Prayer rod: Difference between revisions

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(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.204.48 using QBE v1.0rc2)
Line 14: Line 14:
| weaponskill = {{SkillID to name|Cudgel}}
| weaponskill = {{SkillID to name|Cudgel}}
| energycellrequired = yes
| energycellrequired = yes
| chargeused = 5
| chargeused = 10
| chargefunction = Stun effect
| chargefunction = ElementalDamage [5], Stun effect [5]
| id = Prayer Rod
| id = Prayer Rod
| complexity = 1
| complexity = 1
Line 27: Line 27:
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Prayer Rod}} </br>{{Dynamic object|Items|Prayer Rod}}
| dynamictable = {{Dynamic object|Items|Prayer Rod}} </br>{{Dynamic object|MeleeWeapons|Prayer Rod}}
| unidentifiedimage = prayer rod unidentified.png
| unidentifiedimage = prayer rod unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = device
| unidentifiedaltname = weird artifact
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| desc = A flanged rod of slate grey metal.
| desc = A flanged rod of slate grey metal.
Line 38: Line 38:
Causes 1d5+5 electric damage on hit.{{)}}}}
Causes 1d5+5 electric damage on hit.{{)}}}}
| categories = Cudgels
| categories = Cudgels
| gameversion = 2.0.203.49
| gameversion = 2.0.204.48
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Revision as of 18:17, 22 December 2022

prayer rod
4/6
PV/Max PV
♥
1d2
average: 1.5range: 1-2
$
50.00
Commerce Value
2
lbs.
Weight
Elemental Damage

♥1d5+56-10 (Avg: 8) Electric

Charge per Use

10 Solar cell: 250 usesFidget cell: 250 usesLead-acid cell: 400 usesCombustion cell: 600 usesChem cell: 1000 usesThermoelectric cell: 4000 usesBiodynamic cell: 6000 usesNuclear cell: 10000 usesAntimatter cell: 20000 usesMecha power core: 50000 uses

Charge Used For

ElementalDamage [5], Stun effect [5]

Complexity

1

Tier

4

<004>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Cudgel

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

melee weapon, general, electronics

Character

\

ID?Use this ID to Wish for the item

Prayer Rod

Spawns in

Items
MeleeWeapons

Extra Info:
prayer rod

A flanged rod of slate grey metal.

Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit)
Causes 1d5+5 electric damage on hit.

Perfect

The prayer rod is a weapon that is notable for its unusually high base elemental damage. It does, on average, 8 electric damage per hit. As described on the melee combat page, elemental damage from weapons is applied on any successful hit, even if the weapon does not penetrate. That makes this weapon particularly useful to an agility-based Cudgel build with low strength.

When powered, a prayer rod has a 25% chance to stun an enemy for 1 turn.[1]

Obtaining

The prayer rod can be:

Considerations

This section is opinion-based. Your mileage may vary.
  • The prayer rod truly shines after adding multiple additional elemental damage mods to it. Those mods will stack with the weapon's default elemental damage, making for a very powerful weapon that effectively ignores AV and can be used successfully against even end-game creatures.
  • When modded with the Electrified mod, the prayer rod can potentially trigger the Whenever you deal electric damage, there's a 25% chance... cooking effect twice from a single hit.

References

This information is reliable as of patch 2.0.202.98.
  1. XRL.World.Parts.StunOnHit
  2. ObjectBlueprints.xml