Precinct navigator: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Fixed typo, furhter-> further)
Tags: Mobile edit Mobile web edit
 
(11 intermediate revisions by 4 users not shown)
Line 21: Line 21:
| tilecolors = cW
| tilecolors = cW
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = BaseBracelet
| inheritingfrom = BaseUtilityBracelet
| unidentifiedinfo = {{Unidentified info | tile = precinct navigator unidentified.png | name = weird artifact | altname = metal bracelet }}
| dynamictable = {{Dynamic object|Items|Precinct Navigator}}
| unidentifiedimage = precinct navigator unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = metal bracelet
| wornon = Arm
| wornon = Arm
| supportedmods = CommonMods,ElectronicsMods
| desc = Gridlines and a red dot are painted on the glass lune, and simple rectangles depict the once-ordered streets of chromium that've since burst like gnarled roots through space and time.
| desc = Gridlines and a red dot are painted on the glass lune, and simple rectangles depict the once-ordered streets of chromium that've since burst like gnarled roots through space and time.
| categories = Bracelets
| categories = Bracelets
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Line 33: Line 37:


When the {{name}} is equipped and finishes [[Boot sequence|booting up]]:
When the {{name}} is equipped and finishes [[Boot sequence|booting up]]:
* The chance to get lost in [[ruins (terrain)|ruins]] is reduced by 50%
* The chance to get lost in {{favilink|ruins}} is reduced by 50%
* The chance to find [[interesting encounter]]s while traveling through [[ruins (terrain)|ruins]] on the overworld is increased by 100%
* The chance to find interesting encounters while traveling through ruins on the overworld is increased by 100%
* The chance of finding [[ruins]] in other terrain is increased by 100%
* The chance of finding ruins in other terrain is increased by 100%
* [[Compute power]] will increase the chance of finding ruins or interesting encounters by a further 15% per 10 compute power
* [[Compute power]] will also reduce the chance to get lost by a further 7.5% per 10 compute power


The lost bonus will stack with {{favilink|compass bracelet|plural}} or {{favilink|navigation system|plural}}, but not with multiple precinct navigators.
The lost bonus will stack with {{favilink|compass bracelet|plural}} or {{favilink|navigation system|plural}}, but not with multiple precinct navigators.
{{Arm Equipment Navbox}}

Latest revision as of 12:24, 6 February 2024

precinct navigator
Charge per Use

1 Solar cell: 2500 usesFidget cell: 2500 usesLead-acid cell: 4000 usesCombustion cell: 6000 usesChem cell: 10000 usesThermoelectric cell: 40000 usesBiodynamic cell: 60000 usesNuclear cell: 100000 usesAntimatter cell: 200000 usesMecha power core: 500000 uses

Charge Used For

NavigationSystems

Complexity

3

Tier

4

<0B24>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics

Character

]

ID?Use this ID to Wish for the item

Precinct Navigator

Worn On

Arm

Spawns in

Items

Extra Info:
precinct navigator

Gridlines and a red dot are painted on the glass lune, and simple rectangles depict the once-ordered streets of chromium that've since burst like gnarled roots through space and time.

Perfect

The precinct navigator is a powered bracelet that aids in overworld navigation in ruins. It can be built with <B24> bits and a randomized bit (either <A>, <B>, <C>, or <D>).

When the precinct navigator is equipped and finishes booting up:

  • The chance to get lost in ruins is reduced by 50%
  • The chance to find interesting encounters while traveling through ruins on the overworld is increased by 100%
  • The chance of finding ruins in other terrain is increased by 100%
  • Compute power will increase the chance of finding ruins or interesting encounters by a further 15% per 10 compute power
  • Compute power will also reduce the chance to get lost by a further 7.5% per 10 compute power

The lost bonus will stack with compass bracelets or navigation systems, but not with multiple precinct navigators.