Stun rod: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0. | {{As Of Patch|2.0.201.47}} | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|c|{{(}}stun{{)}}}} rod}} | | title = {{Qud text|{{Qud shader|c|{{(}}stun{{)}}}} rod}} | ||
| image = stun rod.png | | image = stun rod.png | ||
| overrideimages = {{altimage start}}{{altimage | stun rod identified.png | type = identified}}{{altimage | stun rod unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 4 | | pv = 4 | ||
| maxpv = 6 | | maxpv = 6 |
Revision as of 03:09, 29 October 2020
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
stun rod
Charge per Use
|
10 |
---|---|
Charge Used For
|
Stun effect |
Complexity
|
1 |
Tier
|
1 |
<001> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Character
|
\ |
ID?
|
Stun Rod |
Spawns in
|
|
Extra Info:
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stun rod
A telescoping, slate-colored rod with a knob on the head.
When powered, has a 25% chance to stun an enemy for 1d4 turns. While stunned, the enemy has a chance to make a toughness save each turn (difficulty 15) to snap out of the effect sooner.