Prayer rod: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
m (pre-emptive minor edit for beta so I don't forget.)
(Moved tip that was in description to the opinion section, and added a sub tip from myself.)
 
(14 intermediate revisions by 3 users not shown)
Line 8: Line 8:
| damage = 1d2
| damage = 1d2
| elementaldamage = 1d5+5
| elementaldamage = 1d5+5
| elementaltype = Shock
| elementaltype = Electric
| weight = 2
| weight = 2
| featureweightinfo = yes
| featureweightinfo = yes
Line 14: Line 14:
| weaponskill = {{SkillID to name|Cudgel}}
| weaponskill = {{SkillID to name|Cudgel}}
| energycellrequired = yes
| energycellrequired = yes
| chargeused = 5
| chargeused = 10
| chargefunction = Stun effect
| chargefunction = ElementalDamage [5], Stun effect [5]
| id = Prayer Rod
| id = Prayer Rod
| complexity = 1
| complexity = 1
Line 25: Line 25:
| tilecolors = cW
| tilecolors = cW
| renderstr = \
| renderstr = \
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Prayer Rod}}
| dynamictable = {{Dynamic object|Items|Prayer Rod}} </br>{{Dynamic object|MeleeWeapons|Prayer Rod}}
| unidentifiedinfo = {{Unidentified info | tile = prayer rod unidentified.png | name = weird artifact | altname = device }}
| unidentifiedimage = prayer rod unidentified.png
| desc = A flanged rod of slate grey metal.
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| desc = A long slate rod flares out at the collar to hold capacitors and an electrified corm for searing liturgy to memory.


{{Qud shader|rules|{{(}}Strength Bonus Cap: 2
{{Qud shader|rules|{{(}}Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
Weapon Class: Cudgel (dazes on critical hit)
Causes 1d5+5 electric damage on hit.{{)}}}}
| categories = Cudgels
| categories = Cudgels
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is a weapon that is notable for its unusually high base elemental damage. It does, on average, 8 [[electric]] damage per hit. As described on the [[Melee_combat#Hit_Roll|melee combat]] page, elemental damage from weapons is applied on any successful hit, even if the weapon does not penetrate. That makes this weapon particularly useful to an [[agility]]-based [[Cudgel]] build with low strength.
The {{name}} is a weapon that is notable for its unusually high base elemental damage. It does, on average, 8 [[Damage#Electrical|electric]] damage per hit. As described on the [[Melee_combat#Hit_Roll|melee combat]] page, elemental damage from weapons is applied on any successful hit, even if the weapon does not penetrate.  
 
When powered, a {{name}} has a 25% chance to [[Stunned|stun]] an enemy for 1 turn.{{Code Reference|class=StunOnHit}}


== Obtaining ==
== Obtaining ==
Line 49: Line 55:
* The {{name}} truly shines after adding multiple additional elemental damage [[Item Mods|mods]] to it. Those mods will stack with the weapon's default elemental damage, making for a very powerful weapon that effectively ignores [[AV]] and can be used successfully against even end-game creatures.
* The {{name}} truly shines after adding multiple additional elemental damage [[Item Mods|mods]] to it. Those mods will stack with the weapon's default elemental damage, making for a very powerful weapon that effectively ignores [[AV]] and can be used successfully against even end-game creatures.
* When modded with the [[Electrified]] mod, the {{name}} can potentially trigger the ''[[Electric-based_cooking_effects|Whenever you deal electric damage, there's a 25% chance...]]'' cooking effect ''twice'' from a single hit.
* When modded with the [[Electrified]] mod, the {{name}} can potentially trigger the ''[[Electric-based_cooking_effects|Whenever you deal electric damage, there's a 25% chance...]]'' cooking effect ''twice'' from a single hit.
* As the {{name}} doesn't need to penetrate to deal its elemental damage, it can be particularly useful to an [[agility]]-based [[Cudgel]] build with low strength.
** This also makes it useful as a backup weapon for any agility based build, as obtaining [[Cudgel Proficiency]] only takes 50 skill points.


== References ==
{{references|2.0.202.98}}
{{As of patch inline|2.0.201.49}}
<references />


{{Weapon Navbox}}
{{Weapon Navbox}}


[[Category:Cudgels]]
[[Category:Cudgels]]

Latest revision as of 01:02, 22 February 2024

prayer rod
4/6
PV/Max PV
♥
1d2
average: 1.5range: 1-2
$
50.00
Commerce Value
2
lbs.
Weight
Elemental Damage

♥1d5+56-10 (Avg: 8) Electric

Charge per Use

10 Solar cell: 250 usesFidget cell: 250 usesLead-acid cell: 400 usesCombustion cell: 600 usesChem cell: 1000 usesThermoelectric cell: 4000 usesBiodynamic cell: 6000 usesNuclear cell: 10000 usesAntimatter cell: 20000 usesMecha power core: 50000 uses

Charge Used For

ElementalDamage [5], Stun effect [5]

Complexity

1

Tier

4

<004>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Cudgel

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

melee weapon, general, electronics

Character

\

ID?Use this ID to Wish for the item

Prayer Rod

Spawns in

Items
MeleeWeapons

Extra Info:
prayer rod

A long slate rod flares out at the collar to hold capacitors and an electrified corm for searing liturgy to memory.

Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit)
Causes 1d5+5 electric damage on hit.

Perfect

The prayer rod is a weapon that is notable for its unusually high base elemental damage. It does, on average, 8 electric damage per hit. As described on the melee combat page, elemental damage from weapons is applied on any successful hit, even if the weapon does not penetrate.

When powered, a prayer rod has a 25% chance to stun an enemy for 1 turn.[1]

Obtaining

The prayer rod can be:

Considerations

This section is opinion-based. Your mileage may vary.
  • The prayer rod truly shines after adding multiple additional elemental damage mods to it. Those mods will stack with the weapon's default elemental damage, making for a very powerful weapon that effectively ignores AV and can be used successfully against even end-game creatures.
  • When modded with the Electrified mod, the prayer rod can potentially trigger the Whenever you deal electric damage, there's a 25% chance... cooking effect twice from a single hit.
  • As the prayer rod doesn't need to penetrate to deal its elemental damage, it can be particularly useful to an agility-based Cudgel build with low strength.
    • This also makes it useful as a backup weapon for any agility based build, as obtaining Cudgel Proficiency only takes 50 skill points.

References

This information is reliable as of patch 2.0.202.98.
  1. XRL.World.Parts.StunOnHit
  2. ObjectBlueprints.xml