Night-vision goggles: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
(25 intermediate revisions by 7 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|night-vision goggles}}
| title = {{Qud text|night-vision goggles}}
Line 8: Line 7:
| dv = 0
| dv = 0
| weight = 6
| weight = 6
| featureweightinfo = yes
| commerce = 35
| commerce = 35
| energycellrequired = yes
| energycellrequired = yes
| chargeused = 1
| chargefunction = Night Vision
| id = Night-vision Goggles
| id = Night-vision Goggles
| complexity = 3
| complexity = 3
Line 17: Line 19:
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;K
| colorstr = &amp;K
| tilecolors = KG
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = Armor
| inheritingfrom = BaseEyewear
| dynamictable = {{Dynamic object|Items|Night-vision Goggles}}
| unidentifiedimage = nightvision goggles unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = strange goggles
| wornon = Face
| wornon = Face
| supportedmods = CommonMods,EyewearMods,ElectronicsMods
| desc = A pair of oddly shaped goggles.
| desc = A pair of oddly shaped goggles.
| categories = Eyewear
| categories = Eyewear
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
Night-vision gogles are rare, low-tier artifacts which provide a high viewing distance (a 40 tile radius) in environments of any light level, but not those which are obscured by [[Vantabud]]s or [[Vantabloom]]s. The radius of night vision can be increased by 30% by [[overloading]] the {{name}}.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeRenderEvent}}  Unlit objects and areas within the goggles' radius will have their primary color replaced by a bright green.


[[Category:Eyewear]]
A hidden disadvantage of wearing powered and [[Boot_sequence|booted-up]] night-vision goggles is that the player or creature wearing them takes up to 25% additional damage from [[Damage#Special_Elements|light- or laser-based attacks]]. The damage amplification formula for such attacks is '''Damage * 5 / 4''', rounded down.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeApplyDamageEvent}}
 
Night-vision goggles render {{F|Haggabah}} visible.
 
== Tips ==
{{opinion}}
 
* The additional viewing distance is helpful for ranged combat and spotting faraway threats in underground environments.
* Not carrying a [[light source]] does not make the player as stealthy as some may expect; most creatures can detect the player at the distance of 10-20 tiles even in total darkness.
* The green color may be disabled in the [[Options]] screen ("disable full-screen color effects").
 
{{references|2.0.203.31}}
 
{{Face Equipment Navbox}}

Revision as of 01:44, 19 January 2024

night-vision goggles
Charge per Use

1 Solar cell: 2500 usesFidget cell: 2500 usesLead-acid cell: 4000 usesCombustion cell: 6000 usesChem cell: 10000 usesThermoelectric cell: 40000 usesBiodynamic cell: 60000 usesNuclear cell: 100000 usesAntimatter cell: 200000 usesMecha power core: 500000 uses

Charge Used For

Night Vision

Complexity

3

Tier

3

<0003>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, eyewear, electronics

Character

]

ID?Use this ID to Wish for the item

Night-vision Goggles

Worn On

Face

Spawns in

Items

Extra Info:
night-vision goggles

A pair of oddly shaped goggles.

Perfect

Night-vision gogles are rare, low-tier artifacts which provide a high viewing distance (a 40 tile radius) in environments of any light level, but not those which are obscured by Vantabuds or Vantablooms. The radius of night vision can be increased by 30% by overloading the night-vision goggles.[1] Unlit objects and areas within the goggles' radius will have their primary color replaced by a bright green.

A hidden disadvantage of wearing powered and booted-up night-vision goggles is that the player or creature wearing them takes up to 25% additional damage from light- or laser-based attacks. The damage amplification formula for such attacks is Damage * 5 / 4, rounded down.[2]

Night-vision goggles render Haggabah, Who Plies The Umbral Path visible.

Tips

This section is opinion-based. Your mileage may vary.
  • The additional viewing distance is helpful for ranged combat and spotting faraway threats in underground environments.
  • Not carrying a light source does not make the player as stealthy as some may expect; most creatures can detect the player at the distance of 10-20 tiles even in total darkness.
  • The green color may be disabled in the Options screen ("disable full-screen color effects").

References

This information is reliable as of patch 2.0.203.31.
  1. XRL.World.Parts.NightVision, method HandleEvent, in the BeforeRenderEvent case
  2. XRL.World.Parts.NightVision, method HandleEvent, in the BeforeApplyDamageEvent case