Recoiler: Difference between revisions

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m (bep sells the yd freehold recoiler)
 
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| image = recoiler.png
| image = recoiler.png
| weight = 1
| weight = 1
| commerce = 0.01
| chargeused = 2500
| chargeused = 2500
| chargefunction = Teleportation
| chargefunction = Teleportation
| id = Blank Recoiler
| id = Blank Recoiler
| complexity = 2
| bits = 123
| canbuild = no
| candisassemble = yes
| colorstr = &y
| colorstr = &y
| renderstr = ♦
| renderstr = ♦
Line 18: Line 13:
| categories = Recoilers
| categories = Recoilers
}}
}}
'''Recoilers''' teleport players to a specific location in the world when used. In order to be used, they need a power cell installed. A player can only activate a recoiler if there are no hostiles within a radius of 7 tiles that have a path to the player. Recoilers generally take 2500 charge units of energy to activate, meaning they can be activated while powered by a fully charged {{favilink|solar cell|plural}} or {{favilink|fidget cell|plural}}. Note that if there is not enough energy in the energy cell, the recoiler will drain all of the cell's remaining energy but fail to activate.


'''Recoilers''' teleport players to another location in the world when used. In order to be used, they need a power cell installed. A player can only activate a recoiler if there are no hostiles within a radius of 7 tiles.
Surrounding oneself with a {{favilink|Force Bubble}} or similar can allow the use of a recoiler even if hostile enemies are nearby, as long as those enemies have no clear path to the player.
 
Note that for [[jacked]] recoilers to draw on charge provided by a {{favilink|biodynamic power plant}} or {{favilink|Electrical Generation}}, the recoiler must be equipped in a hand (as indicated by the rules text of [[Jacked]]).


Some recoilers are predefined for certain places in the game.
Some recoilers are predefined for certain places in the game.


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
! Name
! Item
! Destination
! Destination
! Details
! Details
! Trade value
! Loot tier
! Object ID
|-
|-
| Joppa recoiler
| {{favilink|Joppa recoiler}}
| {{favilink|Joppa}}
| {{favilink|Joppa}}
| This is rewarded by [[Argyve]] for completing the quest [[Weirdwire Conduit.. Eureka!]]
| This is rewarded by {{favilink|Argyve}} for completing the quest [[Weirdwire Conduit.. Eureka!]] They can still be found even if the player has not started in Joppa.
| 25
| 2
| Joppa Recoiler
|-
|-
| Grit Gate recoiler
| {{favilink|Grit Gate recoiler}}
| {{favilink|Grit Gate}}
| {{favilink|Grit Gate}}
| These can be purchased unidentified from {{favilink|Mafeo}}.
| These can usually be purchased unidentified from {{favilink|Mafeo}}.


They teleport the player to the Grit Gate compound, underground.
They teleport the player to the Grit Gate compound, underground.
| 35
| 3
| Grit Gate Recoiler
|-
|-
| Golgotha recoiler
| {{favilink|Golgotha recoiler}}
| {{favilink|Golgotha}}
| {{favilink|Golgotha}}
|
|
| 45
| 4
| Golgotha Recoiler
|-
|-
| Kyakukya recoiler
| {{favilink|Kyakukya recoiler}}
| {{favilink|Kyakukya}}
| {{favilink|Kyakukya}}
|
| These can usually be purchased unidentified from {{favilink|Yurl}}.
| 45
| 4
| Kyakyukya recoiler (spelled differently from "Kyakukya")
|-
|-
| Six Day Stilt recoiler
| {{favilink|Six Day Stilt recoiler}}
| {{favilink|Six Day Stilt}}
| {{favilink|Six Day Stilt}}
|
|
| 80
| 6
| Six Day Stilt Recoiler
|-
|-
| Bethesda Susa recoiler
| {{favilink|Bethesda Susa recoiler}}
| {{favilink|Bethesda Susa}}
| {{favilink|Bethesda Susa}}
|
|
| 55
| 5
| Bethesda Susa Recoiler
|-
|-
| Ezra recoiler
| {{favilink|Ezra recoiler}}
| {{favilink|Ezra}}
| {{favilink|Ezra}}
|
| These can usually be purchased unidentified from {{favilink|Yla Haj}}.
| 65
|-
| 6
| {{favilink|Yd Freehold recoiler}}
| Ezra Recoiler
| {{favilink|Yd Freehold}}
| These can usually be purchased unidentified from {{favilink|Bep}}.
|-
| <starting village> recoiler
| The starting village, if you did not start in {{favilink|Joppa}}
| This is rewarded by one of the village quest givers.
|-
|-
| random-point recoiler
| {{favilink|random-point recoiler}}
| A random ruin
| A fixed ruin, chosen randomly when the item spawns
|
|
| 15
| 4
| Ruin Recoiler
|-
|-
| programmable recoiler
| {{favilink|programmable recoiler}}
| A location set by the player
| A location set by the player
| These can only be programmed once.
| These can only be programmed once.


