Pickaxe: Difference between revisions

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(added tip related to jackhammer)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(6 intermediate revisions by 3 users not shown)
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| title = {{Qud text|{{Qud shader|c|{{(}}pickaxe{{)}}}}}}
| title = {{Qud text|{{Qud shader|c|{{(}}pickaxe{{)}}}}}}
| image = pickaxe.png
| image = pickaxe.png
| pv = 4
| maxpv = 8
| damage = 1d3+1
| weight = 1
| weight = 1
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 0.01
| commerce = 0.01
| weaponskill = {{SkillID to name|Axe}}
| id = Pickaxe
| id = Pickaxe
| tilecolors = yw
| tilecolors = yw
| renderstr = ♦
| renderstr = ♦
| extra = {{Extra info|empsensitive = yes | metal = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes}}
| inheritingfrom = Tool
| inheritingfrom = Tool
| dynamictable = {{Dynamic object|Items|Pickaxe}}
| dynamictable = {{Dynamic object|Items|Pickaxe}}
| supportedmods = AxeMods,BladeMods,WeaponMods,CommonMods
| desc = Its head is a shard of fullerite, pointed on one end and flat on the other. Its handle is a pole of fiberglass and metal wrapped in fraying wood.
| desc = Its head is a shard of fullerite, pointed on one end and flat on the other. Its handle is a pole of fiberglass and metal wrapped in fraying wood.
| categories = Tools
| categories = Tools
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a simple, if uncommon, digging implement. It will destroy any [[:Category:Walls|wall]] after eight successful [[penetration|penetrations]].
A {{name}} is a simple, if uncommon, digging implement. It will destroy any [[wall]] after eight successful [[penetration|penetrations]].


For walls with a high armor value ([[AV]]), it may take quite a few attempted hits to penetrate with the {{Name}}. However, the player is always guaranteed to penetrate on a [[critical hit]]; as a result, with patience, even the most well-armored wall can be destroyed.
For walls with a high armor value ([[AV]]), it may take quite a few attempted hits to penetrate with the {{Name}}. However, the player is always guaranteed to penetrate on a [[critical hit]]; as a result, with patience, even the most well-armored wall can be destroyed.


Equipping the {{Name}} grants the "Dig" activated ability; this ability is a form of autoact which allows the player to select a tile as a target destination, regardless of distance or visibility. Confirming one's selection will cause the player to move in a straight line to the destination, while automatically attacking and destroying any walls in the way.
Equipping the {{Name}} grants the "Dig" activated ability; this ability is a form of autoact which allows the player to select a tile as a target destination, regardless of distance or visibility. Confirming one's selection will cause the player to move in a straight line to the destination, while automatically attacking and destroying any walls in the way.
Despite being described as being made from {{Qud shader|K|fullerite}}, the {{Name}} is not a proper weapon, and is treated as a {{PV}}4{{Color|K|/4}} {{Heart}}1d2 [[cudgel]] weapon if used against non-wall targets.
== Obtaining ==
== Obtaining ==
* A {{name}} is guaranteed to be found on the {{favilink|ancient bones}} in the {{favilink|waterlogged tunnel}} between {{favilink|Joppa}} and {{favilink|Red Rock}}.
* A {{name}} is guaranteed to be found on the {{favilink|ancient bones}} in the {{favilink|waterlogged tunnel}} between {{favilink|Joppa}} and {{favilink|Red Rock}}.

Latest revision as of 02:31, 19 January 2024

pickaxe
Pickaxe.png
4/8
PV/Max PV
♥
1d3+1
average: 3range: 2-4
$
0.01
Commerce Value
1
lb.
Weight
Skill Used

Axe

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

axe, blade, melee weapon, general

Character

ID?Use this ID to Wish for the item

Pickaxe

Spawns in

Items

Extra Info:
pickaxe

Its head is a shard of fullerite, pointed on one end and flat on the other. Its handle is a pole of fiberglass and metal wrapped in fraying wood.

Perfect

A pickaxe is a simple, if uncommon, digging implement. It will destroy any wall after eight successful penetrations.

For walls with a high armor value (AV), it may take quite a few attempted hits to penetrate with the pickaxe. However, the player is always guaranteed to penetrate on a critical hit; as a result, with patience, even the most well-armored wall can be destroyed.

Equipping the pickaxe grants the "Dig" activated ability; this ability is a form of autoact which allows the player to select a tile as a target destination, regardless of distance or visibility. Confirming one's selection will cause the player to move in a straight line to the destination, while automatically attacking and destroying any walls in the way.

Obtaining

Considerations

This section is opinion-based. Your mileage may vary.
  • Although it will destroy walls with eight successful penetrations, it is not particularly effective against mid-level walls compared to the nanopneumatic jackhammer or Burrowing Claws due to its poor inherent PV.
  • Against high-AV walls such as fulcrete, however, both pickaxes and jackhammers will fail to penetrate. In this case, the significantly lower weight of the pickaxe may outweigh the lower PV.