Recoiler: Difference between revisions

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(explicate Jacked interaction)
(add yd freehold recoiler)
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| <starting village> recoiler
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Revision as of 22:24, 26 October 2021

recoiler
Recoiler.png
1
lb.
Weight
Charge per Use

2500

Charge Used For

Teleportation

Character

ID?Use this ID to Wish for the item

Blank Recoiler

Extra Info:
recoiler

A small crystalline disk with a recessed button on top.

Perfect

Recoilers teleport players to another location in the world when used. In order to be used, they need a power cell installed. A player can only activate a recoiler if there are no hostiles within a radius of 7 tiles. Recoilers generally take 2500 charge units of energy to activate, meaning they can be activated while powered by a fully charged solar cells or fidget cells. Note that if there is not enough energy in the energy cell, the recoiler will drain all of the cell's remaining energy but fail to activate.

Note that for jacked recoilers to draw on charge provided by a biodynamic power plant or Electrical Generation, the recoiler must be equipped in a hand (as indicated by the rules text of Jacked).

Some recoilers are predefined for certain places in the game.

Item Destination Details
Joppa recoiler Joppa This is rewarded by Argyve for completing the quest Weirdwire Conduit.. Eureka! They can still be found even if the player has not started in Joppa.
Grit Gate recoiler Grit Gate These can usually be purchased unidentified from Mafeo.

They teleport the player to the Grit Gate compound, underground.

Golgotha recoiler Golgotha
Kyakukya recoiler Kyakukya These can usually be purchased unidentified from Yurl.
Six Day Stilt recoiler Six Day Stilt
Bethesda Susa recoiler Bethesda Susa
Ezra recoiler Ezra These can usually be purchased unidentified from Yla Haj.
Yd Freehold recoiler Yd Freehold
<starting village> recoiler The starting village, if you did not start in Joppa This is rewarded by one of the village quest givers.
random-point recoiler A fixed ruin, chosen randomly when the item spawns
programmable recoiler A location set by the player These can only be programmed once.

They take four times as much energy (10000) to program a location as a regular recoiler takes to activate. Because of this, they can only be programmed while powered by chem cells or better.

These are uncommon loot.

reprogrammable recoiler A location set by the player These can be programmed any number of times.

They take twelve times as much energy (30000) to program a location as a regular recoiler takes to activate. Because of this, they can only be programmed while powered from high-tier energy cells.

These are rare loot.