Stun rod: Difference between revisions

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When powered, has a 25% chance to [[Stunned|stun]] an enemy for 1d4 turns. While stunned, the enemy has a chance to make a [[Save|toughness save]] each turn (difficulty 15) to snap out of the effect sooner.
When powered, has a 25% chance to [[Stunned|stun]] an enemy for 1d4 turns. While stunned, the enemy has a chance to make a [[Save|toughness save]] each turn (difficulty 15) to snap out of the effect sooner.
{{Weapon Navbox}}


[[Category:Cudgels]]
[[Category:Cudgels]]

Revision as of 20:37, 9 September 2020

This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.71.
stun rod
Stun rod.png
4/6
PV/Max PV
♥
1d2
average: 1.5range: 1-2
$
50.00
Commerce Value
2
lbs.
Weight
Charge per Use

10

Charge Used For

Stun effect

Complexity

1

Tier

1

<001>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Skill Used

Cudgel

Character

\

ID?Use this ID to Wish for the item

Stun Rod

Spawns in

MeleeWeapons

Extra Info:
stun rod

A telescoping, slate-colored rod with a knob on the head.

Perfect

When powered, has a 25% chance to stun an enemy for 1d4 turns. While stunned, the enemy has a chance to make a toughness save each turn (difficulty 15) to snap out of the effect sooner.