They take four times as much energy to activate (10000) as a regular recoiler. Because of this, they can only be powered by {{favilink|chem cell|plural}} or better.
They take four times as much energy (10000) to program a location as a regular recoiler takes to activate. Because of this, they can only be programmed while powered by {{favilink|chem cell|plural}} or better.


These are uncommon loot.
These are uncommon loot.
| 80
| 4
| Programmable Recoiler
|-
|-
| reprogrammable recoiler
| {{favilink|reprogrammable recoiler}}
| A location set by the player
| A location set by the player
| These can be programmed any number of times.
| These can be programmed any number of times.


They take twelve times as much energy to activate (30000) as a regular recoiler. Because of this, they can only be powered from high-tier [[energy cells]].
They take twelve times as much energy (30000) to program a location as a regular recoiler takes to activate. Because of this, they can only be programmed while powered from high-tier [[energy cell]]s.


These are rare loot.
These are rare loot.
| 210
| 6
| Reprogrammable Recoiler
|}
|}

Latest revision as of 21:34, 18 March 2024

recoiler
Recoiler.png
1
lb.
Weight
Charge per Use

2500

Charge Used For

Teleportation

Character

ID?Use this ID to Wish for the item

Blank Recoiler

Extra Info:
recoiler

A small crystalline disk with a recessed button on top.

Perfect

Recoilers teleport players to a specific location in the world when used. In order to be used, they need a power cell installed. A player can only activate a recoiler if there are no hostiles within a radius of 7 tiles that have a path to the player. Recoilers generally take 2500 charge units of energy to activate, meaning they can be activated while powered by a fully charged solar cells or fidget cells. Note that if there is not enough energy in the energy cell, the recoiler will drain all of the cell's remaining energy but fail to activate.

Surrounding oneself with a Force Bubble or similar can allow the use of a recoiler even if hostile enemies are nearby, as long as those enemies have no clear path to the player.

Note that for jacked recoilers to draw on charge provided by a biodynamic power plant or Electrical Generation, the recoiler must be equipped in a hand (as indicated by the rules text of Jacked).

Some recoilers are predefined for certain places in the game.

Item Destination Details
Joppa recoiler Joppa This is rewarded by Argyve for completing the quest Weirdwire Conduit.. Eureka! They can still be found even if the player has not started in Joppa.
Grit Gate recoiler Grit Gate These can usually be purchased unidentified from Mafeo.

They teleport the player to the Grit Gate compound, underground.

Golgotha recoiler Golgotha
Kyakukya recoiler Kyakukya These can usually be purchased unidentified from Yurl.
Six Day Stilt recoiler Six Day Stilt
Bethesda Susa recoiler Bethesda Susa
Ezra recoiler Ezra These can usually be purchased unidentified from Yla Haj.
Yd Freehold recoiler Yd Freehold These can usually be purchased unidentified from Bep.
<starting village> recoiler The starting village, if you did not start in Joppa This is rewarded by one of the village quest givers.
random-point recoiler A fixed ruin, chosen randomly when the item spawns
programmable recoiler A location set by the player These can only be programmed once.

They take four times as much energy (10000) to program a location as a regular recoiler takes to activate. Because of this, they can only be programmed while powered by chem cells or better.

These are uncommon loot.

reprogrammable recoiler A location set by the player These can be programmed any number of times.

They take twelve times as much energy (30000) to program a location as a regular recoiler takes to activate. Because of this, they can only be programmed while powered from high-tier energy cells.

These are rare loot.