Prayer rod: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|c|{{(}}prayer{{)}}}} rod}}
| title = {{Qud text|{{Qud shader|c|{{(}}prayer{{)}}}} rod}}
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| elementaltype = Shock
| elementaltype = Shock
| weight = 2
| weight = 2
| featureweightinfo = yes
| commerce = 50
| commerce = 50
| weaponskill = {{SkillID to name|Cudgel}}
| weaponskill = {{SkillID to name|Cudgel}}
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| desc = A flanged rod of slate grey metal.
| desc = A flanged rod of slate grey metal.
| categories = Cudgels
| categories = Cudgels
| gameversion = 2.0.201.53
}}
}}
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Revision as of 15:27, 28 November 2020

prayer rod
4/6
PV/Max PV
♥
1d2
average: 1.5range: 1-2
$
50.00
Commerce Value
2
lbs.
Weight
Elemental Damage

♥1d5+56-10 (Avg: 8) Shock

Charge per Use

5 Fidget cell: 500 usesSolar cell: 500 usesLead-acid cell: 800 usesCombustion cell: 1200 usesChem cell: 2000 usesThermoelectric cell: 8000 usesBiodynamic cell: 12000 usesNuclear cell: 20000 usesAntimatter cell: 40000 usesMecha power core: 100000 uses

Charge Used For

Stun effect

Complexity

1

Tier

4

<004>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Cudgel

Character

\

ID?Use this ID to Wish for the item

Prayer Rod

Spawns in

MeleeWeapons

Extra Info:
prayer rod

A flanged rod of slate grey metal.

Perfect

The prayer rod is a weapon that is notable for its unusually high base elemental damage. It does, on average, 8 shock damage per hit. As described on the melee combat page, elemental damage from weapons is applied on any successful hit, even if the weapon does not penetrate. That makes this weapon particularly useful to an agility-based Cudgel build with low strength.

Obtaining

The prayer rod can be:

Considerations

This section is opinion-based. Your mileage may vary.
  • The prayer rod truly shines after adding multiple additional elemental damage mods to it. Those mods will stack with the weapon's default elemental damage, making for a very powerful weapon that effectively ignores AV and can be used successfully against even end-game creatures.

References

This information is reliable as of patch 2.0.201.49.
  1. ObjectBlueprints.xml