
2d4
average: 5range: 2-8
$
40.00
Commerce Value
15
lbs.
Weight
Complexity

2

Tier

2

<123>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Skill Used

Cudgel

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

cudgel, melee weapon, general, electronics

Character

\

ID?Use this ID to Wish for the item

Nanopneumatic Jackhammer

Uses Slots

Hand, Hand, Back

Spawns in

Items
MeleeWeapons

Extra Info:
nanopneumatic jackhammer

A colossal jackhammer.

Strength Bonus Cap: 3
Weapon Class: Cudgel (dazes on critical hit)

Perfect

A nanopneumatic jackhammer is an artifact that assists the player in destroying walls and other structural objects. It occupies both hand slots and the back slot when equipped.

The nanopneumatic jackhammer requires an energy cell or some other form of power to function. When powered and equipped, the jackhammer has a penetration bonus of 24 against walls, and will deal 1/4 of its target's total HP in damage with each successful attack. Each attack made with the jackhammer will drain 1 charge.[1]. Overloaded nanopneumatic jackhammers deal 1/3 of the target's HP instead and drains 4 charges, making them faster but also less power-efficient.

Equipping the nanopneumatic jackhammer grants the "Dig" activated ability; this ability is a form of autoact which allows the player to select a tile as a target destination, regardless of distance or visibility. Confirming one's selection will cause the player to move in a straight line to the destination, while automatically attacking and destroying any walls in the way.

Powered or not, the nanopneumatic jackhammer also functions as a Cudgel weapon, dealing ♥2d42-8 (Avg: 5) damage with a PV cap of 7.[2] Note that the PV for a powered jackhammer versus a structural object is separate from this PV, which is used when attacking creatures or when attacking walls with an unpowered jackhammer.

References

  1. XRL.World.Parts.Drill
  2. ObjectBlueprints.xml