Prayer rod: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 44: Line 44:


== References ==
== References ==
{{As Of Patch|2.0.201.49}}
<references />
<references />



Revision as of 06:26, 11 November 2020

This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
prayer rod
4/6
PV/Max PV
♥
1d2
average: 1.5range: 1-2
$
50.00
Commerce Value
2
lbs.
Weight
Elemental Damage

♥1d5+56-10 (Avg: 8) Shock

Charge per Use

5 Fidget cell: 500 usesSolar cell: 500 usesLead-acid cell: 800 usesCombustion cell: 1200 usesChem cell: 2000 usesThermoelectric cell: 8000 usesBiodynamic cell: 12000 usesNuclear cell: 20000 usesAntimatter cell: 40000 usesMecha power core: 100000 uses

Charge Used For

Stun effect

Complexity

1

Tier

4

<004>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Cudgel

Character

\

ID?Use this ID to Wish for the item

Prayer Rod

Spawns in

MeleeWeapons

Extra Info:
prayer rod

A flanged rod of slate grey metal.

Perfect

The prayer rod is a weapon that is notable for its unusually high base elemental damage. It does, on average, 8 shock damage per hit. As described on the melee combat page, elemental damage from weapons is applied on any successful hit, even if the weapon does not penetrate. That makes this weapon particularly useful to an agility-based Cudgel build with low strength.

Obtaining

The prayer rod can be:

Considerations

This section is opinion-based. Your mileage may vary.
  • The prayer rod truly shines after adding multiple additional elemental damage mods to it. Those mods will stack with the weapon's default elemental damage, making for a very powerful weapon that effectively ignores AV and can be used successfully against even end-game creatures.

References

This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.49.
  1. ObjectBlueprints.xml